Urg... Needs some work...
First of all, I appreciate the intention behind throwing in all the little pose transitions and animations with the dialogue. But hooking it directly into the dialogue system really, really sucks. And this particular implementation seems especially bad. I've barely started and I already lost count of how many times I've had to rollback because I skipped something I didn't intend to. It's impossible to tell ahead of time if the next click/press will be advancing the dialogue or skipping a transition or an animation or what. It would be so much better if they played automatically during the scene, and then after the dialogue is all done *then* they skip, if they're still playing.
Secondly, the map... It's awful. It needs much clearer indications of what is and is not navigable, at a minimum. It's also pretty complex. Maybe you have some serious plans there, but I still think it's way too much.
And in that vein, quick travel. I've utterly burned out on sandbox games where 75%+ of the playtime is just mindlessly clicking around. I just can't anymore. It's not worth it. It never is.