The scene condition:
WHO: Actor = getSpecific(Dating); Actor2 = getRelative(Child); If Actor.isFemale() && Actor2.isFemale() && !Actor.isPregnant() && !Actor2.isPregnant()
OTHER: masochist > 90 && Player.isMale() && isPlayerMarried()
So, an existing female NPC is required who had already a female child, who is not pregnant and her child is also not pregnant. Other condition describes your PC need to be masochist, need to be male (not trans), and your PC need to be married with someone (has a wife, and has a tag 'Married' maybe). And it triggers if the NPC is your lover/gf (Dating with her).
and now real story, picked up nun at church...and litetera f her on second date.....with dog watching and wanted to join, and after short time she agreed to be sex worker.
hmmmmmm.
realy interesing series of event, i expected at least nuns to be less perverted.
It's that AI too. It generates NPCs to the location, but not inspect where it is. And periodically rotates the NPC's place of work. (This can you reset in the contact menu.) So, by design the AI not generate specific NPC-s with specific attributes for the location, just trying dress them up appropriately for the place where it generated.
Yes. Find the 'No testicles' line. Forget the slider. Drag the numerical box to left and/or give that a negative value. (Sliders are limiting values between 0 and 1, but the value ranges wider. If drag the numerical box it's override this limit between -3 and 3. If you type manually the value then its only limited by the graphic engine, for example: you can input a -6 value and that testicles grow bigger than his head)
The scene condition:
WHO: Actor = getSpecific(Dating); Actor2 = getRelative(Child); If Actor.isFemale() && Actor2.isFemale() && !Actor.isPregnant() && !Actor2.isPregnant()
OTHER: masochist > 90 && Player.isMale() && isPlayerMarried()
So, an existing female NPC is required who had already a female child, who is not pregnant and her child is also not pregnant. Other condition describes your PC need to be masochist, need to be male (not trans), and your PC need to be married with someone (has a wife, and has a tag 'Married' maybe).
will love is some future versions include work place specific generating chars.
and whne playing with add relative function, will love if you should chose what relationship to generate (sis, step sis, daughter, niece, aunt....etc)
and i know i can mark favorite places, but will love if dev add new column for quic acces, important places, automaticaly updated, and these will be yours home, workplace, your partner home, places you own...etc. just in case you forgot to add them to favorites.
I want a npc to change clothes. I use actor.strip() for removing them and actor.dress() after. But how can I say that it should be another random outfit ? Like when I save the game and reload it, the npc always has another random outfit.
EDIT: Now I tried the dresscods like dressWedding() and dressForma() before Actor.dress() but it seems the npc always uses the same clothes as before or is invisible after the scene.
I want a npc to change clothes. I use actor.strip() for removing them and actor.dress() after. But how can I say that it should be another random outfit ? Like when I save the game and reload it, the npc always has another random outfit.
EDIT: Now I tried the dresscods like dressWedding() and dressForma() before Actor.dress() but it seems the npc always uses the same clothes as before or is invisible after the scene.
You can find this under the Docs\Modding\Command_Functions:
"Actor.setNoRedress()
USE:
Force this actor's clothes or lack of such to stay the same after the scene finishes"
This can preserve the outfit. Otherwise AI try dressing up apropietary to the location. This sets of clothings are defined in the Content\Modules\uniforms.txt. This can call with the .dress() and the .dressUniform() commands.
For a tip: You could use the .dressFormal() command to NPC change different clotches (it's work like a switch).
For another: you can use presets. Do some and save.
After that you call them in a random cycle like this:
Random
....actor.dress(cloth1)
....actor.dress(cloth2)
....actor.dress(cloth3)
EndRandom Sry, this isn't working now.
I want a npc to change clothes. I use actor.strip() for removing them and actor.dress() after. But how can I say that it should be another random outfit ? Like when I save the game and reload it, the npc always has another random outfit.
EDIT: Now I tried the dresscods like dressWedding() and dressForma() before Actor.dress() but it seems the npc always uses the same clothes as before or is invisible after the scene.
Now I tried the dresscods like dressWedding() and dressForma() before Actor.dress() but it seems the npc always uses the same clothes as before or is invisible after the scene.
Can anyone help with the character tags in the contact menu? Is there a list somewhere to look all them up? Id like to add tags/traits to characters mid game
The scene condition:
WHO: Actor = getSpecific(Dating); Actor2 = getRelative(Child); If Actor.isFemale() && Actor2.isFemale() && !Actor.isPregnant() && !Actor2.isPregnant()
OTHER: masochist > 90 && Player.isMale() && isPlayerMarried()
So, an existing female NPC is required who had already a female child, who is not pregnant and her child is also not pregnant. Other condition describes your PC need to be masochist, need to be male (not trans), and your PC need to be married with someone (has a wife, and has a tag 'Married' maybe).
Welp I tried for the last prob 2 hours to get this Scene playing and nada happening.
My PC has a Wife who is -100 Submissive, my PC is 100 submissive and I added a relative, set her as my stepdaughter and added set her relationship with the Wife as parent and child, yet nothing happens. The Wife even has a Friend coming occasionally over who she has a movie night with, gets drunk and bangs in the living room, as well as another male who sometimes, bangs her when the "get milk" scene comes up.
Welp I tried for the last prob 2 hours to get this Scene playing and nada happening.
My PC has a Wife who is -100 Submissive, my PC is 100 submissive and I added a relative, set her as my stepdaughter and added set her relationship with the Wife as parent and child, yet nothing happens. The Wife even has a Friend coming occasionally over who she has a movie night with, gets drunk and bangs in the living room, as well as another male who sometimes, bangs her when the "get milk" scene comes up.
If you think all condition are met and don't wanna wait to trigger press 'ins' key and copypaste the scene name (without file extension) in the box at right bottom.
I want a npc to change clothes. I use actor.strip() for removing them and actor.dress() after. But how can I say that it should be another random outfit ? Like when I save the game and reload it, the npc always has another random outfit.
EDIT: Now I tried the dresscods like dressWedding() and dressForma() before Actor.dress() but it seems the npc always uses the same clothes as before or is invisible after the scene.
Thanks I tried this before 1 hour but I did not find the option in game and when I copied the code to my mod it runs on an error.
I will pause this project for some days and try other things.
But thanks for all ansers given to this.
Is there a way to start a script directly after a gamestart ?
I would like to create some characters that have relations and presets.
But don't want the main character to know them at first.
So maybe he/she finds them randomly in a gym or somewhere else.
Then I don't need the add contact to do this and already know them at the start.
Is this even possible ?
I saved some presets that I liked and in my scene I use "Actor.blendPreset(Kira)" after "Actor = generatePersonTemporary()".
In my presets are no random values, everythin has a 100% before the value.
But she always looks similar to the preset but not exactly the same.
I thougt for this I must use ranges in the preset but I didn't.
It's exactly the output of the character editor.
How can I get an exact character out of my preset ?
When I go to contacts and edit a character and load the same preset, it is exactly what I want to have.
But why does it not work in the script ?
Edit: Did some more tests on this. I saved the new preset of the code created character. Then compared it with Notepad++. All lines that are included in the original preset are the same as before. But it randomly added new lines with other morphs. I think the preset should totally reset a character and set only the values that are in the preset. Is there a way to do this by script without setting every value to zero before importing the preset ?
I saved some presets that I liked and in my scene I use "Actor.blendPreset(Kira)" after "Actor = generatePersonTemporary()".
In my presets are no random values, everythin has a 100% before the value.
But she always looks similar to the preset but not exactly the same.
I thougt for this I must use ranges in the preset but I didn't.
It's exactly the output of the character editor.
How can I get an exact character out of my preset ?
When I go to contacts and edit a character and load the same preset, it is exactly what I want to have.
But why does it not work in the script ?
Edit: Did some more tests on this. I saved the new preset of the code created character. Then compared it with Notepad++. All lines that are included in the original preset are the same as before. But it randomly added new lines with other morphs. I think the preset should totally reset a character and set only the values that are in the preset. Is there a way to do this by script without setting every value to zero before importing the preset ?