Imagine this scenario: A couple of my friends and i decide to build a house. We have never done anything like this before, but we know that we have to dig a hole first for the foundation, so we decide to start doing that while we figure out the rest. People who see us work compliment us on how well the hole turned out to be and how much they liked it. "That's great" we reply, "but we kind of wanted a house here". After a while we just admit that we can't get a house like this and hire some professionals who have worked in the construction business for years.
Now some people say that they miss the old hole and some ask why we think that anything would be different now that we hired people who know how to build in the first place?
That's basically the development story of this game in short. As far as promises go, a side-scroller rpg with lots of sex was the promise all along, but what we got so far is basically the gallery section of a real RPG. And all of us here liked it. Those who didn't probably left long ago anyway.
But as i understand, the team basically had an artist, an animator and a writer. And if you notice that they have no programmer even tho they are trying to make a program, then you are right. They now hope to be able to make a bigger game, because now they have someone on the team who can actually make a game.