BeholdTheWizzard

Active Member
Oct 25, 2017
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This game...I'm dumbfounded. So muhc time spent on making pointless cloths (when 99% of hte game they'll be off) and making specif sub-sub morphs for furry auists. I wish more priority wason accual contenand story.

No companions anymore.
Can' track your grand-kids.
The game also saves useless data, bloating saves (why do NPC need a li of seen body parts?).
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
This game...I'm dumbfounded. So muhc time spent on making pointless cloths (when 99% of hte game they'll be off) and making specif sub-sub morphs for furry auists. I wish more priority wason accual contenand story.
Actually, most of that are contributions done by modders. The skeptical in me says adding other people's content (with their permission) is a good way to pad what would otherwise be small, boring updates.

For the past few months, the developer has been primarily busy with bug fixes and tweaking and exporting the code into XML to facilitate and open new avenues for modding (which is important, so I can't blame her too much). Oh and some content for Elis... small content. Inno is kind of stuck in development hell with a lot of "personal issues" going on and it's all causing delays like mad, on top of the "regular" delays. Then came Christmas and New Years's eve, which is when people usually take a break.

Companions were originally modder content but were causing too many issues and making it harder to move the game forward so they got cut. They can still be enabled in the game's options but without support or new content, it is not recommended, as they can break the game more so than it already does. Not sure about tracking your grand-kids. Also, yes, the game is unoptimized in a lot of areas, saves included.
 
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Sarkath

Active Member
Sep 8, 2019
510
854
Companions were originally modder content but were causing too many issues and making it harder to move the game forward so they got cut.
The more I think about companions, the more I wish Inno would have taken a hybrid approach and assigned a specific set of NPCs as potential companions. The additional content you get with Brax is pretty neat, and a great example of world-building. Plus it would have given you the feeling of forming a tightly-knit team. You know, sort of like a traditional RPG.

Then again, that would just cause things to get delayed even more due to the additional writing that would be required. :HideThePain: Oh well.

Not sure about tracking your grand-kids.
The game does have a code path for determining whether or not a character is a grandparent or grandchild. Like, if you interact with your grandchildren, they will call you grandma/grandpa.

It isn't directly stored like that, but since the game does store the mother/father of an NPC it'll just walk up the hierarchy. It can identify grandparents and great-grandparents, though from a quick glance at the code it appears to stop working beyond that point (apparently LT follows the three-generation rule).
 
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deversari

Member
Oct 5, 2017
178
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This game...I'm dumbfounded. So muhc time spent on making pointless cloths (when 99% of hte game they'll be off) and making specif sub-sub morphs for furry auists. I wish more priority wason accual contenand story.

No companions anymore.
Can' track your grand-kids.
The game also saves useless data, bloating saves (why do NPC need a li of seen body parts?).
I see this game going the same direction as CoC, tbh: the furries take it over, the focus changes from demons and monsters to anthro, and it becomes something it wasn't meant to be.
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
The aunt literally was a shark in Inno's private prototypes. This was always a furry game, new races just used to be more annoying to add.
Yeah. Someone mentioned earlier that the community over at Discord is quitening down a bit; that a lot of non-furries left and it is mostly furries just chilling about now. I can see why.

The game gives you a lot of configs and customization settings but it has always been a furry game first and foremost and when non-furries realize that they tend lose interest and leave. I mean, at best, all you can do is disable them from random spawns. The same settings don't extend to essential NPCs, meaning those NPCs will remain furries regardless of your choices.

Unfortunately, a mixed-bag game that tries to cater to a lot of people usually means no particular group is going to be wholly pleased. This, coupled with FOTM* development priorities, tend to create misconceptions in people, especially those new to it. I still remember the whole "It's a sandbox!!" debacle that happened a while ago - story hadn't progressed in years and priority had been given to a lot of side-content, which led to people assuming this was primarily a sandbox.

*FOTM = Flavor of the month
 
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tornasunder

Newbie
Jun 13, 2017
68
191
I see this game going the same direction as CoC, tbh: the furries take it over, the focus changes from demons and monsters to anthro, and it becomes something it wasn't meant to be.
Furries are a minority but like that My Little Pony fandom (bronies) from some years ago, they are loud. Furries are always willing to group together to show their support for anything that will cater to their "unique" OC that has a shark tail, the head of a squirrel, bat wings, cow hooves for feet, a cat tongue, that howls like a wolf, etc. Something like Lilith's Throne allows them to recreate that elsewhere other than within their own imagination, fanfics that they write, and the artwork they've commissioned from some artist on FurAffinity.

The creativity of writers and modders (see: Fenoxo games) is somehow always limited to adding the entirety of the animal kingdom, rather than something extraterrestrial where it is relevant (Trials in Tainted Space) or something demonic, etc. For a game like TiTs, there's so many sci-fi references that exist within our own reality that people can use for inspiration rather than adding space pandas with giant gonads, but that's about as far as it goes.

The game is called Lilith's Throne and while demons and succubi might be common now in erotic games, I think there's more to add to the game than another anthropomorphized creature but I guess as long as it isn't Innoxia wasting their time on it instead of focusing on what is important, and they're just adding somebody else's work, then whatever. Unfortunately, not much anybody else can do about the suspiciously wealthy furry willing to spend hundreds of dollars to ensure their interests and fetishes are implemented.
 

Sarkath

Active Member
Sep 8, 2019
510
854
The best part of the anti-furry wankfest is that it hasn't changed since 2001
My favorite part is the fact that people are coming into this thread, of all places, to bitch about it.

Like, people can argue about the semantics of the title all they want, but the fact remains that LT has always been like this. (all the way back in July 2017), specifically to the setBody() function. Things were a lot different back then, but notice all the "isFurry" calls? The transformation system has always been furry as fuck. Innoxia even mentions that the game is mostly furry on her blog (and from what I can gather that note has been there since 2017). How is LT's anthro degeneracy even a question at this point? lol

Just to emphasize, I respect that furry stuff isn't to everyone's taste (just as I find human-on-human fantasy stuff to be kind of boring and overplayed by now). I just don't care for the revisionist "furries ruined Lilith's Throne!" narrative. Not only is it kind of irritating, but it's simply untrue.

That said, I do agree with this:

For a game like TiTs, there's so many sci-fi references that exist within our own reality that people can use for inspiration rather than adding space pandas with giant gonads, but that's about as far as it goes.
I was really hoping that TiTS would be more xeno than hyperfur, but oh well. There's a reason that I'm currently prototyping an adult sci-fi text adventure game. :)
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
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:cool:



We'll see what happens. I've got a long way to go before I can hype things up too much.
The worst part about working on a porn game that's not ready to show, hell, not really far enough to be called 'a game' yet is that there's fucking no where to talk about it lol

It could be years before I go from silly prototypes to 'game worth showing off', but everyone always wants to see the game.

Also, I'm ADHD as fuck. And when it's not a job or something I actually *need* to do, it's not worth the mental energy to fight against myself. This is all just an excuse as to why I've spent the last month building multiple poker AIs. I started by wanting to create a strip poker mini-game and ended up going on the ADHD hyperfocused dive into poker AIs.

This is why I like "this is a fun project to learn some shit" and not "this is my job." I'd be a horrible full time developer lol

er... I'd be a horrible full time developer on top of my day job. I should really give myself some credit.
 
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StapleComm

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Apr 24, 2020
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The worst part about working on a porn game that's not ready to show, hell, not really far enough to be called 'a game' yet is that there's fucking no where to talk about it lol

It could be years before I go from silly prototypes to 'game worth showing off', but everyone always wants to see the game.

Also, I'm ADHD as fuck. And when it's not a job or something I actually *need* to do, it's not worth the mental energy to fight against myself. This is all just an excuse as to why I've spent the last month building multiple poker AIs. I started by wanting to create a strip poker mini-game and ended up going on the ADHD hyperfocused dive into poker AIs.

This is why I like "this is a fun project to learn some shit" and not "this is my job." I'd be a horrible full time developer lol

er... I'd be a horrible full time developer on top of my day job. I should really give myself some credit.
I feel you... never tried making a game yet, but it's actually how it is with my uni assignments. I would rather play games than do something useful
 
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Sarkath

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Sep 8, 2019
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At least give us the basic premise and what kind of game it is.
The exact plans are pretty vague at this point, but the general idea is to have a mixture of space gameplay, similar to the PalmOS game Space Trader (that is, fairly straightforward trading/bounty hunting/piracy mechanics), coupled with planet-based quests and debauchery. The on-foot stuff would be akin to the familiar CoC/TiTS model. It's definitely going to have some lolfurry in it (furries like making furry games…weird, eh) but I definitely want to crank the alien dial up a few notches.

I currently have a reasonably robust story/map parser in place (that is, it converts fairly readable YAML/Markdown markup into messy JavaScript objects for the engine to read), and I'm currently messing around with various JS frameworks to try to pick The Right One™. I'm more of a backend developer than a frontend one, so that part isn't exactly my forte.

I haven't been too productive in the past few months due to real life rearing its ugly head (nothing negative, but it's still kept me busy) but things have been settling down lately.

Lastly, I'm not planning to make this a commercial venture at all. If everything comes together and this becomes a thing, the project is going to be completely free, open source, and unmonetized. I've seen far too many examples of what Patreon and SubscribeStar can do to people.

The worst part about working on a porn game that's not ready to show, hell, not really far enough to be called 'a game' yet is that there's fucking no where to talk about it lol

It could be years before I go from silly prototypes to 'game worth showing off', but everyone always wants to see the game.
Yeah, I probably shouldn't have mentioned anything (Dog knows how many unfinished prototypes I have on my various HDDs/SSDs), but what I have is far enough along that I think it's going to happen. Plus it's something I really, really want and also something that nobody seems to have delivered yet, while most of my other things are decidedly more derivative and poorly conceived.

Also, I'm ADHD as fuck. And when it's not a job or something I actually *need* to do, it's not worth the mental energy to fight against myself. This is all just an excuse as to why I've spent the last month building multiple poker AIs. I started by wanting to create a strip poker mini-game and ended up going on the ADHD hyperfocused dive into poker AIs.
Maybe I should get tested for ADHD at some point, because I have the same tendencies. Working as a full-time dev for a while definitely helped me organize my thoughts (Kanban boards are a godsend) and settle down to some extent, but focusing on one thing is still a challenge for me sometimes.

A dram of whiskey once in a while can help, too.

This is why I like "this is a fun project to learn some shit" and not "this is my job." I'd be a horrible full time developer lol

er... I'd be a horrible full time developer on top of my day job. I should really give myself some credit.
Hah, yeah, that's the crux of it, isn't it? It's tough to find the motivation to essentially work two jobs back to back, especially if the second one doesn't earn you any cash.
 

-_-_-_-_-_-

Member
Mar 26, 2021
136
217
How do you run the java version? What do I need for it and can anybody send me links to download them? Tried opening it before but it doesn't appear even after like 10 minutes and doesn't appear in the task manager.
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
Furries are a minority but like that My Little Pony fandom (bronies) from some years ago, they are loud. Furries are always willing to group together to show their support for anything that will cater to their "unique" OC that has a shark tail, the head of a squirrel, bat wings, cow hooves for feet, a cat tongue, that howls like a wolf, etc. Something like Lilith's Throne allows them to recreate that elsewhere other than within their own imagination, fanfics that they write, and the artwork they've commissioned from some artist on FurAffinity.

The creativity of writers and modders (see: Fenoxo games) is somehow always limited to adding the entirety of the animal kingdom, rather than something extraterrestrial where it is relevant (Trials in Tainted Space) or something demonic, etc. For a game like TiTs, there's so many sci-fi references that exist within our own reality that people can use for inspiration rather than adding space pandas with giant gonads, but that's about as far as it goes.

The game is called Lilith's Throne and while demons and succubi might be common now in erotic games, I think there's more to add to the game than another anthropomorphized creature but I guess as long as it isn't Innoxia wasting their time on it instead of focusing on what is important, and they're just adding somebody else's work, then whatever. Unfortunately, not much anybody else can do about the suspiciously wealthy furry willing to spend hundreds of dollars to ensure their interests and fetishes are implemented.
It doesn't matter if they are a minority group or not, fact is Lilith's Throne has always catered to furries. Been that way since the beginning and that's how it will remain. The configs that allow you to disable said content and turn random NPCS into humans is basically just an afterthought for people who -really- don't like furries. Essential NPCs remain as they are, meaning you have to deal with them as such, whether you like it or not.

IMO there are two types of "furries"; people who treat it as a serious hobby and those who aren't that deep into it but still appreciate it. I'm one of the latter - I don't have the inclination nor desire to wear a fursuit or make a fursona, but I still like the idea of intelligent, anthro animals in fiction. "True" furries by themselves may not be that numerous (which is honestly debatable), however, those numbers tend to go up when you add "furry-positive" individuals to the mix. I think both combined make a sizeable chunk of the community, more than you may think.

While it is true (and sometimes unfortunately) that the one with the most money calls the shots, furries can't "corrupt" a game that already caters to them by design...


How do you run the java version? What do I need for it and can anybody send me links to download them? Tried opening it before but it doesn't appear even after like 10 minutes and doesn't appear in the task manager.
Not to sound like Captain Obvious but... do you have Java installed? You need it to run the .jar version.
 
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tehlemon

Well-Known Member
Jan 26, 2021
1,224
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A dram of whiskey once in a while can help, too.
I'm not allowed to drunk program anymore. I kept writing code that functioned as intended, but was impossible to figure out how. Like, some friends and I would try and figure out what the hell I wrote and it wouldn't make sense. And if anyone tried to make sense of it or clean it up later, it would stop functioning entirely.

Drunk me likes to solve problems in the least logical way possible. Which made my uni professors really unhappy with me back in the day lol
 

BeholdTheWizzard

Active Member
Oct 25, 2017
956
728
I feel you... never tried making a game yet
Tons and TONS of planning and work and code refactoring. Can also be very fun and rewarding when a system works... only to realize later that maybe it would be better if you used Scriptable Objects instead of a regular class and go re-work it, then everything goes fubar. Or just some aspect bugs out..most commonly animations.

20% of the time is spent thinking what should I do, 20% thinking how should I implement it, 30% spent making contnent (models, textures, art) and the rest is coding and re-fractoring.

I have 3 games in the works and am realizing I was being an indecisive retard for even attempting that.
 

DeltaDuster

Member
Oct 5, 2018
263
472
Inno is kind of stuck in development hell with a lot of "personal issues" going on and it's all causing delays like mad, on top of the "regular" delays.
It's unfortunate that this has been the case for over 2 years now. Probably longer, but that's about when I started following the game's progress (and I use that word loosely).

I'm not allowed to drunk program anymore. I kept writing code that functioned as intended, but was impossible to figure out how. Like, some friends and I would try and figure out what the hell I wrote and it wouldn't make sense. And if anyone tried to make sense of it or clean it up later, it would stop functioning entirely.
That's the best kind of code, though. The phrase is "if it ain't broke, don't fix it" for a reason.
 
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