n1ck

Member
Feb 5, 2018
374
365
I'm not sure if this is a bug or not but when I use the attempt rape option when you have a female companion with you it just forces a random scene with one of your contacts.
I 2nd this report. When with companion, the "Attempt Rape" menu item seems to randomly call the corruption scenes (co_ag_*.lpscene)
 
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straydogg

Member
May 9, 2017
258
122
FUCKN AH a sex game with nothing but fuckn in it, its about time, no boring story lines, no 9 years playing before you get laid once, no stupid quests that piss you off cuz you dont know what to do next,and no long boring prolouge or soppy ass stories to bore the shit out of you,its like bits and bites each time you play its different each time. VERY VERY Good game.NOW some of the things i noticed when playing,the attempt rape option is buggy, it will not attempt rape it gives out gifts instead,when female is futa, cant rape when invading a house like with male,needs more sex scenes for futa on female,seems to group all porn shoots and photo shoots all at same time only when you have leased a business and are upgrading that business ,you get bombarded with porn and clothing shoots, during the upgrades to the business,would like to see some S and M scenes or bondage scenes,OH and some of the threesome scenes if all are futa seem to have no sex scenes at all for some reason even if you swap positions.been playing this game for the last 3 days straight, THis is not a complaint message. this is a constructive comment to help out in what is Buggy with the game, like i said this IS what a sex game should be like ,and THANK you for the brilliant and simple game you shared, AWEo_OSOME
 
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n1ck

Member
Feb 5, 2018
374
365
FUCKN AH a sex game with nothing but fuckn in it, its about time, no boring story lines, no 9 years playing before you get laid once, no stupid quests that piss you off cuz you dont know what to do next,and no long boring prolouge or soppy ass stories to bore the shit out of you,its like bits and bites each time you play its different each time. VERY VERY Good game.NOW some of the things i noticed when playing,the attempt rape option is buggy, it will not attempt rape it gives out gifts instead,when female is futa, cant rape when invading a house like with male,needs more sex scenes for futa on female,seems to group all porn shoots and photo shoots all at same time only when you have leased a business and are upgrading that business ,you get bombarded with porn and clothing shoots, during the upgrades to the business,would like to see some S and M scenes or bondage scenes,OH and some of the threesome scenes if all are futa seem to have no sex scenes at all for some reason even if you swap positions.been playing this game for the last 3 days straight, THis is not a complaint message. this is a constructive comment to help out in what is Buggy with the game, like i said this IS what a sex game should be like ,and THANK you for the brilliant and simple game you shared, AWEo_OSOME
Regarding the Futa/Trans & Female player, it seems, at least for the time being, that rough & non-consensual contents are geared toward male perpetrator. Trans & Females can only be victims. Dunno if this reflects a specific political view, or the contents (animations) are simply not ready yet. Surely hope Trans & Females get the animation needed for non-con sex.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847
Regarding the Futa/Trans & Female player, it seems, at least for the time being, that rough & non-consensual contents are geared toward male perpetrator. Trans & Females can only be victims. Dunno if this reflects a specific political view, or the contents (animations) are simply not ready yet. Surely hope Trans & Females get the animation needed for non-con sex.
The animations just haven't been made yet. They will be.
 

LewdNayshin

Newbie
Sep 19, 2017
54
20
Okay got an error says LowLevelFatal Error [Line 200]unreal engine is existing due to D3D Device being lost please help
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847

This update will expand on one of the first and most popular optional fetish added to the game:
- Give ways for the player to proactively interact with family members and initiate incest relationships, rather than having to wait for randomly triggered scenes to grind the tension stat like currently
- New dialogues/ moans and erotic descriptions during sex scenes to reflect their incest nature
- New scenes (i.e. scenarios/ storylines) for incest content
- Sneaking mini-game for all sneaking / peeping situations in the game (skippable for those that don't like it)
- Alternate start (a new option on the main menu under 'New Game') to play the game as a male-to-female transformation character
- Bug fixes and improvements
 

depechedNode

Well-Known Member
Oct 10, 2017
1,797
3,734
I was afraid to try this game because of the "ugly as fuck" models as stated by many others (sorry, I had to say it, my eyes are bleeding :p ), but finally tried it and loved it thanks to big content, lots of details and sandbox design. It's actually a good game in its core and has a very big potential to become great and unique. Also I'm surprised to see that just one guy created this game in his freetime, so big kudos to Vinfamy for his outstanding work, thanks for sharing with us and good luck.

I started the game without any knowledge and refusing to look at any guides, after struggling for one hour I mostly understand the gameplay and mechanics and after that it was days of fun to play.

I saw that better looking character models will replace the current models and I'm hoping that it will be ASAP. I believe that with good looking models me and others probably can't stop playing this and many others will become fans. So is there an ETA for newer models?

Another good thing is optional fetishes and they are disabled by default. Thanks for not forcing any content, very wise decision.

Here are two requests if it's doable:

- An option for enabling "Exclusive Full Screen" in settings, by this setting performance is generally much better in games than the borderless full screen.

- Setting for adjusting the size of icons in map, I want to make them bigger for easier visibility. (It's already in the game)
 

freezingDude

New Member
Jan 9, 2019
7
2
Hey man i had an error during a scene. It said 'The game ran into an Indefinite While Loop while playing the "/Modules/vin_NTR/scenes/dating_cheating.lpscene" scene which had to be ended prematurely to prevent the game from freezing..'
 
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n1ck

Member
Feb 5, 2018
374
365
- Setting for adjusting the size of icons in map, I want to make them bigger for easier visibility.
There's already an option in settings menu for this. If I'm not mistaken it's the last/bottom-most option.

Hey man i had an error during a scene. It said 'The game ran into an Indefinite While Loop while playing the "/Modules/vin_NTR/scenes/dating_cheating.lpscene" scene which had to be ended prematurely to prevent the game from freezing..'
The indefinite loop seems to happen when the script is searching for someone who your SO likely interested into. In my experience, this happens when you're tweaking the male/female/trans and/or sexual preferences distribution. This can happen also if your SO happens to be asexual. Sample scenario, your SO is into males, but you set the male distribution to negligibly low. I'd suggest you check your SO's sexual orientation, then correlate that to the distribution menu. For time-to-time, for some reason, the settings in distribution menu can be out-of-whack (set to wildly random values). It happens to me once before, but luckily I caught it before it became a problem.

@Vinfamy
Suggestion to the scripting API:
  • a way to check the progress of pregnancy of a character (how many days has elapsed since inception; the tooltip for pregnancy already display this info, but only for the latest impregnated character)
  • a way to simply check a character's sexual orientation (i.e. isInteresedInMale(), isInteresedInFemale(), isInteresedInTrans(), or isHetero(), isGayLesbian())
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
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I saw that better looking character models will replace the current models and I'm hoping that it will be ASAP. I believe that with good looking models me and others probably can't stop playing this and many others will become fans. So is there an ETA for newer models?
Still no ETA, but they have made decent progress and posted commits and beta releases on Github regularly
If they take too much longer, I'll probably have a shot at using some versions of Daz3d characters for the game, would guarantee to be a pain in the ass to use them, keep them looking good and prevent the game's performance from tanking (Daz3d stuffs are meant for still renders really, I suppose I could keep both set of character models as options in Esc > Settings and those with good PCs can choose to run Daz stuffs) , but considering that the character models have been standing in the way of the game's audience growth ever since the project started, the pain might just be worth it. Would also be annoying to have an open-source-everything games rely on a commercial product like Daz, but I guess we don't live in Vinfamy's idealist open-source world


@Vinfamy
Suggestion to the scripting API:
  • a way to check the progress of pregnancy of a character (how many days has elapsed since inception; the tooltip for pregnancy already display this info, but only for the latest impregnated character)
  • a way to simply check a character's sexual orientation (i.e. isInteresedInMale(), isInteresedInFemale(), isInteresedInTrans(), or isHetero(), isGayLesbian())
Yeah, extreme npc gender customization can mess with the while loop - generateperson thing, I noticed that too.
I'll try to complete your scripting API requests in the next version. Nothing complicated to implement at all.
 

depechedNode

Well-Known Member
Oct 10, 2017
1,797
3,734
There's already an option in settings menu for this. If I'm not mistaken it's the last/bottom-most option.
Yeah, you're right, it's called "map marker size". I don't know why but I thought it's for something else, so didn't bother with that setting before. Sorry for my useless request and thanks for the heads up. :)


Still no ETA, but they have made decent progress and posted commits and beta releases on Github regularly
If they take too much longer, I'll probably have a shot at using some versions of Daz3d characters for the game, would guarantee to be a pain in the ass to use them, keep them looking good and prevent the game's performance from tanking (Daz3d stuffs are meant for still renders really, I suppose I could keep both set of character models as options in Esc > Settings and those with good PCs can choose to run Daz stuffs) , but considering that the character models have been standing in the way of the game's audience growth ever since the project started, the pain might just be worth it. Would also be annoying to have an open-source-everything games rely on a commercial product like Daz, but I guess we don't live in Vinfamy's idealist open-source world
If you can make it work with Daz3D characters with decent performance, it will be really impressive both visually and technically. But do what's best for you and your game, I'll try to be patient. :p Good luck and thanks for the info.
 

n1ck

Member
Feb 5, 2018
374
365
Still no ETA, but they have made decent progress and posted commits and beta releases on Github regularly
If they take too much longer, I'll probably have a shot at using some versions of Daz3d characters for the game, would guarantee to be a pain in the ass to use them, keep them looking good and prevent the game's performance from tanking (Daz3d stuffs are meant for still renders really, I suppose I could keep both set of character models as options in Esc > Settings and those with good PCs can choose to run Daz stuffs) , but considering that the character models have been standing in the way of the game's audience growth ever since the project started, the pain might just be worth it. Would also be annoying to have an open-source-everything games rely on a commercial product like Daz, but I guess we don't live in Vinfamy's idealist open-source world
For Daz models, I'd suggest going for gen3 models first, especially the RR line (reduced resolution; only available for gen3 models). Going full resolution with Daz models, esp gen4 or above, will require uber-top-line gaming PC, not to mention you'll need to optimize the game engine like crazy. The usual C++/UE4 workflow might not even cut it, and you might must re-optimize the whole UE4 source code (trimming all the fats) to get it run at acceptable FPS.

Have you consider using models from SecondLife? There's the avastar plugin for blender, albeit not free.

Yeah, extreme npc gender customization can mess with the while loop - generateperson thing, I noticed that too.
I'll try to complete your scripting API requests in the next version. Nothing complicated to implement at all.
Thanks, looking forward for them. And before I forgot, a check for whether a character is asexual, i.e. "isAsexual()". This way, the indefinite loop can be somewhat mitigated, like the following:
Code:
Actor1 = generatePerson()
If !Actor1.isAsexual()
   Actor2 = generatePerson()
   while !Actor1.isInterestedIn(Actor2)
      Actor2 = generatePerson()
   Endwhile
Endif
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847
And before I forgot, a check for whether a character is asexual, i.e. "isAsexual()". This way, the indefinite loop can be somewhat mitigated, like the following:
isAsexual() is already in the game and is used exactly for the purpose you mentioned
 
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Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,808
I saw that better looking character models will replace the current models and I'm hoping that it will be ASAP. I believe that with good looking models me and others probably can't stop playing this and many others will become fans. So is there an ETA for newer models?
when actually good models will come out i will play that game 'til my dick falls off xD

no really, this game has HUGE potential. so far the model graphics and the not so playerfriendly first steps into the game are the major drawbacks that come into my mind.
 

n1ck

Member
Feb 5, 2018
374
365
Just ranting :p

I see a lot of comments about how awful the 3D models is. After scrutinizing the models both in game and in the original blender, for me at least, there's nothing wrong with the models. There are, however, what I consider flaws when importing the models & animations from blender to UE.

There are 3 factors which can make or break a good 3D graphics:
  1. the base 3D models
  2. shaders
  3. lighting
If any one of those factors sucks, everything will suck, regardless how great each individual factors really is.

As I said, I found nothing wrong with the models, apart from a few clothing items which has it vertices screwed up in what I'm guessing in the blender to UE import process. What I do find lacking is in the shader & lighting department. These 2 is tightly interlinked. One can use a movie grade shader, but screw the light, the end result will look like sh*t.

@Vinfamy, I'd suggest before you're thinking about swapping the existing 3d models with anything else, take a long hard look at the shaders & lighting first. I'd suggest simplifying the existing shaders. The skin, and especially hair, shaders are behaving counter intuitively. I dunno how the shaders are implemented in the game, but do try with simple shaders first, if only it took only a texture map and a color multiplier. In my experience with DAZ models, I can get away with just that if tuned properly. Using advanced features like normal & specular maps, SSS, etc, doesn't necessarily improve things if not used properly.

For lights, I see you're lighting the scene flatly. There are little to no shadows in the scene. This kind of lighting, in my experience, will make any shader, no matter how good it is, looks like sh*t. The only thing that can help with this type of lighting scheme is Ambient Occlusion, or SSAO for the realtime version. This is just another type of shadows, and it uses tons of CPU/GPU resource. IMO it's better to re-setup the lights before resorting in AO.
 

Singaia

Member
Dec 15, 2018
136
67
If they take too much longer, I'll probably have a shot at using some versions of Daz3d characters for the game, would guarantee to be a pain in the ass to use them, keep them looking good and prevent the game's performance from tanking (Daz3d stuffs are meant for still renders really, I suppose I could keep both set of character models as options in Esc > Settings and those with good PCs can choose to run Daz stuffs) , but considering that the character models have been standing in the way of the game's audience growth ever since the project started, the pain might just be worth it. Would also be annoying to have an open-source-everything games rely on a commercial product like Daz, but I guess we don't live in Vinfamy's idealist open-source world
.
Some years ago, there was a "Poser Pro Game Dev" software. Supposedly it would help using your Poser stuff on game engines, especially Unity. If I remember right, the thing was pretty bad, and the exported meshes were far from ideal, but it's *possible* that you get much more usable geometry. It could be worth a shot. The thing is expensive and of questionable quality so, unless you're really fond of throwing your money down the hole, I'd recommend "testing" it before.

Also, you may want to take a look at Decimator for DAZ Studio.
 
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n1ck

Member
Feb 5, 2018
374
365
Also, you may want to take a look at Decimator for DAZ Studio.
While Decimator is a good tool, there is a problem. Decimator works by algorithmically reducing the number of vertices & faces so it's suitable for real-time rendering. The problem is it does so without preserving the edge loops. This edge loops is essential for animation. Without it, the joint areas (i.e. shoulders, elbows, knees) will break when animated. This especially true for skeletal animation, which 99% of games these days are based. Taken as is, the only way I can think of to avoid this problem, while still using Decimator is by using GeoSprite based animation (like Quake 1 did). However, for each keyframes in the animation, the model need to be manually re-edited. This is like making a stop-motion video.

There's also the question of morphs. The model currently used in the game has 400+ morphs to randomly generate a distinct person in the game. Decimator locks the model in a specific morph setup in DAZ. So either the game will have all it's character looks the same, or the morphs must be re-created manually after passing it to Decimator.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847


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v1.21 Update Only:
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Change Log:
- Give ways for the player to proactively interact with family members and initiate incest relationships (select your home > Spend time with family), rather than having to wait for randomly triggered scenes to grind the tension stat like previously
- New dirty talks and erotic descriptions during sex scenes to reflect their incest nature
- New scenes (i.e. scenarios/ storylines) for incest content
- Sneaking mini-game for all sneaking / peeping situations in the game (skippable for those that don't like it)
- Alternate start (a new option on the main menu under 'New Game') to play the game as a male-to-female transformation character
- New API functions for modders: CountPregnancyDays(), isInterestedInMen(), isInterestedInWomen(), isInterestedinTrans(), isStraight(), isGay()
- Bug fixes and improvements
 
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