Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,852
413.jpg

Windows (64-bit):
- - -
Windows (32-bit):
- - -
Linux:
- - -

Update Only: (requires v4.0 Stable or later)
Windows (64-bit):
- - - -
Windows (32-bit):
- - - -
Linux:
- - - -

Change Log:
- This update focuses on bug fixes. For full change log, check the bugs channel on LifePlay's Discord server, then jump to the pinned message and start scrolling down. I have used the following symbols for the bug reports I've worked on:
+ Green Tick: The bug has been worked on and fixed
+ Blue Tick: Either this is an intended feature, an Unreal Engine bug (outside my control), or a limitation caused by something I didn't think about when implementing a certain system years ago so changing this whole system now would cause even more bugs than it solves
+ Question Mark: I couldn't reproduce the bug with the information provided. Usually these were the rare & probably system-specific ones reported by single users.
- Also, the Docs/Modding folder has been updated with all the new API functions
 

Ravenger6660

Active Member
Sep 14, 2017
852
996
YES!!!!!!!!!!!!!!!!
Command_Functions & Condition_Functions has finally been updated to include their missing content!

Some stuff I knew about by just randomly finding it & testing it.
Some stuff I knew about but did not know how they functioned.
Then their are stuff I didn't know was in the game.
 
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DejanBodi

New Member
Jan 8, 2021
12
2
I have the version 4.10. If i only download this one, will i miss the additional content of the previous verions 4.11 and 12?
Should i dowwnload them first?
 

Satyr90

Member
Dec 23, 2020
287
192
this game needs more deep on the relationships and roleplay building to make me attach to the actual game bro, its so damn emotionless, if the dev can make that happen i will pay whatever to support the game
I agree with the game idea however, this game developer has turned into a modder rather than a developer. I was starting to create my own scenes to get the "deep on the relationships and roleplay building" but his Mod folder is incomplete. To date, there is no full list of complete animations. So if those are missing what else is missing? I've learned more from going through Vin's scenes than I have from actually reading the mod/documents. Don't get me wrong I don't have a problem with Vin's "kink of the month" idea however, these little monthly changes don't really amount to much when there are no stories, characters, or emotion.
 

nashorn95z

Newbie
Jan 26, 2019
89
67
yes the npcs are so dead. they should be more like sims. walk around do stuff, have some emotion and react to stuff. its strange to have 4 npc just sitting around and do nothing
 
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Jan 7, 2018
120
63
I haven't played the game since forever... Now I'm starting a new save and I spent like one hour going from one store to the other looking for decent clothes... Wasn't there a way to at least change the colors of the clothes? Is there a mod with more/better clothes? Some saved outfit sets you can upload? A pink suit jacket with yellow pants kinds of break the immersion for me...
 

Satyr90

Member
Dec 23, 2020
287
192
Is there an NPC-NPC version of the code "<Actor.Relationship>" or "<Actor.callplayer>"? I'm creating a scene that involves two related NPC's and I want to have a code like this to make the scene more flexible. The documents folder claims that these codes are for Player-NPC relationships so I don't know if they'll work for NPC-NPC.
 

Ravenger6660

Active Member
Sep 14, 2017
852
996
Is there an NPC-NPC version of the code "<Actor.Relationship>" or "<Actor.callplayer>"? I'm creating a scene that involves two related NPC's and I want to have a code like this to make the scene more flexible. The documents folder claims that these codes are for Player-NPC relationships so I don't know if they'll work for NPC-NPC.
Actor = getRelatedPeople(Siblings)

"<Actor0.name> is <Actor0.brother_or_sister> to <Actor1.name>"
"<Actor1.name> is <Actor1.brother_or_sister> to <Actor0.name>"

Actor = getRelatedPeople(ParentChild)

"<Actor0.name> is <Actor0.father_or_mother> to <Actor1.name>"
"<Actor1.name> is <Actor1.son_or_daughter> to <Actor0.name>"

Actor = getRelatedPeople(ParentSibling)

"<Actor0.name> is <Actor0.Uncle_or_Aunt> to <Actor1.name>"
"<Actor1.name> is <Actor1.nephew_or_niece> to <Actor0.name>"

OR

Code:
        If Actor:age > [Actor2:age + 18]
            If Actor.isMale()
                rela = "Father"
            Else
                rela = "Mother"
            Endif
            If Actor2.isMale()
                rela2 = "Son"
            Else
                rela2 = "Daughter"
            Endif
        Elseif Actor2:age > [Actor:age + 18]
            If Actor2.isMale()
                rela2 = "Father"
            Else
                rela2 = "Mother"
            Endif
            If Actor.isMale()
                rela = "Son"
            Else
                rela = "Daughter"
            Endif
        Else
            If Actor.isMale()
                rela = "Brother"
            Else
                rela = "Sister"
            Endif
            If Actor2.isMale()
                rela2 = "Brother"
            Else
                rela2 = "Sister"
            Endif
        Endif
        
        "<Actor.name> is <rela> to <Actor2.name>"
        "<Actor2.name> is <rela2> to <Actor.name>"
 
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GeenIdeeOk

Member
Mar 14, 2018
169
226
I haven't played the game since forever... Now I'm starting a new save and I spent like one hour going from one store to the other looking for decent clothes... Wasn't there a way to at least change the colors of the clothes? Is there a mod with more/better clothes? Some saved outfit sets you can upload? A pink suit jacket with yellow pants kinds of break the immersion for me...
If you turn on the "allow home dye" option in the settings menu then you can change the color of clothing
Is still spend about an hour just looking for clothes because of the stats I want for them though :rolleyes:
A mod that could edit those stats would be helpful, but I'm not sure there is one
Also you don't have to move from shop to shop, each time you select the "buy apparel" all the clothes and stats are randomized
So you can just click that over and over without loosing any time in game
 

Satyr90

Member
Dec 23, 2020
287
192
So I've been wanting to write a series of scenes that involve a villain character and I've been thinking about how to do this effectively. I was thinking about using a setActorVar() code to tag specific characters that may qualify as a "villain". I wanted to do it this way (not sure if it'd work) because I wanted to have the story progress and the scenes could either get more explicit, advanced, etc as the "villain" progresses. I thought that if I used a setActorVar() code I could use modifyActorVar to have the scenes repeat until it would unlock a new stage in the villain's progress. If I did it this way, could I use the ActorVar in the scene trigger conditions so I wouldn't have random people plugged into the scene's villain's spot? So If I tagged an actor with Actor.setActorVar(Villain, 1) could I then use the getSpecific() command to trigger a completely different scene?

Example:

What: all
Where: home
When: 0-24
Who: Actor = getSpecific(Villian)
Other:


Would this work in bringing this villain character to the scene?
 

Ravenger6660

Active Member
Sep 14, 2017
852
996
So I've been wanting to write a series of scenes that involve a villain character and I've been thinking about how to do this effectively. I was thinking about using a setActorVar() code to tag specific characters that may qualify as a "villain". I wanted to do it this way (not sure if it'd work) because I wanted to have the story progress and the scenes could either get more explicit, advanced, etc as the "villain" progresses. I thought that if I used a setActorVar() code I could use modifyActorVar to have the scenes repeat until it would unlock a new stage in the villain's progress. If I did it this way, could I use the ActorVar in the scene trigger conditions so I wouldn't have random people plugged into the scene's villain's spot? So If I tagged an actor with Actor.setActorVar(Villain, 1) could I then use the getSpecific() command to trigger a completely different scene?

Example:

What: all
Where: home
When: 0-24
Who: Actor = getSpecific(Villian)
Other:


Would this work in bringing this villain character to the scene?
Actor.setActorVar(tag_Villain, 1)//bad guy

Actor.setActorVar(tag_Villain, 2)//Evil Villain

Actor.setActorVar(tag_Villain, 3)//the Devil himself


Actor = getPerson(tag_Villain)


stage = Actor.getActorVar(tag_Villian)

If stage < 2 //bad guy stuff

Elseif stage < 3 //Villainy

Elseif stage < 4 //Look for soul in Georgia

Else //the Apocalypse

Endif


OR


What: all
Where: home
When: 0-24
Who: Actor = getPerson(tag_Villain)
Other:

stage = Actor.getActorVar(tag_Villian)
If stage == 2
SceneStart()
//Villainy
SceneEnd()
Endif
 
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Raknor

Active Member
May 12, 2019
506
240
I've been playing this game, off and on, for a while now. I like the concept very much. But, at times, the game gets frustrating and I stop playing for a few months and then pick it back up when I see something on the changelog. I've always not really liked how the penis doesn't fit into the woman's vagina or ass correctly. But, I guess that will happen with just about all games like this one with there being all different sized characters. Another thing I'm disliking is the fact that when you are having sex with a female, that when she has an orgasm that the game will come back and tell me that I can't go above 1.0 because the woman's vagina is dry. What the hell???? After a female has had an orgasm, her vagina is far from dry. It is flooded with juices, making it sloppy wet. The only time you should be prevented from going above 1.0 is in the beginning. Which brings me to another point about the sex, it takes too long to get the characters to an orgasm, even with boosted speeds. Maybe add in an option to not only increase the speed of the fucking, but also increase the speed of the game, like it can be done on the main map area.

Now here are some suggestions that I thought might help things or make things easier with game functions.
1. Before going into a sex scene (or at the start of one) allow the character to take or give birth control pills, fertility pills, aphrodisiacs and other things of the sort. Most of the time scenes pop up right quick and you don't have the time to take them or to give them to someone else.
2. I don't know if there are any mods out there that does this, as there are a lot of them, but, to have the ability to setup how random characters are generated. Like be able to setup all the different stats in either a full randomness, a range to generate or a specific number (like 100% or 0% or whatever). I really dislike having to go into my contacts after I've met someone new and rearrange their stats to a more liking range of numbers.
3. Are all the housing the same size, just with different layouts of furniture? Maybe have different sized rooms and even full fledge houses and mansions. (Not sure if they are available, as I've only been able to find one room "apartments" available.)
4. I don't know if it is supposed to work or not, but in the map area, if I click on an icon for a search and not put in text to search for, it doesn't (at least when I clicked on frat/sorority) just have that particular icon stand out on the map. Now I'm currently using the LA map, so not the basic one. It could be that those were not added in on that particular map, not sure, but I do believe that LA should have those types of buildings located on the map.
 
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