uh, its like a "Sims" game for adults, you make your own story.To my remark ( lol )
First off it's not about the animation it self that makes a good game! sadly maybe to you!!!!! Even if the creator used MakeaHuman software he/she or who ever, did a very poor job!!!! Then again Judging from your remarks i guess you wouldn't know the difference between one's ass from a hole in the ground!!!
To my remark ( waste of time )
The most important part of the game is the storyline. and sadly this game do not have!!!
Yes, its a life simulator sort of.I did not understand what the essence of the game, I do not criticize, just want to understand if it involves the interaction of life simulator, where is it this simulator in what it is expressed?
Dunno bout CountPregnancyDays() but...@Vinfamy
How does 'CountPregnancyDays()' works? I'm using the code below but the resulting text always display 0 months:
Code:Dating = getSpecific(Dating) Dating.show(2) "<Dating.name> <Dating.name_last>" If Dating.isPregnant() DaysP = Dating.CountPregnancyDays() Months = DaysP / 30 If Months > 9 mstr = "9" Elseif Months > 8 mstr = "8" Elseif Months > 7 mstr = "7" Elseif Months > 6 mstr = "6" Elseif Months > 5 mstr = "5" Elseif Months > 4 mstr = "4" Elseif Months > 3 mstr = "3" Elseif Months > 2 mstr = "2" Elseif Months > 1 mstr = "1" Else mstr = "0" Endif "Pregnant for <mstr> months." Endif
Cos it won't work for 2 things:Dunno bout CountPregnancyDays() but...
Why do you have to use mstr variable when you can just go straight?
Months = Dating.CountPregnancyDays / 30
"Pregnant for <Months> months"
Better yet, try
"Pregnant for <Dating.CountPregnancyDays / 30> month(s)."
OK, tried with this code@n1ck That's weird. Your code should work fine.
I'll check if I have screwed up something in that function, but in the meantime, maybe try to make sure it's not the
Months = DaysP / 30 that's the problem somehow
Try using DaysP directly in your if clauses
Actor = getSpecific(Dating)
Actor.show(2)
"<Actor.name> <Actor.name_last>"
If Actor.isPregnant()
DaysP = Actor.CountPregnancyDays()
//Months = DaysP / 30
mstr= "foo"
If DaysP > 270
mstr = "9"
Elseif DaysP > 240
mstr = "8"
Elseif DaysP > 210
mstr = "7"
Elseif DaysP > 180
mstr = "6"
Elseif DaysP > 150
mstr = "5"
Elseif DaysP > 120
mstr = "4"
Elseif DaysP > 90
mstr = "3"
Elseif DaysP > 60
mstr = "2"
Elseif DaysP > 30
mstr = "1"
Else
mstr = "0"
Endif
"CHECK 1: Pregnant for <mstr> months."
If DaysP > 1
mstr = "999"
Else
mstr = "0"
Endif
"CHECK 2: Pregnant for <mstr> months."
If DaysP == 0
mstr = "999"
Else
mstr = "111"
Endif
"CHECK 3: Pregnant for <mstr> months."
Endif
"CHECK 1: Pregnant for 0 months."
"CHECK 2: Pregnant for 0 months."
"CHECK 3: Pregnant for 111 months."
I'd 2nd this functionality. It'll make debugging much easier.@Vinfamy
Is there a function that can convert integer to string?
The story of Big Brother as follows. Get rid of moms new boyfriend for you can fuck her & put cameras in the house for the "WHOLE" world can see you fucking your mom and not only her your sisters & your aunt as well. Now, tell me whats so great about that story? I'd really like to know...The most important part of the game is the storyline. and sadly this game do not have!!!
Just because big brother's plotline is dogshit, that doesn't mean any other game shouldn't have a story.The story of Big Brother as follows. Get rid of moms new boyfriend for you can fuck her & put cameras in the house for the "WHOLE" world can see you fucking your mom and not only her your sisters & your aunt as well. Now, tell me whats so great about that story? I'd really like to know...
I would love to keep this convo going! But i am not going to post just to keep a thread alive..most of the time i don't even look at them! i hope to see the day that the F95zone admin and staff bring back the thumbs down option and remove the auto view counter..because F95zone sends a wrong impression to creators that so many people careThe story of Big Brother as follows. Get rid of moms new boyfriend for you can fuck her & put cameras in the house for the "WHOLE" world can see you fucking your mom and not only her your sisters & your aunt as well. Now, tell me whats so great about that story? I'd really like to know...
Exactly my thoughts. The consistency however needed another feature that I don't know whether its feasible, that is a flexible per npc flag structure.This is a sandboxy type game so it's probably for the best that there's no real storyline but a bit more consistency with the text would be great. It's still one of my favorite games either way.
/*
Assumption, the list datatype supported the following operations:
- len(): returns the number of items currently in the list
- add(): adding an item to the list
- remove(): removing an item from the list
- clear(): emptying the list
- is_in(object): check whether the object is in the list
- iter(): iterating the contents of the list
- []: indexing an item inside the list
The Actor class have these methods to support per NPC flags:
- isFlagExist(name): check whether the named flag exists in this Actor's database
- setFlag(name): add the named flag to this Actor's database, returns a pointer/reference to the named flag data
- getFlag(name): returns a pointer/reference to the named flag data
*/
Family = getRelative()
Dating = getSpecific(Dating, Spouse)
// in introduction event
If !Family.isFlagExists(introducedSO) || !Family.getFlag(introducedSO).is_in(Dating)
Family.setFlag(introducedSO).add(Dating)
// do introduction
Endif
// in NTR event
If Family.isFlagExists(introducedSO) && Family.getFlags(introducedSO).is_in(Dating)
// SO suggest NTR with the family member
Endif
// in Player breakup with SO event
Family.getFlags(introducedSO).remove(Dating)
// NOTE: this could be skipped to support the family member recognizing the ex in case of events involving the
// family member and the ex. However, ways for keeping "introducedSO" from growing very large containing
// junk NPC IDs should be considered
You prefer the "sims like" baby talk over the text in LifePlay? Everyone can help (if they want), write events and such for LifePlay though. Doubt Vinfamy would mind some extra hands in that regard.Hmmm... No wonder why sims prefer emojis over texed conversations as it'll complicate things like, AI's, memory mgmt and overall size of the game.
I hope we won't be seeing dialogues like "until i took an arrow in the knee" over an over
I was thinking along the line of @Vinfamy focus in core engine & scripting features, and delegating the event scripting to a team of modders. I for one is excited with the new "AssignResidents()" scripting API and looking for ways to use it in a non incest/family setting. Just wish he fully documented the new API though ("getSpecific(PassedOn)" ????)Everyone can help (if they want), write events and such for LifePlay though. Doubt Vinfamy would mind some extra hands in that regard.
La ba blah ba blah gu gu gaaahYou prefer the "sims like" baby talk over the text in LifePlay? Everyone can help (if they want), write events and such for LifePlay though. Doubt Vinfamy would mind some extra hands in that regard.
Imagine you have an actor in a scene, that scene is followed up by other scenesI for one is excited with the new "AssignResidents()" scripting API and looking for ways to use it in a non incest/family setting. Just wish he fully documented the new API though ("getSpecific(PassedOn)" ????)
That would be the ideal situation, but the game isn't popular enough, at least not yet, to support that many modders yet. Change logs full of API functions won't win me any new players unfortunately.I was thinking along the line of @Vinfamy focus in core engine & scripting features, and delegating the event scripting to a team of modders.
That's actual one of my motivations for starting the LifePlay project - I like The Sims with sex mods - know some of the Sim modders a bit from LoversLab - but for heavier fetishes like corruption, non-consensual etc, the gibberish language makes me laugh too much to take the sexual content seriously.You prefer the "sims like" baby talk over the text in LifePlay? Everyone can help (if they want), write events and such for LifePlay though. Doubt Vinfamy would mind some extra hands in that regard.