DietrichGRU

Newbie
Nov 21, 2020
15
48
Was pretty disappointed with the outcome. Dont know if its just the developers not building the game with this playstyle in mind, or even when you try making an undesirable character in this world... you still got pig and octopus people making you look good... well overall, the gameplay was still pretty much the same, characters you easily have sex with just comment on how small my genitals are, but they still get off to it just fine.
That will require some sort of attractiveness/beauty score, which implementation would inevitably offend someone - "Whyyy my half-X-morph has 1 less BEA point than the Y-morphs?" - Plus, considering the furry themes, it would open the rabbit orifice hole of species' specific preferences, e.g. feline morphs being rapey towards critters. On top of that, what about gender preferences? How it will work on androgynous chars? How bodyparts of different species on one char would work with each other?
Beauty stat is a thing in some non-porn RPGs, but in a lewd games the player is never really presented with a choice of "10/10 sexbomb vs meh/10" MC-wise. Usually it's a progress bar from bland looks to whatever ideal the developer in question chooses. Maybe because lewd narratives are still too much in a caveman era of complexity to delve into this topic.
 

IvoryOwl

Active Member
Mar 29, 2017
754
1,390
This games pretty fun, give it a new playthrough every couple updates. This time I tried to game it a little different. I wanted to make the most awkward and unpleasant character I could to see how it played out. Gave him terrible personality traits, an obese body, messy filthy appearance, small genitals and geared him towards the less pleasant fetishes and so on. Was hoping to create a character that might not actually get sex thrown at him so easily. Maybe he'd have to work at convincing story people to want to fuck him or maybe characters would express more displeasure when having sex with him.
Was pretty disappointed with the outcome. Dont know if its just the developers not building the game with this playstyle in mind, or even when you try making an undesirable character in this world... you still got pig and octopus people making you look good... well overall, the gameplay was still pretty much the same, characters you easily have sex with just comment on how small my genitals are, but they still get off to it just fine.
I guess its just kinda annoying how this game seems to have potential for a lot of depth, but dig in just a little bit and there isnt much to it. shame. Still like this game very much though. I hope it goes some where great.

On a side note, does your corruption level play into the story very much beyond being able to do more sex options? was wondering if there was any significance to doing a purity playthrough and a max corruption run. I usually wind up low to mid with my last plays.
While I 100% agree with you that the game could benefit from more reactivity, there's a lore reason as to why every char is attracted to us even thought our protag isn't all that "attractive". Our MC is special because they have the same aura as a demon, meaning everyone gets horny in our presence and wants to fuck us. This aura both protects us (from arcane storms) and grants us the ability to use magic.

Actually, there's a sort of "magical energy" in the air that affects everyone but we're more resistant to it. It is thanks to this energy that all fights are made non-lethal even though the participants are using very real weapons (they just phase through people and hurt their aura instead). The reason behind this it's because Inno doesn't want actual violence or death in the game. Oh and this energy also targets specific people and grants them extra resistance or protection, like pregnant women.

It has been a while since I've read the lore but that's the gist of it I believe.

As DietrichGRU mentioned, implementing something like this, although doable, would send the game down a very deep rabbit hole. It takes a long ass time to get any decent headway, a mechanic like this would setback other more important features several months... if not a whole year. The developer can't handle every idea and suggestion people throw her way so your best bet would be a mod of some kind...

Also, let's not forget Lilith's Throne is very much a power fantasy game. Ugly, struggling MCs are anathema to power fantasies.
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,393
2,156
Morning everyone, wanted to ask which should my next build be? So far only builds I've made are the "Physique" build (Soldier Background with Earth Elemental to boost Physique, Forceful Claymore as weapon and either Bear/Alligator/Horse as race.)

Should I go a "Corruption" build? Is it strong? I'd imagine a "Full Corruption" build would be: Aristocrat background and getting Lyssieth to turn you into a demon.
 
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CaptainBipto

Active Member
Sep 20, 2018
715
700
Morning everyone, wanted to ask which should my next build be? So far only builds I've made are the "Physique" build (Soldier Background with Earth Elemental to boost Physique, Forceful Claymore as weapon and either Bear/Alligator/Horse as race.)

Should I go a "Corruption" build? Is it strong? I'd imagine a "Full Corruption" build would be: Aristocrat background and getting Lyssieth to turn you into a demon.
You could try making a spell caster build if you wanted something different. Being an Alicorn seems to go pretty well with a spell caster. I haven't bothered with a magic build, so I can't really say how good or bad it is.

In my opinion, 'corruption' in this game is just flavor text.
The only thing it seems to do is make you fertile/virile and not much else. NPCs don't react to high or low corruption, there are no special areas you can only access as a high corruption character, and there doesn't seem to be anything special you can do as a 'corrupt' character, that you can't do as a 'normal' character.
You can get turned into a demon, if you want, but once you are a demon, that's it. You can change your looks to be something else, but you will always be a demon, whether you look like a human/dragon/horse/dog/cow/whatever, you will always be seen as a demon.
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,393
2,156
You could try making a spell caster build if you wanted something different. Being an Alicorn seems to go pretty well with a spell caster. I haven't bothered with a magic build, so I can't really say how good or bad it is.

In my opinion, 'corruption' in this game is just flavor text.
The only thing it seems to do is make you fertile/virile and not much else. NPCs don't react to high or low corruption, there are no special areas you can only access as a high corruption character, and there doesn't seem to be anything special you can do as a 'corrupt' character, that you can't do as a 'normal' character.
You can get turned into a demon, if you want, but once you are a demon, that's it. You can change your looks to be something else, but you will always be a demon, whether you look like a human/dragon/horse/dog/cow/whatever, you will always be seen as a demon.
I see, so the "Melee" builds still come out ontop? hmn, are Magic Builds better at crowd-control/fighting alot of enemies?
 
Jan 23, 2018
45
68
Was reading through some of the old posts here and one or two said that the Helena quest will get reworked. Is that still happening?
 
Jan 23, 2018
45
68
How far back were you going, I don't think Helena's quest has been touched in like three years.
Post I saw was from last year, Last time I played this game was when you were first actually allowed to leave the Dominion so I don't really know much about what was added after that.
 

Fikedever

Member
May 26, 2020
101
321
The element is still being both used and referenced. It's not a dead object, nor is it unused. It's not even a memory leak by that definition.
"A memory leak is a situation where unused objects occupy unnecessary space in memory. Unused objects are typically removed by the Java Garbage Collector (GC) but in cases where objects are still being referenced, they are not eligible to be removed. As a result, these unused objects are unnecessarily maintained in memory."
  1. "referenced" The entire definition is about referenced objects. Unused objects can still have a positive reference count. The second sentence allows for unused objects to still be referenced. I'm not sure why you mention reference in this case, as I agree that they are still referenced.
  2. "nor is it unused" Use has some purpose assigned to it. If the purpose is not important enough or against the intent, the use isn't there; it is not useful. These objects were determined not useful. If something is useful, it should not be removed. If you think this change removed something useful, then that is a different argument.
I don't think Inno considers it sufficiently useful for the purpose of the game, which is why she called it a memory leak.
Did you actually read through the blog post that you cited above? It shows three types of memory leaks that can happen in Java:

"1. Through static fields"

Not the case here.

"2. Unclosed resources"

Specifically referring to file handles and stream objects. Also not the case here. This is a string or map of strings that is continuously growing (and, again, actively being used by both the UI and game).

"3. Improper equals() and hashCode() implementations"

Again, not the case here.
"Memory leaks can be of various types, depending on how they happen. The most common types are detailed below:"
Can be is not a definition, these are a list of possible examples. A static variable is a common one because static resources remain throughout the entire programs life and are most likely to gain unused objects. That does not mean non-static variables can't have the same issue.
Simply using an object does not a memory leak make. A memory leak is the failure of the programmer or GC to clean up an object after it falls out of use.
We both agree that a broken GC constitutes a potential memory leak. It seems the difference here is on what "use" means.
I take issue with "leak," because it's not a leak. Leaks refer to lost resources. If this object fell out of scope it would be released, but, once again, it's actively being used by the application. It's bending the definition of a "memory leak" far more than I'm willing to accept.
  1. The object didn't fall out of scope; it's actively being used by the application: correct behavior.
  2. The object fell out of scope; it's actively being used by the application: segfault
  3. The object didn't fall out of scope; it's not being used by the application: memory leak.
  4. The object fell out of scope; it's not being used by the application: correct behavior.
From my understanding, you are saying 1 is happening? Do you have any issue with these?
 

Carl0sDanger

Active Member
May 22, 2020
545
817
Post I saw was from last year, Last time I played this game was when you were first actually allowed to leave the Dominion so I don't really know much about what was added after that.
After you've bought Scarlett and she's sent you to Zaranix, return to the shop and ask Helena about her business. This will unlock a questline centred around Helena's plans for the shop. This quest will turn the shop into the only slave shop in Slaver Alley worth using. It will also include the MC meeting Natalya, the owner of the Dominion Express, and unlock the option to take Helena on dates.
 

lifesuckz69

Member
Mar 5, 2017
354
252
Anyone know if there is some setting or file to edit, so that the defeated enemies are less likely to want sex?
Or the other way around, that the ones ambushing you are more often out for money than sex.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,285
Anyone know if there is some setting or file to edit, so that the defeated enemies are less likely to want sex?
Or the other way around, that the ones ambushing you are more often out for money than sex.
Adjust the orientation preferences away from how your character usually presents. So if you normally play a guy, set gynephile to abundant and andro/ambi to low.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,556
Would you be able to nerf 2 handed weapons, as they are basically an instant win condition?
Sure.

Just don't use them.

None of us are the game developer. And the game balance is so fucked anyways that worrying about just 2h weapons seems silly. Basically everything involved in combat, combat stats, and character progression is completely borked and needs replacing.
 

Sarkath

Active Member
Sep 8, 2019
510
854
"nor is it unused" Use has some purpose assigned to it. If the purpose is not important enough or against the intent, the use isn't there; it is not useful. These objects were determined not useful. If something is useful, it should not be removed. If you think this change removed something useful, then that is a different argument.
I don't think Inno considers it sufficiently useful for the purpose of the game, which is why she called it a memory leak.
Having that long of a history is not useful, which is why I agree that the change is a good thing.

That doesn't make it a memory leak, though.

  1. The object didn't fall out of scope; it's actively being used by the application: correct behavior.
  2. The object fell out of scope; it's actively being used by the application: segfault
  3. The object didn't fall out of scope; it's not being used by the application: memory leak.
  4. The object fell out of scope; it's not being used by the application: correct behavior.
From my understanding, you are saying 1 is happening? Do you have any issue with these?
Yes. That's what I've been saying this whole time.

#2 would probably be best described as "undefined behavior" in most environments, but it often does lead to a segfault. Admittedly, that might largely stem from me having a bit too much fun with C (Wild West development, etc etc). Aside from that, that's a good high-level summary.

There's also a bit of wiggle room with #2 since the GC doesn't necessarily fire the moment an object goes out of scope, but that goes a bit beyond my usual pedantry. :p
 
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anubis1970

Engaged Member
Mar 1, 2018
2,106
2,344
Does it even matter whether it's a memory leak or not?!?! If it's fixed and it makes the game run marginally better, it's good! Let's move on to the next problem that needs attention rather than wrangling back and forth over technicalities.
 

CaptainBipto

Active Member
Sep 20, 2018
715
700
I see, so the "Melee" builds still come out on top? hmn, are Magic Builds better at crowd-control/fighting alot of enemies?
Combat is pretty screwed up in the game right now. You can beat the game playing as a melee or as a spell caster, it is just much simpler for a melee build than a magic build. Magic builds need to buy spells, enhance those spells, and invest in spell cost reduction to be effective. Melee builds get every skill they need, during character creation, and can get by with pretty much any random weapon they prefer.

As a melee, I beat one of the toughest fights in the game (Meraxis) with a random level 1 weapon from an alley attacker (forceful knuckle dusters), the soldier starting background, and a decent physical stat (50ish). I entered the battle butt naked (literally), with about +12 physical stat boosts on a ring, 6 points invested in the physical perk tree (martial artist perk), ... and I flattened her in 1 turn of combat.

Trying to beat her with magic, I needed a decent magic stat (50ish). I had a top tier fire demon stone. I enchanted gear with fire, ice, and poison resists (about +15 each). I used multiple, 120% healing potions. Invested spell scrolls in every spell (Fire, in this case). Ensured I had my elemental summoned BEFORE the fight started. Invested about 10-12 points into the magic perk tree ... And it still took a few rounds to beat her. PLUS, I maxed out my enchantment capacity to handle all of the resist buffs on my gear, so I could survive against her DOT spells and high damage spells.
 
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