Ok, fine. and you still define Lilly a RPG and not a Visual Novel... Just to make sure we are on the same page: Valiant Warrior Astrid and Alansya Chronicles - Fleeting Iris make a fair use of RPGM, Legend of Queen Opala is a good example. Lilly (like Anna - Exciting Affection also) doesn't have a world "dense" enough to justify the use of RPGM. When you move the MC around, most of the time you just run from point A to point B, there are no "random" or repeatable events scattered through the world, there are no puzzles, no interaction with NPCs that are not part of a main events. Lilly and Anna could just be designed like LOP games. BUT I'm not saying that Anna and Lilly are bad games. On the contrary, They are really good games but probably they could be better using a different game engine, who knows?