Jul 6, 2021
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I don't see much more possible. I'd rather see the ability to edit living room, bathroom and kitchen. And actually eat in the kitchen, not the bedroom. I mean WTF? Who takes their meals to their bedroom to eat? And have everyone in the household eat then.
 

Grim

Active Member
Aug 17, 2016
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I don't see much more possible. I'd rather see the ability to edit living room, bathroom and kitchen. And actually eat in the kitchen, not the bedroom. I mean WTF? Who takes their meals to their bedroom to eat? And have everyone in the household eat then.
You can edit the other rooms the same way you edit the bedroom, except you load the existing preset for those rooms, make your changes, save the preset with the same name as the original room, and then replace the original in vin_base/World.

As for eating in the kitchen, I'm currently working on a mod that makes not only the rest of the house accessible, but also adds rooms to other buildings in the game as well to fill in gaps where rooms should be, like your own bedroom at the fraternity so you're not sleeping in the living room, or the boss's office at work for example. NPCs will randomly appear in some rooms during the appropriate times of day, so you may see NPCs living with you gather in the kitchen around dinner time for example. It'll be a while before I'm ready to release something though.
 
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Jul 6, 2021
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You can edit the other rooms the same way you edit the bedroom, except you load the existing preset for those rooms, make your changes, save the preset with the same name as the original room, and then replace the original in vin_base/World.

As for eating in the kitchen, I'm currently working on a mod that makes not only the rest of the house accessible, but also adds rooms to other buildings in the game as well to fill in gaps where rooms should be, like your own bedroom at the fraternity so you're not sleeping in the living room, or the boss's office at work for example. NPCs will randomly appear in some rooms during the appropriate times of day, so you may see NPCs living with you gather in the kitchen around dinner time for example. It'll be a while before I'm ready to release something though.
How the fuck do you load preset and save?
 

Grim

Active Member
Aug 17, 2016
911
621
How the fuck do you load preset and save?
In the room editor there's Save/Load preset buttons up at the top left.

For homes:
Kitchen = kitchen___vin01
Living room = livingroom___vin01
Bathroom = shower___vin01
 
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Grim

Active Member
Aug 17, 2016
911
621
But how does changing it work? Those are saved and if save over will make it that in EVERY house. Should be able to per house.
Yeah if you overwrite those then it's the same as it is currently in the game where buildings of the same type all use the same room presets. You could potentially mod the game in a way where your home uses one set of room presets, and other homes use another, but that would require modifying a lot of scenes which would also potentially cause conflicts with other mods that modify the same scenes.
 
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Jul 6, 2021
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Yeah, that's why I am asking Vin to change so rooms in different houses are different. The living room is bad for scenes in Bad Girl Gone Worse and elsewhere.
 

Grim

Active Member
Aug 17, 2016
911
621
Yeah, that's why I am asking Vin to change so rooms in different houses are different. The living room is bad for scenes in Bad Girl Gone Worse and elsewhere.
You're better off posting any suggestions you want to actually be seen in the discord. I don't know how much Vin actually reads this thread. He only seems to make posts in it when there's a new update
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,852
46.jpg

Windows (64-bit):
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Windows (32-bit):
- - -
Linux:
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Update Only: (requires v4.0 Stable or later)
Windows (64-bit):
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Windows (32-bit):
- - -
Linux:
- - -

Change Log:
This update is a Kink of the Month update focusing on 'Doggy (Best...)', so check Docs/Change_Logs.txt in your game folder or the F95's forum thread OP.
 

HotMan86

Newbie
Jul 12, 2020
52
17
You can edit the other rooms the same way you edit the bedroom, except you load the existing preset for those rooms, make your changes, save the preset with the same name as the original room, and then replace the original in vin_base/World.

As for eating in the kitchen, I'm currently working on a mod that makes not only the rest of the house accessible, but also adds rooms to other buildings in the game as well to fill in gaps where rooms should be, like your own bedroom at the fraternity so you're not sleeping in the living room, or the boss's office at work for example. NPCs will randomly appear in some rooms during the appropriate times of day, so you may see NPCs living with you gather in the kitchen around dinner time for example. It'll be a while before I'm ready to release something though.
Can you share some rooms?
 

magaclaawe

Active Member
Mar 5, 2020
954
2,356
View attachment 1323060

Windows (64-bit):
MEGA - - -
Windows (32-bit):
MEGA - - -
Linux:
MEGA - - -

Update Only: (requires v4.0 Stable or later)
Windows (64-bit):
MEGA - - -
Windows (32-bit):
MEGA - - -
Linux:
MEGA - - -

Change Log:
This update is a Kink of the Month update focusing on 'Doggy (Best...)', so check Docs/Change_Logs.txt in your game folder or the F95's forum thread OP.
bestiality update?
 

redharvest1

Active Member
Jun 7, 2019
958
3,249
Question.... How do we update just to to use the new animations? Even the "update Only" download over writes existing module scenes, many of which I've customized (for different flavor or odds of firing) or re-adds some that I've removed (due to being tired of seeing them occur every 2 minutes). or are the new animations hard coded into the newer versions of said scenes?
 

Grim

Active Member
Aug 17, 2016
911
621
Can you share some rooms?
When I'm ready to release something I might release the rooms separately

Question.... How do we update just to to use the new animations? Even the "update Only" download over writes existing module scenes, many of which I've customized (for different flavor or odds of firing) or re-adds some that I've removed (due to being tired of seeing them occur every 2 minutes). or are the new animations hard coded into the newer versions of said scenes?
You're better off putting any changes you've made to existing actions and scenes into a separate mod so that they don't get overwritten. As long as the folder structure and file names are the same then the files in your mod will override the ones in the other modules if your mod is loaded after them i.e. below them in the mod manager. For this to work with scenes that you don't want to appear at all (the ones you've deleted) in your mod you'd change the WHAT in the scene to WHAT: none so that nothing ever triggers it
 
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