- Dec 17, 2018
- 6
- 6
the NTR mod doesn't seem to really do anything.. is it currently broken, or am i missing something? npc's will hit on my dates, but nothing ever comes of it
A lot of scenes have some RNG based on the participants stats. For NTR, I think many of them check on your date's rapport / attraction to you, your attractiveness, and/or your masochism. If you look in the Modules/vin_NTR/Scenes/ folder, you can read the scenes' trigger conditions and try to get the relevant stats to maximize your chances.the NTR mod doesn't seem to really do anything.. is it currently broken, or am i missing something? npc's will hit on my dates, but nothing ever comes of it
hi i put the Presets male and female like he told but Characters i dont know where to put ? i will start new game i hope you say to me before i start that , i add all mod and hope its work , and guys that help us if you say clear every file detestation not all understand games engine stuff , and the game screen how to change it to 1280 1024There is already such option in the "NPC Distribution" menu, but it can be intimidating, and it's behavior sometimes seem erratic (well, not really if you know the rules).
View attachment 354733
In the left hand side, you have entries like "female/athletic_F.lpcharacter: 0.0695". This controls the probability of the game uses the said preset when creating a new character, which for that specific entry in this case is 6.95% of the time. You could also see that there are entries that I have set to 0, which means the game won't select them, unless the event script specifically instruct it (there are several event which do this, notably those which incorporate strippers and working girls).
The entries corresponds to the files found at "LifePlay\Content\Modules\vin_Base\Presets\male\" and "female" folder.
Look at the bottom right, there's "Total Female" and "Total Male" entries. Both must be as closely as possible as 1. They are the sum of probabilities of all male and female presets.
The "quirk" of this menu is that if you add/remove a preset in the said folders. When you open the menu again, you'll found that all your settings will be reset to default. This can be annoying, if you have meticulously set the probabilities previously. But, taken from the dev stand point, it is easier and safer to code it that way, mitigating problems where entries doesn't have a corresponding preset file.
Well, everybody have their own definition of what "sexy" is. Nevertheless, here's some presets I use.
In the "Presets" folder, are the actual *.lpcharacter files I hand edited to replace the default presets found in "LifePlay\Content\Modules\vin_Base\Presets\".
In the "Characters" folder, are some presets I hand edited for specific characters in my gameplay.
All presets assumes DAZ models, and won't work with legacy models. I still have the presets I hand edited for legacy models if anyone interested.
Yep, just found the tab explanations in Writing_Scenes.txt !no way to make nested menu yet
The spaces and tabs thing is mentioned in explanation.lpscene I think, but yeah, these are very common problems people run into so I probably should make people aware of this more somewhere
Impregnated is just any NPC passed from the game's hard code into a lpscene. It was orignally used for pregnancy hence the name.
Just upload it on here and I'll link to it from the OP and Discord
Thank you for modding the game
perversion distribution is sort of already in the game, it varies depending on the map you use. I use the Sexual column in this for the countries the maps cover:Also some sort of customized perversion distribution would also come handy, because in my game my very unattractive character often gets dark alley and other pervert events from NPC date. Maybe its just rng giving me high perversion NPCs, but some option to limit generated perversion would help.
why would these new systems make your slave system redundant? None of them cover slavery in any way.Sounds awsome, even though I now have a good working slave system, with actual gameplay, that your probabily going to make redundant lol. looking forward to the ui.
I believe that there is no completion of studies implemented, you can use action to quit and drop out, or if you start another job you will not be student anymore.I get this game is about trigger scenes my questions is how do you complete the degree. I go to the university and select a degree like computer science, and I keep attending lectures. How long do I do this before degree completes I wonder?
The office job has most scenes, other jobs are mostly useful for roleplaying.Oh okay that makes sense. There really is no point in selecting a degree then.
1) Actually, it's missing something in the code! (It should have "Rape = true" in wi_darkalley_rape.lpscene, in the "Elseif 3" at line 63)1) I tested wi_darkalley_rape from noncon module and it generated two women. When i chose 'peep' the scene just stopped and returned to map. My guess is that generated women were hetero and there is no check that rapist Actor.isInterestedIn(Victim).
2) Is there a way to ensure the specific generated npc would be male or female. Is "Actor = generatePersonTemporary(male)" valid?
3) In the Docs folder, is there a list of attributes that can be used with generatePerson() method like easterneuropean, twenties, fitness_model....?
4) May be a silly question, what is difference in body part sizes between hourglass 1 and 2, shapely and vigorous? Intuition tells me hourglass1<hourglass2<shapely<vigorous.
Sorry, missunderstanding. Every time you add something I get better ideas on how to implament what I have already done. Once you start adding karma etc. I will want to do the build it into the slave system! My slave system is using totaly unique stuff this time so it wont be conected with pc or npc stats, that way it cant easly be broken. I just mean that my old ideas become redudant.why would these new systems make your slave system redundant? None of them cover slavery in any way.
Most Bethesda games for example have these three gameplay elements and still have slavery mods, no?
Oh, if you meant the Karma that affects Random(x, y), it only affects the If conditions that include actor stats (player stats mostly, the only NPC stats that activate the modifier is attractiontoplayer and rapportwithplayer) that has higher_is_better at true or false (not those with no_difficulty_adjustment). It doesn't affect Random(0, 100) < 100 or Random(0, 100) < masochist for example
So use no_difficulty_adjustment for any lpstat's you have in your slavery mod and karma won't touch them.