Unless you see a name floating above their heads, the NPCs you see in buildings are temporary. They only become permanent once you talk to them. So running the script beforehand won't do anything for them. You'd have to run it after they become permanent.No, I'm going to a location (usually a gym), waiting for the npc's to load and then using the adjuster. Then I add them to contacts and check the fertility level. The mod does set both preg info and fertility (as they do seem to be different) to the same value, so I'm not sure why the doc in vin_pregnancy doesn't work. (Though maybe those are temp NPC's? Which just sends me back to how to generate them properly from the doc)
Just checked and this method works for me as well. It just doesn't affect NPC's I meet using the going to a location method I had been doing
Edit: I could possibly adjust the script to affect temporary NPCs in the building
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