- Mar 4, 2019
- 218
- 106
you can in the room editor. just select edit bedroom while ingameCan more furniture be added?
you can in the room editor. just select edit bedroom while ingameCan more furniture be added?
AhHe may have meant more furniture to that you can pick from in the room editor.
You can edit the other rooms the same way you edit the bedroom, except you load the existing preset for those rooms, make your changes, save the preset with the same name as the original room, and then replace the original in vin_base/World.I don't see much more possible. I'd rather see the ability to edit living room, bathroom and kitchen. And actually eat in the kitchen, not the bedroom. I mean WTF? Who takes their meals to their bedroom to eat? And have everyone in the household eat then.
How the fuck do you load preset and save?You can edit the other rooms the same way you edit the bedroom, except you load the existing preset for those rooms, make your changes, save the preset with the same name as the original room, and then replace the original in vin_base/World.
As for eating in the kitchen, I'm currently working on a mod that makes not only the rest of the house accessible, but also adds rooms to other buildings in the game as well to fill in gaps where rooms should be, like your own bedroom at the fraternity so you're not sleeping in the living room, or the boss's office at work for example. NPCs will randomly appear in some rooms during the appropriate times of day, so you may see NPCs living with you gather in the kitchen around dinner time for example. It'll be a while before I'm ready to release something though.
In the room editor there's Save/Load preset buttons up at the top left.How the fuck do you load preset and save?
Yeah if you overwrite those then it's the same as it is currently in the game where buildings of the same type all use the same room presets. You could potentially mod the game in a way where your home uses one set of room presets, and other homes use another, but that would require modifying a lot of scenes which would also potentially cause conflicts with other mods that modify the same scenes.But how does changing it work? Those are saved and if save over will make it that in EVERY house. Should be able to per house.
You're better off posting any suggestions you want to actually be seen in the discord. I don't know how much Vin actually reads this thread. He only seems to make posts in it when there's a new updateYeah, that's why I am asking Vin to change so rooms in different houses are different. The living room is bad for scenes in Bad Girl Gone Worse and elsewhere.
Right, that's what I meanHe may have meant more furniture to that you can pick from in the room editor.
Can you share some rooms?You can edit the other rooms the same way you edit the bedroom, except you load the existing preset for those rooms, make your changes, save the preset with the same name as the original room, and then replace the original in vin_base/World.
As for eating in the kitchen, I'm currently working on a mod that makes not only the rest of the house accessible, but also adds rooms to other buildings in the game as well to fill in gaps where rooms should be, like your own bedroom at the fraternity so you're not sleeping in the living room, or the boss's office at work for example. NPCs will randomly appear in some rooms during the appropriate times of day, so you may see NPCs living with you gather in the kitchen around dinner time for example. It'll be a while before I'm ready to release something though.
bestiality update?View attachment 1323060
You must be registered to see the links
Windows (64-bit):
MEGA -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Windows (32-bit):
MEGA -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Linux:
MEGA -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Update Only: (requires v4.0 Stable or later)
Windows (64-bit):
MEGA -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Windows (32-bit):
MEGA -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Linux:
MEGA -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Change Log:
This update is a Kink of the Month update focusing on 'Doggy (Best...)', so check Docs/Change_Logs.txt in your game folder or the F95's forum thread OP.
Think so. Anyway, it has to have few new Doggystyle (non-bestiality) animations, so it might be worth to update for us who are not into bestiality.bestiality update?
When I'm ready to release something I might release the rooms separatelyCan you share some rooms?
You're better off putting any changes you've made to existing actions and scenes into a separate mod so that they don't get overwritten. As long as the folder structure and file names are the same then the files in your mod will override the ones in the other modules if your mod is loaded after them i.e. below them in the mod manager. For this to work with scenes that you don't want to appear at all (the ones you've deleted) in your mod you'd change the WHAT in the scene toQuestion.... How do we update just to to use the new animations? Even the "update Only" download over writes existing module scenes, many of which I've customized (for different flavor or odds of firing) or re-adds some that I've removed (due to being tired of seeing them occur every 2 minutes). or are the new animations hard coded into the newer versions of said scenes?
WHAT: none
so that nothing ever triggers it