3.60 star(s) 33 Votes
May 31, 2018
271
334
Here's my Mega store link of that "Anim Lab" I did so long ago: Mega

I won't delete it, cause it's pretty small.


Wrong on many fronts.

I started to work on this at the start of 2017.

And I did that little app as an internal demo when I was just the animator, not the one-man-army animator/coder/game-designer/dialogue-writer/tester/etc I turned into in June of that year. And this might surprise you, but animations, when done the way I do them, are very quick to make. It's rigging what takes a life from you, and I already had that done after three months of work. And that was basic. The models I'm working on now took me half a year to "complete" for a functional demo.

So yeah, I had other mid-game (mediocre) animations done by then? So what? Are you suggesting I should have abandoned the gradual corruption? Because I'll never make a game equivalent to instant gratification PornHub. Just FYI, I was going to start working on the tavern jobs and events last year, and that would have meant a LOT of effort coding new systems.

I didn't stretch anything other than my weekly working hours. Before making LOKR I was a freaking HP storage engineer and worked 20 hours per week. I quit that job because I wanted a life-style change, I love adult games and I hate how extreme Feminism, SJWs and Cancel Culture are damaging the most natural thing of the Universe: sex and its related media.

But... surprise! Then I found out that being a freelancer is anything but comfortable and secure. I stopped having a normal social life because of that project, and that's daily reality still, because as many of you know I needed to start my own project after past year drama. And all of that having a family I need to provide for, seeing how my savings are getting closer to zero.

I don't expect you guys understand how hard it is developing a game (even an amateur one) with just limited skills and filling in so many roles as I did, finding myself in many show-stopper bugs, software limitations and challenges that test my cool and patience, learning as I go and trying to balance the limited time patrons/subs give you before dropping their support because they don't see actual content. You either deliver content or improve your engine in preparations for more features. There aren't shortcuts. Google "software development iron triangle" to understand what I mean.

I don't know about other people, but I assure you that "milking the cow" theory didn't and doesn't apply to my case. In my humble opinion, I am a fucking hero for doing what I'm doing.


Abelius, your work is not one that I would like to criticize (since, in my opinion, you do not need a team at all to create a game project), however, do not underestimate the inhabitants of such forums. Many of them are programmers, and of course - many of them are not professionals like you, but there are those who can do more, however, they earn completely different money, and in completely different areas.

However, this is a departure from the topic.

You said that you create sex animations pretty quickly ... So, actually, what's the problem was to just inserting them into the game code? Many actions are performed according to a script, and you had many actions in the game that have practically the same script, which prevented from initially saturating the game project with animations? ... Writing text? ... Good roleplayers write text very quickly. The fact that you were confused in your own code? ... Well, you can always clean up the trash heap with a certain desire.

Self-copying of your own code can be done rather quickly, and therefore, to be honest, that's why there was a suspicion that the creation of project was deliberately stretched (Since, for almost 2 years in a row - the updates of your game project in plan of code went like a blueprint, only with the addition of few new dialogues, a few new animations, but in fact - it was the code itself that was simply duplicated) that's all.
 
Last edited:

chopolander

Active Member
Dec 9, 2018
853
1,684
Abelius, LOK Rebirth was simply fun and on the right track. The new game has shown for more than a year now that he doesn't know which way to go, and it only smacks of an attempt to promise a long game in order to spend years in Patreon milking. I have been banned from posting on the new game's forum simply because those who are not able to have arguments to respond to criticism use the "report" button. If one day you decide to continue with LOK Rebirth, I will come back to support you.
 

Sharun

Member
Jun 29, 2017
111
125
Abelius, LOK Rebirth was simply fun and on the right track. The new game has shown for more than a year now that he doesn't know which way to go, and it only smacks of an attempt to promise a long game in order to spend years in Patreon milking. I have been banned from posting on the new game's forum simply because those who are not able to have arguments to respond to criticism use the "report" button. If one day you decide to continue with LOK Rebirth, I will come back to support you.
You did it then, huh? Or they? Sorry you know on some points we see Eye to Eye, on some we dont. Why even bother with the new thread, theres nothing to show or did i miss something? I mean, we both know where we stand on the remake, and its been clear that the devs might read what we post, but they dont care. You may be a chivalrous knight, but in this case youre basically Don Quixote, no offense ^^

So is that why you held the game hostage View attachment 878071
There are so many puzzle parts in this thread, that it fits more than one picture... man thats some deep shit while first coffee ^^
I for myself would have done exactly that, given the fact that i get pushed out of a project which i upheld to a big part. As long as your contract doesnt make your ideas and work clearly that of the company, you are able to do so, at least where i live (although you dont find contracts without that). And depending on the cirumstances i can fully approve that, even if it hurts me in this case because "my" favorite game was stomped in. As to my understanding (might be wrong, tell me if i am) he posted a patreon post in which he stated that the game will be made again, and since that wasnt planned he urged everyone whos not up to the idea to cancel their support. Whoever that was, he saved me my money and parts of my trust and sanity (whats left of it) To this day i believe that was Abel, because as to what if seen, they are either focused on work in their posts or they are Mighty Altroll. If im wrong with that point, i will gladly change my opinion. See you in some months again, my personal day is better off without the constant updates on both threads
 

chopolander

Active Member
Dec 9, 2018
853
1,684
Abelus, you are the only one of those who, despite what has happened with this game, I have supported. I wish you luck in your next project, but, as you will understand, starting and having such an advanced game and then throwing it away does not inspire me any confidence as expatreon. As I said before, if the new game doesn't know how to start anymore I doubt that I will see it go that far. I'm sorry, it's just that I'm tired of supporting betas, alphas, demos, or 1.08 when I can support developers by buying finished games in steam for much less than I was able to support this.

Sorry, I liked LOK because of its art, its spicy and sarcastic dialogues and, above all, because I enjoyed playing it... a pity not to see this work concluded.

I said it, good luck.
 

Shirafune

Engaged Member
Jun 6, 2017
2,128
3,101
Abelus, you are the only one of those who, despite what has happened with this game, I have supported. I wish you luck in your next project, but, as you will understand, starting and having such an advanced game and then throwing it away does not inspire me any confidence as expatreon. As I said before, if the new game doesn't know how to start anymore I doubt that I will see it go that far. I'm sorry, it's just that I'm tired of supporting betas, alphas, demos, or 1.08 when I can support developers by buying finished games in steam for much less than I was able to support this.

Sorry, I liked LOK because of its art, its spicy and sarcastic dialogues and, above all, because I enjoyed playing it... a pity not to see this work concluded.

I said it, good luck.
Yep, I do too prefer the old Lok Rebirth over the new thing they're making hopefully Abelius will pick it up again someday
 
May 31, 2018
271
334
Do you think coding is copying+pasting? Sorry for being so blunt but, like I've said, I don't expect anyone understanding the work implied in making a game with its own engine. You can theorize all you want about how 'it should work' internally, but this is not Renpy, nor RPGMaker.
You know, we can argue about this for a long time without giving specific examples, and therefore, let me give one, with the character Cenvir (I will attach a screenshot to make the example clearer):

The *Wheel of choice* of further actions with the character. Each of these choices definitely has a very similar code in base, right? ... Only the names and links to certain actions change, everything else should be about the same in this code, right? ...
Well, I strongly doubt that I am wrong in this, but it is banal because any programming code has logic, and it is absolutely not logical to do completely different code for similar menu sections (And the base of this particular code should definitely be used by you in the elections in dialogues with other characters as well).

And so, if remember how much time you spent developing the story with Cenvir, and given what you said you are doing animations pretty quickly (and already had many of them in your Anim Lab) - exactly this situation looks extremely strange.
 

Sharun

Member
Jun 29, 2017
111
125
Nah, that wasn't me. It's true that I've had some words battles with Vlad, but that's in the past, and at first I was even collaborating with them as "deputy animator".

To be honest, I don't even know why I've posted any response here again, because I'm focused on my project, Kuja is helping me and all this is in the past.

I guess I still get a bit triggered by those accussations of basically having lived in a mansion while scratching my balls.
Huh, guess i was wrong about that, thanks for the clarification.

And the feeling of getting triggered is understandable, even when i was later a critic of the constant "personal issues". Well, falling into depression myself has changed that view either, so maybe sorry for back then ^^ I hope that soon i be able to support your project, until then the best of luck to you
 

DoorFive

Active Member
Dec 3, 2019
503
589
It wasn't and it was clearly indicated by the fact that it ended with unfinished test animations with two dicked werewolves as well as an intention to make the next section a dark forest theme.
That's what I meant. yes. You see what happens when you let me use a double negative?!
 

wurstbonbon

New Member
Feb 15, 2020
8
13
Sorry, I liked LOK because of its art, its spicy and sarcastic dialogues and, above all, because I enjoyed playing it... a pity not to see this work concluded.
i feel the same way . This game is so unige and nothing like the other games in this genre while still maintaining the old lok vibes.i hate to see that this will be another unfinsihed lok game. Especialy because its my favorite naughty Game
 
Oct 25, 2019
20
25
You know, we can argue about this for a long time without giving specific examples, and therefore, let me give one, with the character Cenvir (I will attach a screenshot to make the example clearer):

The *Wheel of choice* of further actions with the character. Each of these choices definitely has a very similar code in base, right? ... Only the names and links to certain actions change, everything else should be about the same in this code, right? ...
Well, I strongly doubt that I am wrong in this, but it is banal because any programming code has logic, and it is absolutely not logical to do completely different code for similar menu sections (And the base of this particular code should definitely be used by you in the elections in dialogues with other characters as well).

And so, if remember how much time you spent developing the story with Cenvir, and given what you said you are doing animations pretty quickly (and already had many of them in your Anim Lab) - exactly this situation looks extremely strange.
For the wheel he doesnt even need to copy paste the code, you technically only need one wheel and a data table that grabs the specific dialogue you need. ofc its not that straightforward and some extra logic is needed to get everything interacting together but even then for a simple dialogue system as seen in this game it isnt overly complicated.

not easy but you still dont need to be a mathematician to get it working.
 
  • Like
Reactions: dragonsix6969

Pikant

Lead Spine animator for LOK Rebirth
Game Developer
Oct 8, 2020
74
318
Thanks for paying respect lol. Anyway we keep posting updates there!
 

Raven Hex

Newbie
Aug 11, 2018
53
137
It doesn't surprise me at all. I've seen a lot of these LoK(remakes/reworks) abandoned projects in the last 10+ years... & also Mario & Metroid... I agree, such games are actually cursed :devilish:
 

Pikant

Lead Spine animator for LOK Rebirth
Game Developer
Oct 8, 2020
74
318
Oh if you're referring to the tech demo, yeeeeeah we definitely are gonna improve from that, it isn't complete so I can easily agree it sucks haha.

The new 2D background though! they're awesome! And I'm working hard to bring you pretty animations.
Here we were doing tests, but I hope it works as a sneak peek of the new look:





We try to also bring updates to our patreons weekly, and any help we can get is welcome.

So yeah, I hope we'll be able to change your minds :D The team and I are working really hard, so there's that!
 

DoorFive

Active Member
Dec 3, 2019
503
589
LoK is a cursed h game franchise. I would sacrifice a thousand babies to Moloch if it meant the original Rebirth was finished. This new one does not make my pee-pee hard :cautious:
I think you mean "Kursed" like from Krystal's changed name in-in the Nintendo DS game.
Anyway, I don't think you know how many games go abandoned each year. I sure don't, but I think it's only statistical that games should fail, especially when there are a bunch made by amatures over the years practicing their trade.

I don't think it's cursed, I think it's a matter of situations. Tons of games go abandoned, we just know of LoK because of it's popularity, so we place it on a pedestal. And because it's on a pedestal, we want to take it down. It's pretty poetic.
 
  • Like
  • Haha
Reactions: vjc21 and Pikant
3.60 star(s) 33 Votes