dookudooki

Newbie
Apr 25, 2020
53
28
Anyone knows where I can edit the base values that determine how generated NPCs look? (say for ex. hip size or eye size?)
 

Icebird

Member
Sep 22, 2017
396
284
Anyone knows where I can edit the base values that determine how generated NPCs look? (say for ex. hip size or eye size?)
Yes. But it depends what do you want, edit individuals or edit in global.
Game is using 'beauty standards' (press esc and look for 'npc distribution and beauty standards') for profiling and using presets for construction (this ones are txt based files with parameters under \Content\Modules\vin_Base\Presets\ folder).
The Beauty Standard will determine which presets will be used during the generation and how much. I advise to use this instead of try editing the default presets, because you can easily fck up the whole character generation if you don't know how it works.
 

dookudooki

Newbie
Apr 25, 2020
53
28
Yes. But it depends what do you want, edit individuals or edit in global.
Game is using 'beauty standards' (press esc and look for 'npc distribution and beauty standards') for profiling and using presets for construction (this ones are txt based files with parameters under \Content\Modules\vin_Base\Presets\ folder).
The Beauty Standard will determine which presets will be used during the generation and how much. I advise to use this instead of try editing the default presets, because you can easily fck up the whole character generation if you don't know how it works.
I looked into editing the presets but I can't seem to add it. Was trying to add the no_ball attribute to negative since they make the balls on trans chars bigger, but I can't figure out how to do that. Editing base female presets didn't do anything.
 

Icebird

Member
Sep 22, 2017
396
284
I looked into editing the presets but I can't seem to add it. Was trying to add the no_ball attribute to negative since they make the balls on trans chars bigger, but I can't figure out how to do that. Editing base female presets didn't do anything.
You could extend the blend_penis.lpcharacter file.
But first make a futa npc what you like, save as preset then copy the relevant values to this file.
After that this will be the default penis type for futas in your game in the future.
Quick tutorial on a value inside of it, for example on the 'PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1' line:
'PENIS TAB_Gen3F_27097__Very Long' - is the morph name
'100%' - is the chance to be applied (100% always apply, 0% never, and between them self explanatory)
'-0.3=>0.1' - is the range of morph, final value will be random between the min(first) and the max(last) value
The format should be always looks like this example. (morphname, chance, minmax)
As I remember the beauty standard settings isn't bother this morph value so that wont override.
 
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dookudooki

Newbie
Apr 25, 2020
53
28
You could extend the blend_penis.lpcharacter file.
But first make a futa npc what you like, save as preset then copy the relevant values to this file.
After that this will be the default penis type for futas in your game in the future.
Quick tutorial on a value inside of it, for example on the 'PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1' line:
'PENIS TAB_Gen3F_27097__Very Long' - is the morph name
'100%' - is the chance to be applied (100% always apply, 0% never, and between them self explanatory)
'-0.3=>0.1' - is the range of morph, final value will be random between the min(first) and the max(last) value
The format should be always looks like this example. (morphname, chance, minmax)
As I remember the beauty standard settings isn't bother this morph value so that wont override.
I did exactly that earlier but it didn't work. Just to make sure, you mean the blend_penis file under Situational folder right? I'll try that again following your guide, thanks.

Edit: tried it again, didn't work. Here's what it looks like:
// Info

INFO Genital: 100% Penis

// Morphs
PENIS TAB_Gen3F_27097__Shorty: 100% 0.0=>0.7
PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1
PENIS TAB_Gen3F_27097__Scrotum Hang Extreme: 100% -0.1=>-0.3
PENIS TAB_Gen3F_27097__No Testicles: 100% -1.0=>-2.5
 
Last edited:

Icebird

Member
Sep 22, 2017
396
284
I did exactly that earlier but it didn't work. Just to make sure, you mean the blend_penis file under Situational folder right? I'll try that again following your guide, thanks.

Edit: tried it again, didn't work. Here's what it looks like:
The min value must always mathematically less than a max!
'...No Testicles: 100% -1.0=>-2.5...' The weight of -1 is more/higher than -2.5's weight. Replace it and all similar with like this format -2.5=>-1.0
 
Jul 28, 2021
105
27
I am very interested in the game however is dogs and horses the only interspersed content of can other animals like wolves foxes or coyotes or more be available as well
 

ianskman

Member
Mar 12, 2021
213
277
I am very interested in the game however is dogs and horses the only interspersed content of can other animals like wolves foxes or coyotes or more be available as well
Ive read somewhere that the horse can be changed into donkey by changing the xyz down to about 0.65 mind you pets are a pain so i dont have them in my game .
 

Ravenger6660

Active Member
Sep 14, 2017
864
1,010
I did exactly that earlier but it didn't work. Just to make sure, you mean the blend_penis file under Situational folder right? I'll try that again following your guide, thanks.

Edit: tried it again, didn't work. Here's what it looks like:
There are two types of dicks.

Male Characters use:
// Morphs
MORPH XY__Penis size: 100% 0.0=>1.0
MORPH XY__Plums size: 100% 0.0=>1.0
MORPH XY__Foreskin01: 75% 1.0, 25% 0.0
MORPH XY__Foreskin03: 75% 1.0, 25% 0.0
MORPH XY__Foreskin04: 75% 1.0, 25% 0.0

Futa{dickgirls} use:
PENIS TAB_Gen3F_27097__Shorty: 100% 0.0=>0.7
PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1
PENIS TAB_Gen3F_27097__Scrotum Hang Extreme: 100% -0.3=>-0.1
PENIS TAB_Gen3F_27097__No Testicles: 100% -2.5=>-1.0
 
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dookudooki

Newbie
Apr 25, 2020
53
28
The min value must always mathematically less than a max!
'...No Testicles: 100% -1.0=>-2.5...' The weight of -1 is more/higher than -2.5's weight. Replace it and all similar with like this format -2.5=>-1.0
I fixed it but the issue persists. :(
Feel like something else is responsible for determining their dicks.

Code:
// Info

INFO Genital: 100% Penis

// Morphs
PENIS TAB_Gen3F_27097__Shorty: 100% 0.0=>0.7
PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1
PENIS TAB_Gen3F_27097__Scrotum Hang Extreme: 100% -0.3=>-0.1
PENIS TAB_Gen3F_27097__No Testicles: 100% -2.5=>-1.0
 

dookudooki

Newbie
Apr 25, 2020
53
28
There are two types of dicks.

Male Characters use:
// Morphs
MORPH XY__Penis size: 100% 0.0=>1.0
MORPH XY__Plums size: 100% 0.0=>1.0
MORPH XY__Foreskin01: 75% 1.0, 25% 0.0
MORPH XY__Foreskin03: 75% 1.0, 25% 0.0
MORPH XY__Foreskin04: 75% 1.0, 25% 0.0

Futa{dickgirls} use:
PENIS TAB_Gen3F_27097__Shorty: 100% 0.0=>0.7
PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1
PENIS TAB_Gen3F_27097__Scrotum Hang Extreme: 100% -0.3=>-0.1
PENIS TAB_Gen3F_27097__No Testicles: 100% -2.5=>-1.0
Yeah, I was trying to make it so that futas have consistently bigger balls but blend penis file under situational doesn't change anything.
 

Der Maskierte

Newbie
Jun 25, 2019
74
59
The way the game currently is genuinely hurts my soul, a game that uses clothing to apply certain stats should not have clothing clipping through the body and other clothes
Shaders can easily take care of that without having to do cloth simulation, but that will likely require a newer version of the engine
 

Anteron

Engaged Member
Jun 17, 2023
2,351
2,873
The way the game currently is genuinely hurts my soul, a game that uses clothing to apply certain stats should not have clothing clipping through the body and other clothes
"currently" = the last about 3-4 years. Note it's nearly a year since an update, and last July since any word from the dev.
 
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Icebird

Member
Sep 22, 2017
396
284
Guys, do you really think it's that simple? Get the source code and fix it with no time?
Most of the scenes inside the modules folder have already been fixed. If someone takes the effort then will find them on this page.
The game has been made for at least 8 years and contains the effort, but no guidelines within the codes, so its inside is a very very complex thing. Anyone who sets their mind to it to continue (or at least try to fix ''''all'''' bugs) must reverse engineering first to understand how it works partially and simultaneously. Also need a lot of skill in programming, animation, art, design, etc to be able to do something with it. And there is always the possibility that something will go wrong.

After that? Everyone will shout for something new (new concepts, new addons, new animations, new scenes, newnewnew).
New parts mostly cost money, and rarely free if you don't do it yourself (and try keep game legal). If you do it, cost a lot of time and require more advanced skills in modeling softwares (like Blender, Daz studio, 3DStudio, etc). If all things above do it yourself alone it cost a serious months (possibly years instead) to can be release something acceptable. That's one of the reasons why the developer only released exclusively new scenes in the last periods (it's the easiest part of this). To protect the dev: it can be read from the codes that there were efforts and abandoned things, like erecting male genitals.
But the reachable source is old too, it is the build of LP v5.9, after that version followed 20 more versions what isn't included in it. So the whole possible future project only can start from there (without like the lactation official mod, and so on, whats listed in details in the changelog).

Stepping further on start using unreal engine 5 is can be a 'gamechanger' decision, but it comes with a lot more work to do.
Firstly migrating the project from ue4 to ue5 isn't easy as it looks. It requires work to make the new version basically usable on the new engine with fixing some obsolated elements. After this practically it needs redesign the most visual part of the game. Without it, however, it is unnecessary to use it. The 'already in' parts doesn't require new technologies like Nanite or Lumen, or for example the clothing parts are 'static' so isn't require phisyx (hasn't simulate), so the new Chaos clothing factory will be useless, the game hasn't much big scenery or what use water element or a great amount of particles, so the Niagara will be useless, etc. But all of this can be implemented later.
In my opinion, the best solution would be if the developer continued his project. Or at least declare that he (neverever) won't and make his latest source code available so that it's a littlebit easier to continue if someone wants to try.
 
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