dookudooki
Newbie
- Apr 25, 2020
- 53
- 28
Anyone knows where I can edit the base values that determine how generated NPCs look? (say for ex. hip size or eye size?)
Yes. But it depends what do you want, edit individuals or edit in global.Anyone knows where I can edit the base values that determine how generated NPCs look? (say for ex. hip size or eye size?)
I looked into editing the presets but I can't seem to add it. Was trying to add the no_ball attribute to negative since they make the balls on trans chars bigger, but I can't figure out how to do that. Editing base female presets didn't do anything.Yes. But it depends what do you want, edit individuals or edit in global.
Game is using 'beauty standards' (press esc and look for 'npc distribution and beauty standards') for profiling and using presets for construction (this ones are txt based files with parameters under \Content\Modules\vin_Base\Presets\ folder).
The Beauty Standard will determine which presets will be used during the generation and how much. I advise to use this instead of try editing the default presets, because you can easily fck up the whole character generation if you don't know how it works.
the mod manager in game should still have the mod turned on when you load it upCan i just delete the old version and replace, do i need to go into mod settings in game and re-enable,
You could extend the blend_penis.lpcharacter file.I looked into editing the presets but I can't seem to add it. Was trying to add the no_ball attribute to negative since they make the balls on trans chars bigger, but I can't figure out how to do that. Editing base female presets didn't do anything.
I did exactly that earlier but it didn't work. Just to make sure, you mean the blend_penis file under Situational folder right? I'll try that again following your guide, thanks.You could extend the blend_penis.lpcharacter file.
But first make a futa npc what you like, save as preset then copy the relevant values to this file.
After that this will be the default penis type for futas in your game in the future.
Quick tutorial on a value inside of it, for example on the 'PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1' line:
'PENIS TAB_Gen3F_27097__Very Long' - is the morph name
'100%' - is the chance to be applied (100% always apply, 0% never, and between them self explanatory)
'-0.3=>0.1' - is the range of morph, final value will be random between the min(first) and the max(last) value
The format should be always looks like this example. (morphname, chance, minmax)
As I remember the beauty standard settings isn't bother this morph value so that wont override.
// Info
INFO Genital: 100% Penis
// Morphs
PENIS TAB_Gen3F_27097__Shorty: 100% 0.0=>0.7
PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1
PENIS TAB_Gen3F_27097__Scrotum Hang Extreme: 100% -0.1=>-0.3
PENIS TAB_Gen3F_27097__No Testicles: 100% -1.0=>-2.5
why i feel like every male char in LP looks like Ben Shapiro
The min value must always mathematically less than a max!I did exactly that earlier but it didn't work. Just to make sure, you mean the blend_penis file under Situational folder right? I'll try that again following your guide, thanks.
Edit: tried it again, didn't work. Here's what it looks like:
Ive read somewhere that the horse can be changed into donkey by changing the xyz down to about 0.65 mind you pets are a pain so i dont have them in my game .I am very interested in the game however is dogs and horses the only interspersed content of can other animals like wolves foxes or coyotes or more be available as well
Ya, I'm still tinkering with him. I thought Lucy and Winona turned out well, though.why i feel like every male char in LP looks like Ben Shapiro
There are two types of dicks.I did exactly that earlier but it didn't work. Just to make sure, you mean the blend_penis file under Situational folder right? I'll try that again following your guide, thanks.
Edit: tried it again, didn't work. Here's what it looks like:
I fixed it but the issue persists.The min value must always mathematically less than a max!
'...No Testicles: 100%-1.0=>-2.5...' The weight of -1 is more/higher than -2.5's weight. Replace it and all similar with like this format -2.5=>-1.0
// Info
INFO Genital: 100% Penis
// Morphs
PENIS TAB_Gen3F_27097__Shorty: 100% 0.0=>0.7
PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1
PENIS TAB_Gen3F_27097__Scrotum Hang Extreme: 100% -0.3=>-0.1
PENIS TAB_Gen3F_27097__No Testicles: 100% -2.5=>-1.0
Yeah, I was trying to make it so that futas have consistently bigger balls but blend penis file under situational doesn't change anything.There are two types of dicks.
Male Characters use:
// Morphs
MORPH XY__Penis size: 100% 0.0=>1.0
MORPH XY__Plums size: 100% 0.0=>1.0
MORPH XY__Foreskin01: 75% 1.0, 25% 0.0
MORPH XY__Foreskin03: 75% 1.0, 25% 0.0
MORPH XY__Foreskin04: 75% 1.0, 25% 0.0
Futa{dickgirls} use:
PENIS TAB_Gen3F_27097__Shorty: 100% 0.0=>0.7
PENIS TAB_Gen3F_27097__Very Long: 100% -0.3=>0.1
PENIS TAB_Gen3F_27097__Scrotum Hang Extreme: 100% -0.3=>-0.1
PENIS TAB_Gen3F_27097__No Testicles: 100% -2.5=>-1.0
Here is a scene you can trigger.Yeah, I was trying to make it so that futas have consistently bigger balls but blend penis file under situational doesn't change anything.
Shaders can easily take care of that without having to do cloth simulation, but that will likely require a newer version of the engineThe way the game currently is genuinely hurts my soul, a game that uses clothing to apply certain stats should not have clothing clipping through the body and other clothes
"currently" = the last about 3-4 years. Note it's nearly a year since an update, and last July since any word from the dev.The way the game currently is genuinely hurts my soul, a game that uses clothing to apply certain stats should not have clothing clipping through the body and other clothes