C.M.Cas

Dungeon Master
Game Developer
Mar 18, 2018
609
1,002
Dude, i rly love to see how much work you put in this games, and you don't get bored with your own creation, like others devs. I said it already, but, one more time: Keep the good work. Im proud of you.
 

Medievalover

Obsessed with thicc women!
Modder
Oct 18, 2020
474
7,483
I think this feature should be called Real Skin Import then, Real Face Import is pretty misleading as you aren't actually importing faces. I wouldn't play around with 3+ programs for few hours if I knew it's actually only skin.

Was doubly dissapointing since FaceGen Artist did actually generate a great face. But then it's actually just skin.
Maybe you're right, rename the feature could be good since this doesn`t change the morphs of a character, just the textures. I'm fine with that because I love to spend lots of time creating my characters! :)
 

Ravenger6660

Active Member
Sep 14, 2017
852
996
Sorry for the late reply, the issue does not trigger on the base game (4.0 beta 1 ), I tested with the same settings on vanilla and with ravenger_scenes installed.
Both new games, 30 condoms in inventory. In vanilla I can both put on condom, and ask the actor to put one one (which they can indeed refuse). With only your mod, I no longer have the option to do either. The scenes were both times as "whoring myself" in a brothel. I was also playing a shemale both times, if that matters.
That is a very weird problem. I have not touched "whoring myself" nor am I able to directly effect condom use in sex scenes, I have tried in unposted work, so I don't know why this is an issue for you. I have not mean to control that.

The only thing with "whoring myself" which pulls scene john_approaches is their is a chance for "anal only" sex, and that could be the reason why condom does not show. Don't need a condom for anything but vaginal sex.
 
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swilliam

Newbie
May 26, 2017
85
201
Im not sure the new version is working.. characters are still fuggly or is it just me thinking they look basically the same as before?
 

havenh

New Member
Apr 2, 2021
7
1
That is a very weird problem. I have not touched "whoring myself" nor am I able to directly effect condom use in sex scenes, I have tried in unposted work, so I don't know why this is an issue for you. I have not mean to control that.

The only thing with "whoring myself" which pulls scene john_approaches is their is a chance for "anal only" sex, and that could be the reason why condom does not show. Don't need a condom for anything but vaginal sex.
Yeah I made sure to check only for vaginal anims.
I'll try to install the differents parts inside ravenger_scenes to see if I can pinpoint which exact modules cause the problem.
Also I just thought about this: I'm playing with 4.0 beta 1, could it be that ravenger_scenes is not compatible with that version ?
 

havenh

New Member
Apr 2, 2021
7
1
That is a very weird problem. I have not touched "whoring myself" nor am I able to directly effect condom use in sex scenes, I have tried in unposted work, so I don't know why this is an issue for you. I have not mean to control that.

The only thing with "whoring myself" which pulls scene john_approaches is their is a chance for "anal only" sex, and that could be the reason why condom does not show. Don't need a condom for anything but vaginal sex.
Alright after some testing, it appears that your mod is absolutely not to blame, but I'm still not sure what caused the issue. I went into the mod manager and deactivated the bestiality and watersports modules which are on by default on a fresh install and somehow the condom options appeared.
Anyway thank you for the replies and sorry for bothering you.
 
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FartingRainbows

Active Member
Oct 14, 2019
628
749
Hopefully now with the game being in [Unreal Engine] that it has fixed the issue with the 'Save' files 100% instead of having to click some weird button combination just to get 50% of our modifications back on the next play only because the incompetent 'Load' button in menu didn't do the job like it's suppose to when it was made in the previous engine.
 

Ravenger6660

Active Member
Sep 14, 2017
852
996
Also I just thought about this: I'm playing with 4.0 beta 1, could it be that ravenger_scenes is not compatible with that version ?
Unlikely, I play my own mod all the time, making changes where ever needed. Testing new stuff. I'm trying to test your error too.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,852

Thanks to all your generous support, the $1000 milestone for the LifePlay has just been reached. This means that from next month onwards, the update schedule will switch from one update every 2 weeks (i.e. just slightly more than 2 updates each month) to 3 updates each month. In yearly term, this is an increase from 26 updates a year to 36 updates a year.
(I know Patreon's income always fluctuates. In particular, it tends to drop at the start of each month due to declined payments and one-off donations, then hopefully recover throughout the month. Don't worry though, because the points of this post still stand even if the monthly income drops a little bit below $1000 at the start of next month - I'm not really going to say: "sorry, only $999 this month, so only 2 updates it is!" lol - it's really just 3 updates a month from next month onwards. Still though, hopefully, in the upcoming months, a safe margin will be achieved cause dropping below the milestone every start of the month would be a bit of a mood-killer I must admit)
As you know, the v4.0 Variety and Polish Overhaul is ongoing and as part of that, 3 updates are already planned for May:
- v4.0 Beta 3: Sat, 1 May
- v4.0 Beta 4: Sat, 15 May
- v4.0 Stable: Sat, 29 May
The amount of work for each update has already been somewhat pre-planned for the whole overhaul so I'll leave the May update schedule alone since it still amounts to 3 updates a month as promised for $1000.
From June onwards however, the update schedule won't be based around a specific day of the week every two weeks, but 3 specific dates each month, namely:
- Update 1: 8th of each month (General Gameplay and Assets + occasionally some love for unpopular kinks)
- Update 2: 18th of each month (Winner of the Kinks of the Month poll)
- Update 3: 28th of each month (Runner-up of the Kinks of the Month poll + Patrons' commissions)
For example, for June 2021, the three updates will be v4.1 (8 June), v4.2 (18 June) & v4.3 (28 June).
The content of the first update of each month will still be decided by me as the dev cause otherwise the core gameplay features won't make progress at all and the really unpopular kinks get totally left behind, but the other two updates' focus will be decided by patrons in a monthly poll, and then ideas for them are brainstormed by the community. This should solve the issue of Pregnancy being too popular cause now, there's plenty of KotM updates for other kinks too.
Once again, thank you for all your support, without which all of this wouldn't be possible!
 

Medievalover

Obsessed with thicc women!
Modder
Oct 18, 2020
474
7,483

Thanks to all your generous support, the $1000 milestone for the LifePlay has just been reached. This means that from next month onwards, the update schedule will switch from one update every 2 weeks (i.e. just slightly more than 2 updates each month) to 3 updates each month. In yearly term, this is an increase from 26 updates a year to 36 updates a year.
(I know Patreon's income always fluctuates. In particular, it tends to drop at the start of each month due to declined payments and one-off donations, then hopefully recover throughout the month. Don't worry though, because the points of this post still stand even if the monthly income drops a little bit below $1000 at the start of next month - I'm not really going to say: "sorry, only $999 this month, so only 2 updates it is!" lol - it's really just 3 updates a month from next month onwards. Still though, hopefully, in the upcoming months, a safe margin will be achieved cause dropping below the milestone every start of the month would be a bit of a mood-killer I must admit)
As you know, the v4.0 Variety and Polish Overhaul is ongoing and as part of that, 3 updates are already planned for May:
- v4.0 Beta 3: Sat, 1 May
- v4.0 Beta 4: Sat, 15 May
- v4.0 Stable: Sat, 29 May
The amount of work for each update has already been somewhat pre-planned for the whole overhaul so I'll leave the May update schedule alone since it still amounts to 3 updates a month as promised for $1000.
From June onwards however, the update schedule won't be based around a specific day of the week every two weeks, but 3 specific dates each month, namely:
- Update 1: 8th of each month (General Gameplay and Assets + occasionally some love for unpopular kinks)
- Update 2: 18th of each month (Winner of the Kinks of the Month poll)
- Update 3: 28th of each month (Runner-up of the Kinks of the Month poll + Patrons' commissions)
For example, for June 2021, the three updates will be v4.1 (8 June), v4.2 (18 June) & v4.3 (28 June).
The content of the first update of each month will still be decided by me as the dev cause otherwise the core gameplay features won't make progress at all and the really unpopular kinks get totally left behind, but the other two updates' focus will be decided by patrons in a monthly poll, and then ideas for them are brainstormed by the community. This should solve the issue of Pregnancy being too popular cause now, there's plenty of KotM updates for other kinks too.
Once again, thank you for all your support, without which all of this wouldn't be possible!
 

Ravenger6660

Active Member
Sep 14, 2017
852
996
Another question for the community

If I use the command "makeInterested" in a scene, on a gay male actor for example, and while in that situation he's with a woman. Will that command turn him bisexual or completely straight? Will the "makeInterested" command simply add the woman to his sexual orientation or will it remove/erase the male one as well? I'm just curious.
Tested it myself for a convert scene. Answer Bisexual.
 
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Fuzzcat

Active Member
Oct 27, 2017
624
664
I have zero issues so far, and I cheat a fucking lot (changing stats and appearance, etc).

My only observation with the latest version, is that Orcs could use some rework on base stats/appearance.
I absolutely understand and agree with the newest racial features, but right now they're way too deformed.
Faces are literally flat, with jaws protruding... which is kinda like "usual" orcs are, but in-game they look like they got face-smashed. The base model uses wide and long noses, when "flattened" they look horrible.
Which leads me to think that maybe stats regarding attractiveness might be inversed: the hot-looking ones (more normal faces, big assets) have low attractive stat, while the deformed flat-faced (and usually extremely thin/emaciated) ones have incredibly high stats.
Elves look actually good, almost feline, which is kinda surprising and works great.
Humans look pretty good, there's a lot of variations now (ranging from super-skinny, to pot-belly).
 
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3.30 star(s) 118 Votes