To be fair, the game still has some semblance of plot... But only if you want to play Lily as a whore and especially want to pursue the Fred route (that, if we're honest, kickstarted Lily's journey in the first place). Sleeping with him leads to more "therapy" sessions with the good doctor that makes Lily into more of a slut. And while that story direction is not bad if it was a linear experience, the game pretends to have a freedom of choice, and tells the player that we can decide if we want to steer Lily into a "railroaded" slutty path, or if we want to build a more wholesome relationship with MC's husband, and that's where the narrative fails because it doesn't move forward if you're trying to be faithful or slightly slutty but without Fred in the picture. So, this game is clearly meant to be linear with some slight scene/secondary events variations perhaps, but the main story should be unavoidable. OR, if the devs really want to give the player the freedom of choice, they shouldn't force their single narrative as the only correct one and account for those different choices that they themselves implemented.
I agree there are such moments in the game that are not completed or were not fully thought out by the author in addition to the Whore branch. But the main branch is the path of a Whore or a cheating wife (This is who as a Whore or a cheater is essentially similar
) As for the freedom in the game, it is there, but it is not completely thought out and not completely finished yet (That's why you can not finish the game in the near future, quick endings will only kill the game. You need to do everything correctly and evenly in order to finish the game well, first you need to revive the world around Lily while it's a scenery without people, only a couple of places are used, but this is very little you need to develop all sides.)
And about FRED (Oh, there's a lot of him, why does Fred have a lot of scenes) And as you want Fred is the main character of the story, the whole story of the game begins with him. ((Yes, you can do it differently and make more variety, but you can't completely remove it
)) You can develop other sides by adding a tangle of plots (But everyone can't guess ! ) Here is a good example: (
In some games I have the feeling that there is no well-structured story that has a beginning and an end.
) On the one hand, this is true, but on the other hand. In creating many different places and people, it is difficult to lead one storyline everywhere in the game. (And when you are trying to create an open world or something related to it, then the author should not lead only one storyline (These are different stories that should complement the storyline and the surrounding world of the game and not be one single plot !) (Yes, you can sum it up to one, but not everything should be unified
) Example: Everything is like in life work and rest are different things
Again to the rams, or rather to Fred
(Fred is the basis of the game everything starts with him like any writer, you can't remove the character of the story) (Compared to the book, Yes, in games it can be done to remove and develop other characters in order to make a variety or branches from the plot or scenes, but you can't completely remove it anyway) There are many opportunities to make different moves in the games, storylines and then.
And as for [P and P], it's hard to say whether he understands that there is still a lot to do in order for the game to become even better
I'm interested to see what will happen next and how the author will do it and whether he will be able to reach the end without killing the game
But in order to do all this, the authors must live their own game, wanting to develop the game and try to develop themselves as an author