- Dec 26, 2018
- 158
- 151
Alright, i get that, that's fair, but still, either call attention to it or just make the default not "slow as shit"It's the default because the quickest makes me feel slightly sick, the default speed is how I tested the game for all these years.
Some people may like the default, some may not, the important is offering customization options so that more people can fit their gaming experience to their personal taste. That's why it's important to check the settings of a game at least once.
yeah i think that's just my mind, but I'll say, the combat encounters are... Poorly balanced? at best. The combat encounters in the 8th, 9th and 10th especially, where the ogre is presented as a miniboss since just one at that point is tanky as shit and takes quite a beating and dishes it out just as well, and then immediately the floor enemies start showing up in hordes, and have either 2 or 3 enemies or 9, and why even do that, i'm never taking those fights and escaping is basically guaranteed, so with no AoE capping the max enemies to 5 seems fine enough. Maybe i'm missing something but in floor 8 and 9 it's just useless and in 10 onward it's just annoying.The speed of the movement is not counted at all when calculating the chance for a monster to appear or not.
However, the game offers items (Monster Lure and Morbul) to manually alter those chances.
So if you want to increase your excelia, use Monster Lure. If you want to explore or traverse a floor without fighting, use a Morbul.
i meant more the way it's presented as rolls and, also, not really? AC checks are only dnd, as far as i know.The stat system (Ability scores and Excelia), the way they increase through actions, how they are updated and even the levelling system are all based on the source material. None of those mechanics exist in D&D.
What you refer by D&D is the usage of random numbers as a modifier to both hitting an opponent and its damage, but that's something used in pretty much any game.
i meant the dagger attack option. It's kinda useless. Speaking of, i got the problem with her after some more playing. as far as i can tell, while bell levels insanely quick after floor 6, making the combat a breeze even on hard (yeah i picked hard, I'm dumb, sorry) Lilly doesn't seem to? so make her level too. Maybe i just need to play more to get her stats up but she's still dealing 30 damage while bell is touching 130 average.I do not remember Lili getting a new knife, but while you can train her strength to upper her melee damage, she does much better with ranged attacks. Once the companions will be rebalanced, she will have higher chances to deal crit damage with her crossbow too.
yes that's fine, but the pacing makes any and all momentum die out the gate, and with the combat it just makes runs take longerIt's called giving context.
The purpose of my parodies is giving the most accurate portrayal of the source material as possible (Within my understanding) so that both the story and the characters stay true to themselves, but with the chance to pick different routes.
Want to become more of a spellcaster? Pick a different option to have Riveria more interested in you (As opposed to Ais), have you decided to date Airmid? Then she will come during the Goliath's saga and the venom situation will be solved quicker.
There are even completely new stories integrated within, such as Artemis' one to make her part of the main cast.
Even within that custom story, there are different ways to handle it.
that's completely fair, that's why i'm giving criticism and not going "add more sex pls", just to quicken the pace a tad or make the maps not a complete maze of spamming escape because i got bored of spamming attack 5 minutes ago while halfway through the same floorSure, I could have made a "Brothel Owner" game and shove characters in it mindlessly fucking the protagonist, but I don't personally like that. Think of my games more of a fan fiction in game format.
I am a fan of the series I make parody games of, and the reason I make them is because while reading/watching them, I imagine "What if the protagonist answered differently... ?" or "What if the protagonist wasn't THAT shy and actually behaved like a normal human being?"
I'll be dead honest, that's my bad, i haven't finished the show, just got a little under halfway through season two, so that's completely my fault. Sorry. Still odd that it's not main characters, but knowing that makes it less weird. I'm an idiotLena and Samira are part of the show. They play a big role during Ishtar's saga, and especially Lena appears even more during Sword Oratoria which introduces a very impotant villain to the story.
They are a neat way to put some early game's hentai content, but more importantly they're a starting requirement for the Harem Route later on in the end game.
yeah but, if there's so many issues with the gameplay loop that i'm recommended by the developer to skip it? isn't great. and i do think it can be fun, but it just isn't. I don't just want porn, again i can just look that up, I'm interested in how you might weave an adult tone to the pretty juvial tone the show mostly hasIf you hate it so much, the game also offers a story mode.
well i found 1 H-scene in floor 10. It came out of nowhere considering i've had ~2 extended chats with Lilly at this point and it's right before the big betrayal scene. It's not animated and it's 2 stills that's over in like 1 or 2 minutes so uh... Yeah, huge loss...But as I've said before, you can pick "Story mode" at the beginning of a new game, and the game will play exactly like pure Visual Novel. You will miss some content since the gameplay stuff is not there just because (There are hentai scenes even within the dungeon, once you enter a route), but it's not the biggest chunk. Characters like Hestia are fully available in Story Mode since she's not involved with the Dungeon or Quests.
I'll have to wait on it. Again, need to catch up.The game is a release away from being completed (R36 will be the last one) so it's too late to make any drastic change, but in future I do plan on making a sequel since this game only covers the first 8 volumes / 2 seasons, so maybe you'll like that one better.
I want to see the dialogue, again, otherwise why the fuck would i play this. The maps are unreasonably pricy, but to be fair, potions heal so little that i'm not spending it on much. The map of floor 10 costs half my money, that is way too much for 1 FLOOR when i got 6 for one trips worth at the start. I shouldn't be encouraged to NOT engage with the gameplay, that's why I'm playing.I don't really see the slow pacing you are talking about: The game offers a way to skip all the dialogue (even unread), just by holding CTRL. You can set the movement to instantaneous, buy a Morbul, and you'll traverse the floors in a matter of seconds (or minutes, in the deeper floors), you can also buy maps and you'll notice most stairs are actually reasonably close, and if it wasn't enough after 2 runs you'll unlock the dungeon expedition which allows you to start from the deepest floor you have entered. The only way to make it any faster is by removing it completely, which the game also offers through its Story Mode.
good luck with future endeavors. Despite the ton of criticism, i will play whatever you make next. I can tell through it you put passion into it. I criticize the unnecessary 3d maps but they're really good recreations of the actual floors in the anime, that's a lot of effort. The character models look good and just like the show, but for the future, don't add the drawn on faces, they look awkward and it's worse when a character has a full 3D model but has their face drawn on later, It's jarring. I think the few new dialogues i have seen are pretty in character, despite me shitting on the lacking H-scenes it's all very in character for what i've seen.
good luck