That mod hasn't been updated in a long time. There's probably a lot of aspects of it that are brokenanimal birth not work
That mod hasn't been updated in a long time. There's probably a lot of aspects of it that are brokenanimal birth not work
"animal" birth??? FUCK YEAH!!!! i was all set 2 get back 2 playing this, having stopped about a week b4 the new update was released when i heard about it. but if that's an option, but not working yet/bug 2 be fixed? i'll GLADLY wait for that 2 work rite...interspecies breeding? FUCKIN' AYE BRO!! the more breeding cumdumpster whores, the better, especially when things are kept "in the family"!!That mod hasn't been updated in a long time. There's probably a lot of aspects of it that are broken
That stuff is in the (un)official bestiality module, but I don't know the mechanics of it since I never use that module. I'm assuming it works fine, and the problem is that lmzza is using sexybastardo's outdated pregnancy mod"animal" birth??? FUCK YEAH!!!! i was all set 2 get back 2 playing this, having stopped about a week b4 the new update was released when i heard about it. but if that's an option, but not working yet/bug 2 be fixed? i'll GLADLY wait for that 2 work rite...interspecies breeding? FUCKIN' AYE BRO!! the more breeding cumdumpster whores, the better, especially when things are kept "in the family"!!
"Pimp your girl" hasn't been updated in a long time and likely doesn't work correctly anymore. The base game has a Porn Fame stat. If the mod is also adding a stat with the same name then there might be some conflicts.1. My 'porn fame' variable (it's said related to sb_pimpyourgirl mod) more than 1500 point now (the slider allow only 0-100). It is normal? (i think another mods rising it countlessly too)
Looks like the number overflowed which would be a problem with the game itself rather than specific mods.2. My map (country) money currency rate approx 1:300. I'm over 6000000 USD and the money bar locked at -1,073,741,824 and not changing. I tried disable all mods but it's remain the same.
If martial - masochist + Actor:masochist - Actor:martial > Random(50, 200)
Copy-pasted your post to the Discord bugs channel (with attribution and a link).There seems to be some weird arithmetic issue(s) in this game. What first caught my attention was that the scene "spanking_companion_cms" would occasionally trigger with companions that I knew were way more dominant than I was. I looked at the requirements for triggering this scene, and it contains this check:
If martial - masochist + Actor:masochist - Actor:martial > Random(50, 200)
The rounded stats of me and the NPC are:
martial: 10
masochist: -2
Actor:masochist: -85
Actor:martial: 9
So the resulting expression should be: 10 - -2 + -85 - 9, with an expected answer of -82. -82 will obviously never be > Random(50, 200), so that scene should never be triggering when I'm with that NPC.
I wrote a script to test the math operations being done, and instead of getting -82, I was getting 88 as the result, which explains why the scene occasionally triggered, since 88 can be > Random(50, 200). I ended up writing a bunch of math unit tests to try and discern what the exact problem was, but I was unable to find a discernible pattern to which tests would pass and which ones would fail. One thing that did stick out to me however is that I included 10 - -2 + -85 - 9 as a final unit test, expecting it to fail based on my earlier observations, but to my surprise it was giving -82 as the result instead of the earlier observed 88. I looked into this further by writing an additional test where each individual number was first stored in a variable, and then doing the operations using the variables instead, so 10 - -2 + -85 - 9 became: mar - mas + amas - amar, and the result of that was the previously observed 88. Not really sure what to make of that.
This issue for me is causing at least one scene to trigger incorrectly, but who knows how many other scenes are affected.
I've attached the unit tests I wrote in case anybody else wants to run them, and/or pass them along to Vin. I don't use Discord, and who knows if he'll ever read this.
If you right-click on the minimap, it'll display a list of places you've favorited, including your home, work, and partner's home. You can click on an item in the list to travel there. It's a lot easier to travel this way than trying to search all over the world map for the iconsI don't know if I missed something but it's annoying to have to search for your house or a business you own when you are far away from them in the map, even if you can favorite them maybe an option to directly go to them would be nice?
Or a twink that doesn't have bulging veins like they abuse steroids and their skin has thinned out.Man, all this time and i still can't use a male character with a female body (not futa)
ThanksI disabled the firewall when I tried the game out. For some reason the firewall was completely uncool with the engine of the game. Its a firewall which asks confirmation to each process trying to run, connect to the internet. I never had this problem with any other games (including AAA games) only these unreal engine ones. But at least I am happy its not something else, like a hardware issue.
right click the minimap and you can see your favouritesI'm going to put in a quick suggestion: More effort should go towards improving the user interface in the game. I don't know if I missed something but it's annoying to have to search for your house or a business you own when you are far away from them in the map, even if you can favorite them maybe an option to directly go to them would be nice? Not just this but overall improving the organization of the options is something I think would benefit this game. Apart from that I think it's a pretty nice game with a ton of content.
ok thanks will give that a tryHave you checked if you can just unpause the game after the interrupting event's concluded? It's hard to tell and a bit un-intuitive, but if you can still see a progress bar over the map button in the bottom right, it usually means your task can be continued just by unpausing the game's time with the play button at the top right or its shortcut (which I think is spacebar by default). I know the first few times I did, instead, right-click on a person or object, starting the task completely anew instead of actually letting the player character complete the one they'd set out on originally.
I do feel the game should tell you in its tutorial that random events happening while you're doing something else don't really cancel your original task and just automatically leave the game's time progression paused when they're over, assuming this design choice isn't going to be overturned eventually.