D4n0w4r
Member
- May 21, 2020
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You did it then, huh? Or they? Sorry you know on some points we see Eye to Eye, on some we dont. Why even bother with the new thread, theres nothing to show or did i miss something? I mean, we both know where we stand on the remake, and its been clear that the devs might read what we post, but they dont care. You may be a chivalrous knight, but in this case youre basically Don Quixote, no offense ^^Abelius, LOK Rebirth was simply fun and on the right track. The new game has shown for more than a year now that he doesn't know which way to go, and it only smacks of an attempt to promise a long game in order to spend years in Patreon milking. I have been banned from posting on the new game's forum simply because those who are not able to have arguments to respond to criticism use the "report" button. If one day you decide to continue with LOK Rebirth, I will come back to support you.
There are so many puzzle parts in this thread, that it fits more than one picture... man thats some deep shit while first coffee ^^So is that why you held the game hostage View attachment 878071
Yep, I do too prefer the old Lok Rebirth over the new thing they're making hopefully Abelius will pick it up again somedayAbelus, you are the only one of those who, despite what has happened with this game, I have supported. I wish you luck in your next project, but, as you will understand, starting and having such an advanced game and then throwing it away does not inspire me any confidence as expatreon. As I said before, if the new game doesn't know how to start anymore I doubt that I will see it go that far. I'm sorry, it's just that I'm tired of supporting betas, alphas, demos, or 1.08 when I can support developers by buying finished games in steam for much less than I was able to support this.
Sorry, I liked LOK because of its art, its spicy and sarcastic dialogues and, above all, because I enjoyed playing it... a pity not to see this work concluded.
I said it, good luck.
You know, we can argue about this for a long time without giving specific examples, and therefore, let me give one, with the character Cenvir (I will attach a screenshot to make the example clearer):Do you think coding is copying+pasting? Sorry for being so blunt but, like I've said, I don't expect anyone understanding the work implied in making a game with its own engine. You can theorize all you want about how 'it should work' internally, but this is not Renpy, nor RPGMaker.
Huh, guess i was wrong about that, thanks for the clarification.Nah, that wasn't me. It's true that I've had some words battles with Vlad, but that's in the past, and at first I was even collaborating with them as "deputy animator".
To be honest, I don't even know why I've posted any response here again, because I'm focused on my project, Kuja is helping me and all this is in the past.
I guess I still get a bit triggered by those accussations of basically having lived in a mansion while scratching my balls.
That's what I meant. yes. You see what happens when you let me use a double negative?!It wasn't and it was clearly indicated by the fact that it ended with unfinished test animations with two dicked werewolves as well as an intention to make the next section a dark forest theme.
i feel the same way . This game is so unige and nothing like the other games in this genre while still maintaining the old lok vibes.i hate to see that this will be another unfinsihed lok game. Especialy because its my favorite naughty GameSorry, I liked LOK because of its art, its spicy and sarcastic dialogues and, above all, because I enjoyed playing it... a pity not to see this work concluded.
For the wheel he doesnt even need to copy paste the code, you technically only need one wheel and a data table that grabs the specific dialogue you need. ofc its not that straightforward and some extra logic is needed to get everything interacting together but even then for a simple dialogue system as seen in this game it isnt overly complicated.You know, we can argue about this for a long time without giving specific examples, and therefore, let me give one, with the character Cenvir (I will attach a screenshot to make the example clearer):
The *Wheel of choice* of further actions with the character. Each of these choices definitely has a very similar code in base, right? ... Only the names and links to certain actions change, everything else should be about the same in this code, right? ...
Well, I strongly doubt that I am wrong in this, but it is banal because any programming code has logic, and it is absolutely not logical to do completely different code for similar menu sections (And the base of this particular code should definitely be used by you in the elections in dialogues with other characters as well).
And so, if remember how much time you spent developing the story with Cenvir, and given what you said you are doing animations pretty quickly (and already had many of them in your Anim Lab) - exactly this situation looks extremely strange.
Yeah the new one sucks idc...LoK is a cursed h game franchise. I would sacrifice a thousand babies to Moloch if it meant the original Rebirth was finished. This new one does not make my pee-pee hard![]()
Fuck man the first rebirth was some of the best shit I have seen in a hentai game and it really looked like it was going places. Gawd dam was that art hella good.LoK is a cursed h game franchise. I would sacrifice a thousand babies to Moloch if it meant the original Rebirth was finished. This new one does not make my pee-pee hard![]()
I think you mean "Kursed" like from Krystal's changed name in-in the Nintendo DS game.LoK is a cursed h game franchise. I would sacrifice a thousand babies to Moloch if it meant the original Rebirth was finished. This new one does not make my pee-pee hard![]()
Now THIS is actual poetry XD I kinda want to print this quote and hang it on a wall for when motivation goes down.Tons of games go abandoned, we just know of LoK because of it's popularity, so we place it on a pedestal. And because it's on a pedestal, we want to take it down. It's pretty poetic.