Grim

Active Member
Aug 17, 2016
911
621
Do you have to define all the BF/GF, Husband/Wife relationships in the game? I think everyone is single in my game except the ones who needed to be in a relationship due to an event. I use "Interview" all the time and when I ask if they are in a relationship they always say they are not.
The game initially starts with no other characters, and then they slowly get added as scenes generate them, but even when scenes generate new characters it's usually just an individual and not couples/families. Certain scenes will generate new characters to add as partners for existing characters, but it can take a while before your game ends up with a noticeable amount of NPC relationships

thank you bro . this game crazy hahah . i have question help me if u can please . i cant edit my home . To take the flag . I moved with my wife to her house. I don't know if this is the reason. Anyway, how can I fix that?
The "Edit bedroom" action is only available if it's your home unfortunately, and disappears if you move into your partner's home. You'll have to move out into your own home if you want to be able to customize the room again.
 
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evilll23

Newbie
Mar 19, 2019
39
17
In general you have totally freedom to do anything your fantasy wishes 8 out of 10.
Why male characters have good animated sex positions rather than futanari ?? And it is more stable ??
 
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Grim

Active Member
Aug 17, 2016
911
621
Mod: Home Assignment

This mod adds an "Assign Home" action to the PC menu which allows you to assign homes to NPCs. This is primarily for role-playing/immersion purposes. You can use it to move couples/families into the same home, or move friends/partners into homes closer to yours so you don't have to travel hours away to get to them.

How it Works:
You must be in the Home building that you want to move the NPC(s) into, and the home cannot be yours or your partner's. Once you're inside the home, use the action and it'll open up a menu where you select and confirm the NPC you want to move into this home. They'll then move into that home from wherever else they were living. You can do this multiple times for different NPCs to move them into the same home.

Whenever you assign a home to somebody it'll add a marker for that home on the map similar to the one that gets added for a person you are dating. A side effect of this which may be considered a bonus to some people is that the home will then allow all of the same actions you could normally do at you or your partner's home unless you remove the marker from the map. I realize that the markers/opened up homes might be unwanted by some people, so I've added the ability to toggle this on and off.

To toggle the adding of map markers, hit the ~ key and in the textbox at the bottom right of the screen enter toggle_home_markers. This will enable/disable adding new markers depending on the current state. It will not remove existing markers on the map, but you can remove those manually the same as any other marker.

Installation:
Unzip the archive in your Modules directory and activate the mod with the in-game mod manager.

Known Issues:
  • This doesn't currently work with relatives. I'm still looking for a way of handling them.
  • Using this action will reset the look of your bedroom, so make sure you've saved a preset of it that you can reload after you're done moving people.
  • Starting a relationship with an NPC moves them to another random home for some reason. You'll have to re-assign them to the home you want afterwards.
  • moveTo(Home_Dating) will bring you to your partner's original home if you assign them to a new home after starting a relationship with them, and similarly isAtDatingHome() only returns true in the original home.
Home Markers:​
  • The marker will only contain the NPCs first name, so it may get confusing if you move multiple NPCs with the same name into different homes.
  • If you move multiple NPCs into the same home, the marker will only show the name of the last person you moved in.
  • If you have multiple NPCs living in the same home, and you move one of them to another home, the previous home will no longer be marked even though there's still other NPCs living in it. Move one of the remaining NPCs into the home again using the action if you want the home to be marked again.
  • If you move somebody into a home with markers enabled, disable the markers, and then decide to move another NPC into that same home, the marker for that home will disappear.

Changelog:
21/08/15
Map markers now get added for homes that you assign people to. Credit to straydogg for the idea.

21/08/02
Bugfixes

21/07/25
Updated to work correctly if you don't have a home or if you're with a companion, and to fix some other weird issues.
 
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renond

New Member
Apr 24, 2021
6
2
Would it be possible to enable the femdom positions for more than just Female > Male combinations?
 

MrMike

Newbie
May 3, 2018
37
7
Vinfamy: Since 4.4. i´ve encountered that Stats of NPC´s are not properly saved. (maybe in 4.3. too but didnt seen it).
They are often set back, what makes it hard to play and raise their Stats (especially Rapport and Attraction, which hardly needed).
Even with the Edit Stats under Contacts its not working most of the Time.
Changing Stats, wasting some time (like 2-3x sleep) and Stats are resetted.

Its Bad for Mods too, cause it happens there too. (Like Dungeon Mod from Lostlegends where you now cant bring Obediance to 100 cause its always resetted to 0, or sometimes Stats frozen)


Edit: Ok, seems i figured out why. Still had a change in some Files (thought i had it vanilla already) Have to test bit more, but looks like Fault on my side. :cautious:
 
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Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160
Its Bad for Mods too, cause it happens there too. (Like Dungeon Mod from @Lostlegends where you now cant bring Obediance to 100 cause its always resetted to 0, or sometimes Stats frozen)
I have already noticed this within my mod and had started checking why it is happening, However I am using 4.2. and it is only on a specific few npc's in my case, obediance and fear getting reset to zero.
It isnt worth too much time though, because the dungeon mod is getting rewritten, and my stats wont be attached to the npc's after the rewrite. The stats will be held within the room data.
 
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MrMike

Newbie
May 3, 2018
37
7
Lostlegends: Yeah i know you are rewriting the Mods. Im already exited for ;) Was just an example which came into my mind that Mods are affected too. And i dont know what its causing, cause its not always happening.
I´ve started new Savegames where it doesnt happen yet (or didnt recognized it) and Savegame where it does happen over and over.

Edit: Ok, seems i figured out why. Still had a change in some Files (thought i had it vanilla already) Have to test bit more, but looks like Fault on my side. :cautious:
 
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mrbackdoor96

New Member
Oct 15, 2019
1
0
Just got this game was excited to use it but as soon as I get to the city selector nothing happens followed the tutorial and waited over an hour for it to load but nothing happens, game is completely vanilla no mods. I have an i5 gen 4, 1060, 16gb ram so it's not my powerplant.
 

PhadarSolo

Newbie
Sep 12, 2017
34
30
Been writing a scene featuring random chance, yet the Random number generator function appears to be broken. Here's a snipit of my code is below:-

winchance = Random(1, 1300)

If winchance => 1 && winchance <= 100
... (several other Elseif branches of different winchance values)
Else
"The random number generator is fucked, Jim!"

The Else branch is always the result. Is the random number generator broken in 4.5, or is my code wrong?
 

Icebird

Member
Sep 22, 2017
377
273
Been writing a scene featuring random chance, yet the Random number generator function appears to be broken. Here's a snipit of my code is below:-

winchance = Random(1, 1300)

If winchance => 1 && winchance <= 100
... (several other Elseif branches of different winchance values)
Else
"The random number generator is fucked, Jim!"

The Else branch is always the result. Is the random number generator broken in 4.5, or is my code wrong?
This is the problem: "=>". This one is set the variable value to 1 i think. Try this ">=".
 
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Skaldy

Well-Known Member
Nov 7, 2017
1,271
1,199
hey guys i am very bad at character creation. Anybody kind enough to share some characters please? gender doesnt matter
 
Nov 26, 2018
66
34
Could someone tell me something (some Dev or you VinFamy) ?
I played some modelling agency from tvalle recently. Question is, does anyone know how hard it is to implement the mechanics of SMAgency into LifePlay? I really have no idea if that would work or could work but i am pretty sure that a game that would merge both advantages together would be highly appreciated not only by myself but of course I could be wrong.
Edit: lol I just saw that in the comments above you are talking in code so I change my "some dev or VinFamy" to the average user xD
 

Grim

Active Member
Aug 17, 2016
911
621
Could someone tell me something (some Dev or you VinFamy) ?
I played some modelling agency from tvalle recently. Question is, does anyone know how hard it is to implement the mechanics of SMAgency into LifePlay? I really have no idea if that would work or could work but i am pretty sure that a game that would merge both advantages together would be highly appreciated not only by myself but of course I could be wrong.
Edit: lol I just saw that in the comments above you are talking in code so I change my "some dev or VinFamy" to the average user xD
You'd have to elaborate on the mechanics you want to see before anyone unfamiliar with the game you're talking about can give you an answer about whether they can feasibly be implemented by Vinfamy or in a mod.
 

Pirothea

Member
Mar 4, 2019
218
106
Here is a room preset i did (Penthouse). It's a complete revamp and overhaul on one of Vima's room presets (Apartment). I personally don't think this room is done, mainly the lack of objects available. will plan to update as more objects become available. So i hope you enjoy.
 
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3.30 star(s) 118 Votes