Nothing more than clicking the "tips" button in the top left when you're inside the house, I will add a guide in the future. Right now, if you just focus on visiting Anna on MWF afternoons and checking around the house casually in the meantime, you will reach the end of the first release.is there a walkthrough? or instructions? thx
When you say no sharing or swinging is also included no lesbian sharing/swinging? And if not, can the player avoid that? (you know, avoid the typical "girl on girl is hawt" trope and the LIs find out they are bisexual)Thank you! I do not plan to have any NTR, sharing or swinging content.
Does that mean the player can avoid kinks/fetishes they don't like by simply avoiding X character? Or are there some characters forced by the main story?There will be many fetishes planned, as each student will have a different personality and require different... teaching methods. Pregnancy will likely be added much further down the road as it would require a much bigger time investment on my end.
Since most future students will have a strong theme/fetish, most will be avoidable. Lesbian content may be a possibility in the future, but not on the radar currently. If I add it, it will definitely be avoidable.When you say no sharing or swinging is also included no lesbian sharing/swinging? And if not, can the player avoid that? (you know, avoid the typical "girl on girl is hawt" trope and the LIs find out they are bisexual)
Does that mean the player can avoid kinks/fetishes they don't like by simply avoiding X character? Or are there some characters forced by the main story?
Thanks.
Thank you. I really put a lot of time into these small touches. It feels very good to see it appreciated.View attachment 2850634
Look at that. Those boobs are actually hanging. And the others are being squished accordingly.
The game has more scenes where boobs behave more naturally.
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They seem so much more real. Well done!
I'm very sure you know what the concept of "NEW DEV" means. Also, one function of a demo or prologue or v0.100 is to get constructive comments from the players and make changes according to that feedback.
First of all good luck, looks good.SonsOfLiberty,
Thank you so much for sharing!
You're right, BaasB. It is a sandbox rather than a visual novel. Sandbox is definitely my intention, but I do plan to have a central storyline. I'll call it sandbox going forward
Thank you. This is all very new for me, and I'm learning as I go. For this first release I tried to focus on what I thought mattered. I knew many scenes were very repetitive, but that was the best way I could extend gameplay before my game is more developed. I knew the navigation was a little clunky, but I thought it was at least manageable. Fixing it might be a simple fix to an experienced dev, but it's a new challenge for me. While most of the criticism I've received is valid, they are issues I'm aware of that will be resolved soon. (aside from general dislike of sandbox games)I'm very sure you know what the concept of "NEW DEV" means. Also, one function of a demo or prologue or v0.100 is to get constructive comments from the players and make changes according to that feedback.
Your method of feedback is the opposite of constructive and shows the type of person you are to all here.
With that out of the way.
I think this is the start of a very promising career in gaming for Monjo Games.
Thanks for the advice. While the game is sandbox, there will be many dialogue heavy scenes in the future. My intention is for a central story that plays much like a VN, and a lot of varied side content. It may sound like I'm spreading myself thin, but I intend to try as many different approaches as possible to learn as much as possible. This game will be a learning curve for me. I do plan to develop the game in a way that will mean some of the side content never even gets seen by many players. This may sound weird, but I want to reward the players who try a different path. As the game develops, side content will become more dependent on player choices.First of all good luck, looks good.
Second, I respect your idea of making your game a sandbox (it's not bad, many successful games are, summertime saga for example), perhaps as a recommendation it would be to avoid "gaining points", that is, having to do 100 times the same activity with a girl to unlock the next event, that gets very tedious and repetitive (which people actually hate).
In addition to the above, I would recommend a guide, that helps make it much faster for those who do not like to explore and want to go straight to the point.
Thank you for giving it a shot. She is most definitely a LI, but her story will take some time to develop. While her connection to the MC means I can't just have her jump his bones from the get go, I have planned ways to feature her more in the coming updates.I'm not a big fan of sandbox VNs but I'm definitely gonna try this out in the hope that this character is one of the main LIs
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