Very, very ambitious! I hope you continue to work on this and it gets somewhere. If you get a patreon, and if it looks like the updates are continuing, I'd be more than happy to back this project. I downloaded and just got done playing for a few hours. Here's a few things I noticed, and you probably know a lot of it already.
Thank you for this comprehensive feedback.
I will add an option in Settings to adjust how long the erotic lines display for.
Cloth clipping and animation issues are tricky considering there are like 200+ morphs for character generation that each animation and piece of cloth needs to be able to adjust to, so it should be a gradual improvement over the future based on trial and error - but this will never be perfect unfortunately (you'll find even AAA games have clipping issues, even with less morphs)
I'll see what I can do to improve the visual appeal of the map. The main reason why it's so plain right now is due to performance concern: each map is huge so anything other than simple polygons add performance costs.
I'll make it so that the character stops all facial expression during character generation. Very good point.
When you click on a search item, the camera is placed at that location and a building menu appears. However, the menu is for the last building clicked and not the building you're looking at. The menu will not respond to scrolling. You have to first click anywhere on the menu before the menu will select an item or respond to scrolling.
When the dating app comes up, the picture of each prospective date is not erased when you swipe left and their pictures are overlaid on top of each other.
The first point, I'll double-check. When does this happen to you? Not all the time, I assume?
The second point is already fixed in my development code. Was an easy fix. In the meantime, if you want to fix it in your game too, go to LifePlay/Content/Modules/vin_Base/Scenes/social - open dating_app.lpscene with Notepad ++ and add a line before line 42 (should be 'count += 1' currently) :
Actor.hide()
At the start of the game, you buy some clothing that gives you some stat buffs to apply for a job. However, when you get an interview, your clothing is randomly changed to something you do not wish to use in an interview. Clothing should stay as you configure it unless required by a place or action.
This is deliberate in some scenes to show that time has passed in the story being told. In the case of the job interview, time passes between application and the first call from HR, then to the interview, then to the interview review (with possibility of a date in between), so it's unrealistic to have the player wear the same thing the whole duration of the scene (which is implied to be over at least a few weeks). However, someone else also complained about this - so I guess a Settings option to disable such changes wouldn't hurt anyone.