- Apr 12, 2018
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use the wiki Link from the OP for Help if needed.it havn't the walktrough and the other things, thats the bad thing
Most of the game is easy enough that you won't need it though.
use the wiki Link from the OP for Help if needed.it havn't the walktrough and the other things, thats the bad thing
If I remember correctly the girls are always at the same location... so either keep repeating the minigame learning their hiding space or save at the begining of the Gauntlet and reload after figureing the hiding spots outUnable to complete third stage of gauntlet game in festive island.
There is too less time given.
How to complete this?
Read the OPhelp,my game go crash everytime because it cant find some music file,any resolve?
[Tutorial] Search inside a thread | F95zonei can't see any scenes in the game , it's just a black screen , i can still hear the sounds but it's just a black screen
"Alt"+"Enter" For Fullscreen and I think "F4" or "F5" to switch in between Standard screensizesHey, this is a gamer hoping to play this game. I am having some trouble installing and running the correct software to play the game and was wondering if anyone can help me. I went to the link in the Installation, 2- Make sure you have theYou must be registered to see the linksinstalled. Went to the web page, and downloaded RPG Maker XP Run Time Package. I downloaded it and ran the program. Then when I went to play the game, the window was super small with no way to enlarge or do full screen. Can anyone tell me what I did wrong? View attachment 1425865
Thank you so much! Was getting nervous I did something wrong."Alt"+"Enter" For Fullscreen and I think "F4" or "F5" to switch in between Standard screensizes
I'd suggest to check back with the Wiki, but if I remember correctly he is either in the room before the ballroom, the Gardens in the NW of Thebes or infront of the Pharao grave where you first encountered OsiraWhat do I do after the ballroom scene on the evil route? Guards came running in and now I'm supposed to return to Osira's lair I think, but I can't find out how and the guy who takes you there isn't anywhere to be found.
Yea. I've already tried all of those and the grave is blocked off with a rock. This guy is nowhere to be found and the wiki doesn't really help. It's only got "where to find" info not a guide for the story. I'm on NG+ if that helps.I'd suggest to check back with the Wiki, but if I remember correctly he is either in the room before the ballroom, the Gardens in the NW of Thebes or infront of the Pharao grave where you first encountered Osira
I found him. He was by the egypt weapon's shop the whole time. He was just off camera.Yea. I've already tried all of those and the grave is blocked off with a rock. This guy is nowhere to be found and the wiki doesn't really help. It's only got "where to find" info not a guide for the story. I'm on NG+ if that helps.
Thank you so much, playing again after a long time (I still like this one better out of LoQOI and LoQOII, because Osira in LoQOI >>> and the clear choice to choose the evil route), still have my old saves, will test this out on a new run and NG+Made a couple of "mods" for the game for my own benefit while I was playing. One adds a sprint button, the other a repeatable NG+. Not tested them that extensively so this comes with a big use at own risk warning.
To install copy the two files into the "Data" directory of the games (as usual make a backup of the files you replace just incase). For just the sprint it's the scripts file, just NG+ common events.
Sprint should by default be mapped to "s". You spend a lot of time back tracking and it makes it less painful. It's a pretty widely used script, not my work, it shouldn't cause too much trouble. The only odd behavior I've seen with it is that when location names flash up if you leave the area before they fade they stay up indefinitely. This can happen because you are moving faster. If it does go back to the area where the name first flashed up and let it play out. The only other way this changes the game other than speeding up travel is that it makes the minigames easier, which is probably an improvement.
NG+ modification changes adds an option to the orb of restoration I've labeled "NG infinite". It resets to the first play through. A few other things reset (legendary monsters, chests, paintings, dude in boxes). The standard NG+ is pretty much unchanged, the only minor tweak is that it no longer removes any orb of restoration from your inventory. Because chests reset there's potential to get duplicates of things you weren't supposed to, which makes it easier to get a full set of of things like moon stones. But that shouldn't break anything too badly. If you want to get back to NG+ mode (the extra content) you can trigger a standard NG+ straight away as you will still have the orb.
The slightly technical explanation is that I was curious about why NG+ was only limited to one play and it's down to "self switches" not being reset. I would guess it's because there isn't an obvious feature to do that in RPGM XP. But there's a cute work around, replace the object which stores the self switch states with a new instance. Beyond that I just reset the flags and counters for some things I was aware of not resetting in NG+.
It has worked for me as expected. But like I wrote, I've not tested it that much and there is a lot of potential for it to interact with something and introduce a game breaking bug. So very much use at your own risk. I'd suggest only using it on files which are otherwise at a dead end after NG+.
I made them for myself, but posting them because some one else might find them useful. Not making any promises of support, but post any problems and I'll do what I can.