As a developer of a Ren'Py game you have no idea how easy it is.Maybe, but some people aren't resourceful enough to provide updates and rework their entire game or lack the time/knowledge/whatever to do it efficiently.
As a developer of a Ren'Py game you have no idea how easy it is.Maybe, but some people aren't resourceful enough to provide updates and rework their entire game or lack the time/knowledge/whatever to do it efficiently.
Here, this one is after the beach part but idk how much far have you played it.Someone got a save I lost mine ? pls
You're absolutely right, I have no idea since I've never used Renpy or something similar, not my kind of business. If I would ever create a game I'd be the brain while someone else is the hands.As a developer of a Ren'Py game you have no idea how easy it is.
Positive feedback speaks for itself, for negative feedback (in a civil manner) I'd say: Take it serious, but don't take it to heart. Best of luck and see you with the next game, the renders are already pretty good and if your writing improves a little bit I see a good future for you, maybe with a less sensitive topic.Thank you for all your good and bad feedback. Good feedback makes me happy and bad feedback shows me where is a space for my improvement.
This was my first game, let's say the experiment. Please look at it as a hobby project. I'm not the proffesional game developer, I did this game in evenings after I came home from my regular job.
I hope the results of my effort brought joy to at least some people.
Have a nice weekend.
...Deamos
Thanks for the great game, you are pro !!Thank you for all your good and bad feedback. Good feedback makes me happy and bad feedback shows me where is a space for my improvement.
This was my first game, let's say the experiment. Please look at it as a hobby project. I'm not the proffesional game developer, I did this game in evenings after I came home from my regular job.
I hope the results of my effort brought joy to at least some people.
Have a nice weekend.
...Deamos
Honestly, Ren'Py is so easy to use that you could learn the basics in less than a day. All you really need is to be able to write a story and put together a few really simple bits of code, example:You're absolutely right, I have no idea since I've never used Renpy or something similar, not my kind of business. If I would ever create a game I'd be the brain while someone else is the hands.
default Lotex_skill = 0
label start
"Does Lotex Google Ren'Py tutorial?"
menu:
"Yes.":
$Lotex_skill +=1
jump to_game_or_not_to_game
"No.":
"Ok, no hard feelings."
jump to_game_or_not_to_game
label to_game_or_not_to_game
if Lotex_skill >= 1
menu:
"I'm able to write a story, I can totally do this.":
"Lotex writes a game in Ren'Py."
$Lotex_skill += 1
"I'm not able to write a story, I can't do this.":
"Lotex goes on with their life in peace."
else
"Lotex refused to take a few hours to learn the skill, in spite of their ability or inability to write a story, they chose not to try."
There were moments of fun and joy, and other moments of questioning and disappointment... I understand the struggle it takes to make these types of things... And I personally never looked at it as a experiment... Up to v0.5 or so, I thought ya'll were doing a decent job, for the most part... It was a unique and creative way of playing out the whole corruption bit... Sure I'm disappointed it got rushed after that, but if ya gotta move on, then ya gotta move on... Best of luck in your future endeavors... Hope you learned a lot from the experience...Thank you for all your good and bad feedback. Good feedback makes me happy and bad feedback shows me where is a space for my improvement.
This was my first game, let's say the experiment. Please look at it as a hobby project. I'm not the proffesional game developer, I did this game in evenings after I came home from my regular job.
I hope the results of my effort brought joy to at least some people.
Have a nice weekend.
...Deamos
Alright, on first sight it doesn't look too complicated, especially since I have some experience in c++ and the syntax seems similar. Maybe I should start a late dev career and get filthy rich now.Honestly, Ren'Py is so easy to use that you could learn the basics in less than a day. All you really need is to be able to write a story and put together a few really simple bits of code, example:You don't have permission to view the spoiler content. Log in or register now.
That's pretty much all there is to it. There are a few other things you could learn, but the simplest VN don't use much more than that.
The coding is the easy part, its the assets I struggle with. TK17 never wants to work right, Daz is pretty intimidating, and no one really likes Illusion games as models all that much.Alright, on first sight it doesn't look too complicated, especially since I have some experience in c++ and the syntax seems similar. Maybe I should start a late dev career and get filthy rich now.
I played it and I want to ask you: where is the ending of the game? I chose sister, you showed me that but where is the ending? So basically I see no reason to choose or not to choose - either way you decided that telling player who he chose is enough. Story has no ending, you just decided you finished the main story line, without finishing the story itself.I don't plan any changes in direction at all. I only want to have some "game features" in next update which will be the final release and will complete the story and the game.
So find an artist. There are plenty of people who can do the 3d art but aren't storytellers, or don't want to jump in to code.The coding is the easy part, its the assets I struggle with. TK17 never wants to work right, Daz is pretty intimidating, and no one really likes Illusion games as models all that much.
Honestly I've written probably close to a dozen story concepts but cant seem to get the images that I have in my head onto screen to make it work.
Yeah, when it started he was giving me a bit more time with the writing and I was trying to give the character's some personality because they were completely devoid of any, but he told me to tone down everything, that I was making them say things that he didn't want them to say. So, after that I went completely cold with their personalities. The storyline kept getting way too convoluted for even me to follow. Which made it difficult to write the tripe. lol I actually have a notebook filled with sentences that made absolutely no sense. I am saving it for the day when I write a book about my experiences with translating bad english for these games I keep doing...Haven't played final version yet, but just wanted to say that. At beginning the game was great, I really enjoyed the quirk dialogue between the sibilings at start.
The plot itself didn't developed very interestinly per say, but still was playable. Then the game just started taking an odd path direction, leading to more and more shallow interaction between characters, in order to add sex just because of it.
The scenes with the neighbors was kinda lame.
Dunno, but to me this game is kinda of a mess. It started good, somewhat consistent, then started to became monotonous, then lose it's path badly. Reading that the final version theorically has an even worse incosistent writting, just makes me wonder how it will be. I'll check out, just for the curiosity sake of it.
I wish good luck to the devs, and I hope he makes a game with a more consistent story next time.
Whomever writted the dialogue between the siblings at start, did a good job, but that's it.
Oh yeah, the family models were gorgeus.
Sorry to hear that... In the beginning the game had a much better feel compared to later content... So I'm assuming this is probably one of the reasons for that drastic change?Yeah, when it started he was giving me a bit more time with the writing and I was trying to give the character's some personality because they were completely devoid of any, but he told me to tone down everything, that I was making them say things that he didn't want them to say. So, after that I went completely cold with their personalities. The storyline kept getting way too convoluted for even me to follow. Which made it difficult to write the tripe. lol I actually have a notebook filled with sentences that made absolutely no sense. I am saving it for the day when I write a book about my experiences with translating bad english for these games I keep doing...
I suggest diving into daz, watch a few tutorials and then just play around with it. It's quite easy once you get used to it. If you are passionate about the characters you create then only you can develop them into the way you want them to look and act. An artist that has no vested interest in your character is just gonna do just enough for you til they get paid. Daz is intimidating for sure. But its well worth it to get good at it. Maybe you won't enjoy building your scenes, its not for everyone, but at the least you might build a new skill towards game development.So find an artist. There are plenty of people who can do the 3d art but aren't storytellers, or don't want to jump in to code.
Start writing now. Get your idea on paper, be detailed, and able to describe whatever you need to an artist. After you have the major points if the story mapped out and you're confident in it, change your signature, to something like mine. Make a post in development or here. There's a cool Daz art thread I posted in looking for help. It took about 3 weeks but I found an artist and he's already brought my dual MCs to life.
for sureSorry to hear that... In the beginning the game had a much better feel compared to later content... So I'm assuming this is probably one of the reasons for that drastic change?