Have off already, for instance, If I "work for an hour" and a scene triggers, like "customer left no tip, be professional/be angry" it, once I choose my option, the time stops and I have press space/click resumepush the esc key and look in the settings section, uncheck the "Auto-Pause after action" box. The pop up tool tip says it makes the game behave more like a turn based game.
That option has to do with the game pausing after an action completes, not after a scene. Scenes get triggered in the middle of actions. I don't think there's any way currently to automatically resume after a sceneHave off already, for instance, If I "work for an hour" and a scene triggers, like "customer left no tip, be professional/be angry" it, once I choose my option, the time stops and I have press space/click resume
That option suppose to keep the time running even after a scene that pops up?
When I run LPLauncher.exe it shows "Cannot download mod repository."As promised I want to share the LifePlay Launcher / Mod Manager with you.
It is a stand alone launcher (32/64 Bit .NET) for LifePlay. Just put it next to the LifePlay.exe in your game directory.
It can install, update and manage LifePlay modules and addons like character and room presets.
Current Version: 1.4.3.5 (15.01.2021)
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Love this kind of reports - where the fix is alredy includedWhen I run LPLauncher.exe it shows "Cannot download mod repository."
It is v1.4.2.0. but GIT says there are no differences in the 1.4.3.5?
Looks promising ;-)I've separated the ShopAddons mod into mini mods.
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I'm not sure about my coding, if one modder can take a look of one of my mini mods (shop), and make the fix, I will fix the others by myself. I just want to be sure I'm using set/get/modifyActorVar the right way....
Which parameters did you use?I tried "animate" function - it didn't work
Remove the stuff from the WHO line and move it into the scene.Having a problem, getting required chars for scenes...
Could please anyone advise on what is wrong there?..
Thanks, I finally found the right version ^¿^Love this kind of reports - where the fix is alredy included
Just use the latest version. There are dozens of changes- See here:
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I mean the Kg is shown when I check my weight in gameMoabit
you can do it via the contact list -> edit appearance -> select morphs, there should be body morphs.
if you mean this![]()
Just like it says in the description file:Which parameters did you use?