Here's my Mega store link of that "Anim Lab" I did so long ago:
Mega
I won't delete it, cause it's pretty small.
Wrong on many fronts.
I started to work on this at the start of 2017.
And I did that little app as an internal demo when I was just the animator, not the one-man-army animator/coder/game-designer/dialogue-writer/tester/etc I turned into in June of that year. And this might surprise you, but animations, when done the way I do them, are very quick to make. It's rigging what takes a life from you, and I already had that done after three months of work. And that was basic. The models I'm working on now took me half a year to "complete" for a functional demo.
So yeah, I had other mid-game (mediocre) animations done by then? So what? Are you suggesting I should have abandoned the gradual corruption? Because I'll never make a game equivalent to instant gratification PornHub. Just FYI, I was going to start working on the tavern jobs and events last year, and that would have meant a LOT of effort coding new systems.
I didn't stretch anything other than my weekly working hours. Before making LOKR I was a freaking HP storage engineer and worked 20 hours per week. I quit that job because I wanted a life-style change, I love adult games and I hate how extreme Feminism, SJWs and Cancel Culture are damaging the most natural thing of the Universe: sex and its related media.
But... surprise! Then I found out that being a freelancer is anything but comfortable and secure. I stopped having a normal social life because of that project, and that's daily reality still, because as many of you know I needed to start my own project after past year drama. And all of that having a family I need to provide for, seeing how my savings are getting closer to zero.
I don't expect you guys understand how hard it is developing a game (even an amateur one) with just limited skills and filling in so many roles as I did, finding myself in many show-stopper bugs, software limitations and challenges that test my cool and patience, learning as I go and trying to balance the limited time patrons/subs give you before dropping their support because they don't see actual content. You either deliver content or improve your engine in preparations for more features. There aren't shortcuts. Google "software development iron triangle" to understand what I mean.
I don't know about other people, but I assure you that "milking the cow" theory didn't and doesn't apply to my case. In my humble opinion, I am a fucking hero for doing what I'm doing.