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Thermophob

Well-Known Member
Apr 10, 2018
1,925
2,616
As a game modder, you own some limited copyrights in what you created
All the mods are derivative works, and depending on original work type of license, authors can have copyright or not at all (if license of OW is copyleft)

but what you created is likely copyright infringement. ...
Very unlikely, Vinfamy stated his game is free and open source which means there is no copyrights...
 

larsV

Member
Jan 13, 2018
199
68
All the mods are derivative works, and depending on original work type of license, authors can have copyright or not at all (if license of OW is copyleft)


Very unlikely, Vinfamy stated his game is free and open source which means there is no copyrights...
your right but open source means also that you can`t copy right your mods,because your use opensource code that is Free for anyone
 

jkstfs123

Newbie
Sep 27, 2018
62
23
your creation is infringing on the original artist's copyright to do it unless they've given you the right to do it
I don't think that's right. Pretty sure "after market" modification is a right guaranteed by law. Someone can't make a condition of use be you won't modify the product. They can't even say you can't distribute your modifications. But they still do own their copyright so if your modification includes something they own the copyright on you can't distribute that but you can distribute your portion of the work, which you own the copyright for, and a mechanism or instructions for applying it to the original work.

No one has to ask modders for permission to mod their work for the same reason we don't have to ask professional game developers permission to mod their work. Doesn't matter if it is released as open source or closed source. It's just a lot easier to mod open source than it is to work with machine code or something that's been decompiled.
 
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Grim

Active Member
Aug 17, 2016
894
614
Very unlikely, Vinfamy stated his game is free and open source which means there is no copyrights...
The game isn't technically open source anymore unless you only count older versions. Source code hasn't been made available since version 3.19
 
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Thermophob

Well-Known Member
Apr 10, 2018
1,925
2,616
The game isn't technically open source anymore unless you only count older versions. Source code hasn't been made available since version 3.19
Didn't know about it. But after checking, it seems had or still has problems with setting up git... But you have a point. He has to make source code available.
 
Last edited:

jkstfs123

Newbie
Sep 27, 2018
62
23
Is there a way to change the kind of body that npcs spawn with?
In game? Anyone you've exchange contacts with you can edit any way you want from the contact menu.
For all randomly generated characters in game? In the "esc" menu there's an entry called "NPC distribution & Beauty Standards". Next to the names for most of the presets the game uses there's a checkbox and if you check it the game won't use that preset when randomly generating a new NPC. There's presets for various body types and things. So, for example, check one of the fat bodies and you'll never see someone generated with that fat body in your game. You can also change the degree to which a preset is considered "attractive" and that combined with the "average attractiveness" setting can make certain presets more likely to be used than others.

When writing scenes?

generatePerson(preset1, preset2, ..., presetN)
Generate a new actor. If nothing inside the bracket: completely random actor. Or you can specify the presets to blend into this new actor.

Presets are just the ".lpcharacter" files created when you save something in the character creator. Save a character called "doctor.lpcharacter" and then call the function "generatePerson(doctor)" and the charcter the game generates will be exactly the same as the one created and saved including the stats if you chose to set those up and save them too.
 
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Coomer341

Member
Apr 20, 2020
122
60
I don't think that's right. Pretty sure "after market" modification is a right guaranteed by law. Someone can't make a condition of use be you won't modify the product. They can't even say you can't distribute your modifications. But they still do own their copyright so if your modification includes something they own the copyright on you can't distribute that but you can distribute your portion of the work, which you own the copyright for, and a mechanism or instructions for applying it to the original work.

No one has to ask modders for permission to mod their work for the same reason we don't have to ask professional game developers permission to mod their work. Doesn't matter if it is released as open source or closed source. It's just a lot easier to mod open source than it is to work with machine code or something that's been decompiled.
That's true but Raddeck doesn't own the source material or modifications. It's still a mod for a game open source or not.
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,505
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That's true but Raddeck doesn't own the source material or modifications. It's still a mod for a game open source or not.
Also, if he tries to profit off of said modifications, then it becomes an issue.
Ironic that anyone would give a flying fuck at a rolling donut about copyright on a site like this...
Probably ego issues as opposed to actual copyright issues.
 
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Thermophob

Well-Known Member
Apr 10, 2018
1,925
2,616
I don't think that's right. Pretty sure "after market" modification is a right guaranteed by law. Someone can't make a condition of use be you won't modify the product. They can't even say you can't distribute your modifications.
Lol, of course they can. That's whole point of Copy rights.... Publisher retains rights of distribution (and modification).
... Try to offer your own modification Windows or MacOSX for download, you will be sued to death.
That being said, under the license of LifePlay, Raddeck has to publish source code of his works:

LifePlay is licensed under the
GNU Affero General Public License v3.0

Permissions of this strongest copyleft license are conditioned on making available complete source code of licensed works and modifications, which include larger works using a licensed work, under the same license. Copyright and license notices must be preserved. Contributors provide an express grant of patent rights. When a modified version is used to provide a service over a network, the complete source code of the modified version must be made available.
 

jkstfs123

Newbie
Sep 27, 2018
62
23
and modification
I don't think so. There's a thing called "exhaustion doctrine". It a legal principle that declares your rights for certain controls are "exhausted" once you distribute to public. Whether you sell as a product or release as open source it does not matter. You just don't have any legal right to exert the control anymore. It's what enables things like the second hand market to exist and it's also what enables after market modification. Copyright does not cover modification. As the name implies, it only covers making copies.
 

Thermophob

Well-Known Member
Apr 10, 2018
1,925
2,616
I don't think so. There's a thing called "exhaustion doctrine". It a legal principle that declares your rights for certain controls are "exhausted" once you distribute to public. Whether you sell as a product or release as open source it does not matter. You just don't have any legal right to exert the control anymore. It's what enables things like the second hand market to exist and it's also what enables after market modification. Copyright does not cover modification. As the name implies, it only covers making copies.
Go, and publish your own modified Windows 10, and wait few minutes. ;)
 
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jkstfs123

Newbie
Sep 27, 2018
62
23
Go, and publish your own modified Windows 10, and wait few minutes. ;)
I never said you could publish a modified Windows 10. I said you could publish a mod for Windows 10. You do not need to ask permission to mod something or distribute that mod. You do not need to ask Ford for permission to mod a car they built. You do not need to ask Sony for permission to mod the Playstation they built. And if they try to say "It's a condition of sale that you will never modify this" the law says they can't. They lost the right to have complete and absolute control the second they decided to release to public. They have limited rights, e.g. copyright and patent protection. Neither of those forbid modification.
 
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Thermophob

Well-Known Member
Apr 10, 2018
1,925
2,616
I never said you could publish a modified Windows 10. I said you could publish a mod for Windows 10. You do not need to ask permission to mod something or distribute that mod.
Mod is short for modification. You certainly can hack a Windows, but under the terms of EULA (at least for versions before 10), further distribution (copying) is prohibited. That's why I don't use it (any version of Windows).
That being said,I don't think anybody here is advocate of proprietary software in general or M$ in particular.
 
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Toramizu

Member
Game Developer
Oct 14, 2017
174
334
I never said you could publish a modified Windows 10. I said you could publish a mod for Windows 10. You do not need to ask permission to mod something or distribute that mod. You do not need to ask Ford for permission to mod a car they built. You do not need to ask Sony for permission to mod the Playstation they built. And if they try to say "It's a condition of sale that you will never modify this" the law says they can't. They lost the right to have complete and absolute control the second they decided to release to public. They have limited rights, e.g. copyright and patent protection. Neither of those forbid modification.
Mod is short for modification. You certainly can hack a Windows, but under the terms of EULA (at least for versions before 10), further distribution (copying) is prohibited. That's why I don't use it (any version of Windows).
That being said,I don't think anybody here is advocate of proprietary software in general or M$ in particular.
From what I remember, the tl;dr for modding is : it's allowed when the Copyright owner denies it, which can be for everyone (like in EULA) or case by case for certain projects.
 

Coomer341

Member
Apr 20, 2020
122
60
I don't think so. There's a thing called "exhaustion doctrine". It a legal principle that declares your rights for certain controls are "exhausted" once you distribute to public. Whether you sell as a product or release as open source it does not matter. You just don't have any legal right to exert the control anymore. It's what enables things like the second hand market to exist and it's also what enables after market modification. Copyright does not cover modification. As the name implies, it only covers making copies.
Go, and publish your own modified Windows 10, and wait few minutes. ;)
I never said you could publish a modified Windows 10. I said you could publish a mod for Windows 10. You do not need to ask permission to mod something or distribute that mod. You do not need to ask Ford for permission to mod a car they built. You do not need to ask Sony for permission to mod the Playstation they built. And if they try to say "It's a condition of sale that you will never modify this" the law says they can't. They lost the right to have complete and absolute control the second they decided to release to public. They have limited rights, e.g. copyright and patent protection. Neither of those forbid modification.
Mod is short for modification. You certainly can hack a Windows, but under the terms of EULA (at least for versions before 10), further distribution (copying) is prohibited. That's why I don't use it (any version of Windows).
That being said,I don't think anybody here is advocate of proprietary software in general or M$ in particular.
No one can add to Windows OS unless it explicitly stated or a new operating system entirely. :/
 
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