Thank you everyone for the messages of support. Glad you're enjoying this update
If anyone is there is says that I am missing basically every modules and I tried to rebuild it but it didn't allow me and now I have to do it manually and I need someone to figure it out plz because I can't figure it out so plz plz plz someone help me out it
You'll need to download this Heavy folder also - Github has a size limit so I have to exclude some heavy files from it to upload onto Mega
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Of course, it's a C++ project, not a default blueprint one so you'll need Visual Studio etc to build the project from there:
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@x7xas4UprEta Thank you for the detailed bug report, very helpful - I will look into this and have it fixed by the next version. You can force all buildings of a building type to show up on the map permanently (until disabled) by clicking on them magnifying glass icon (search function), then change the building type icon next to it - don't have to actually search.
Homes and offices are a bit different - once you already have a home / a job, the icons for them are hidden as to optimize performance and not overcrowd the map.
Once the models are fully implemented ( feedbacks so far from many people seem to suggest that people would probably vote for the male daz3d models to be implemented too before I do anything else), the map will probably be the next weakness of the game that I aim to improve.
@PoEbalu : No, at least not yet and not directly. Unreal doesn't have a native way to import external 3d assets at runtime - besides, the current model took me nearly one hour to import the fbx into Unreal Editor during development so even if it's possible, it would take too long to be useful for gameplay purpose.
However, as the new models simply use the morphs that can also be found in Daz Studio with the right assets, it's probably possible to write some sort of script to read a Daz studio project file and write these morphs values into a lpcharacter which can then be imported into the game. I believe
@n1ck did the same for the old MB-Lab models.