- Sep 20, 2018
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It sounds like Drifty completed 30 story renders this week with no additional frames of animation. If so the overall average now stands at 54 story renders and 817 frames of animation per week since Chapter 7 launched. Here are the (highly speculative) charts:You must be registered to see the links
This has been one of those weeks where you work extremely hard but have almost nothing to show for it.
I know some count the increase in renders as the only progress worth measuring, and for that, I've done only about 30 story renders and completed this month's custom renders for the top tier.
Well, in addition to that I've finished the script, even the parts that do not have visuals yet. I still need to tweak a few things like the "sliding screens" tempo and movement, some more unusual scripting, and small stuff like that, but the dialogue and pathing are all done.
The other, and also the most time-consuming part this week, was the music. I've spent every single afternoon after my normal job sending emails back and forth and also talking to several agents, who for the most part was situated in the US.
Meaning they also didn't realize it was somewhere between "in the middle of dinner" to "I'm about to go to sleep" for me.
But the music part has to be done. I can't pinpoint a release date without it being settled, as a contract takes many days to agree on. Multiply that with a huge amount of composers/artists and you've got quite a labyrinth to walk through.
And although I haven't actually signed anything yet, I've agreed on the terms with several artists and for now, am waiting for them to send the contract over. The cost so far amounts to about three months of Patreon support from you guys, and once again I have to thank you for the support. You help me create the game I want to.
It also means you'll be hearing 'Blue' when reading Stephs letter, Lexi singing 'Crazy' like she used to, 'LA' will be playing in the background when on a date with Lexi, that song you know from the bunny slippers scene is still there, and many other songs you're already familiar with.
Unfortunately, you will most likely not be hearing the main menu music you've heard quite a few times by now, as the band seems to have stopped and gone their separate ways.
But for next week I'm looking forward to deep diving into Daz again and working on visuals.
Have a nice relaxing weekend, and stay safe out there.
// Drifty
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Of course with this being the final chapter our baselines don't really apply anymore so the charts are extra speculative. I think we're still a ways off based on my estimate of Drifty's remaining workload, but I could be mistaken. Even if the estimates are valid, I'd prefer Drifty get it right rather than rush things out the door. So I hope it doesn't come across as criticism during a slow week for art; the numbers are what they are.
At any rate, I'm glad to hear a lot of the music might yet be salvaged, though it's a shame about the opening theme. I really liked that one, it was a great lead in to the game. I guess we'll have to hope for a Christmas in July miracle.