- Sep 27, 2017
- 204
- 141
I fount it after sending the post, sorry for the troubleCan't use the search function either... eh?
I fount it after sending the post, sorry for the troubleCan't use the search function either... eh?
No problem. It's not your fault anyway... The compressed games used to be in the OP but the mods in their infinite wisdom decided that the compressed versions of games won't be in the OP anymore.I fount it after sending the post, sorry for the trouble
Who's been modding my game?? I love itGot a much better port. Thanks!!
View attachment 2598435
Thanks again for the in-depth review... really appreciate it.Cr8tive M3dia
Reactions to Day 6 pt 1:
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Son-Father... nah just joking.What sorts of incest are there in this game? Mother-son, brother-sister, dad-daughter? Or everything?
It's bad UI because having the buttons in two different places makes it a little harder to find the one we want. Good UI is about making these things as easy as possible, even in small ways. Being different just for the sake of being different is not a good way to do things.Main Menu - Buttons needed to be split so that I could add all the different character current and future into the scene. I quite like the split also, its something different to the default layout of renpy. It is a sneak peak of the new house yes.... well the garden scene and the house in the background. Replays I can take no credit for it... this is all from ShaddyG, my new coding guru.
As I've told you before, the screens for messages are really fucked up. You've got a pointless grid in there making the screens way too tall. It's also not good to have a duplicate screen for every character, but at least that isn't visible to the player. I've explained this twice before and sent you an improved file.What's wrong with the phone message system?
We will be having to buy a new car yes as we have just given ours to Libby.... It may be a little more sportier.loving this game so far just a couple of questions will we be able to bye a car more houses and business and will we be able to bye more stocks? as id like to be rich in this game
Button wise, its seriously not that hard to find the one you are looking for, all but say the Gallery one is on the left hand side... then only About and Quit on the right, also I didn't want for them all to be in a singular line.It's bad UI because having the buttons in two different places makes it a little harder to find the one we want. Good UI is about making these things as easy as possible, even in small ways. Being different just for the sake of being different is not a good way to do things.
As I've told you before, the screens for messages are really fucked up. You've got a pointless grid in there making the screens way too tall. It's also not good to have a duplicate screen for every character, but at least that isn't visible to the player. I've explained this twice before and sent you an improved file.
Frankly, if your coder doesn't see what's wrong with the phone message screens even after having exactly what the problem is pointed out to him, you should be questioning his competence. I'm not a great programmer, I'm decidedly average, but I still spotted the problem immediately without anyone pointing it out to me. As for the visible manifestation of the error, you can scroll way past the bottom of the texts because the screen is written with extra layout statements that should not be there making the viewport contents way too tall, how do you not see that?I spoke to my coder last night who said he had no issues with the way the screens were displayed on his screen, also looks fine on mine. He did agree that 1 singular screen would be better, but I guessing it would probably be a lot of work to get looking neater in the code that it probably would not be worth his time, especially since he has a lot on his plate atm with his own game and working on my other games gallery coding.
show screen Libby_msg
to show screen msgs("Libby")
, and hide screen Libby_msg
to hide screen msgs
for each girl. That's a simple find-and-replace, or even quicker with a regex. I didn't include it when I sent you the code before because I thought it was so basic that I didn't need to.He basically looked over it very briefly and said it should work, but was working on his game atm so couldn't delve too much into it. I have since gone through it a little more and added in the extra contacts and changed the info on each day so that the script all matches with the "msgs".Frankly, if your coder doesn't see what's wrong with the phone message screens even after having exactly what the problem is pointed out to him, you should be questioning his competence. I'm not a great programmer, I'm decidedly average, but I still spotted the problem immediately without anyone pointing it out to me. As for the visible manifestation of the error, you can scroll way past the bottom of the texts because the screen is written with extra layout statements that should not be there making the viewport contents way too tall, how do you not see that?
With original screen:
View attachment 2601287 View attachment 2601289 View attachment 2601290
With fixed screen:
View attachment 2601291
As for updating the scripts to use the unified message screen instead of the individual ones, if he has trouble with that then that's also a huge red flag. It's the work of a couple of minutes, five at most. Literally all you need to do is changeshow screen Libby_msg
toshow screen msgs("Libby")
, andhide screen Libby_msg
tohide screen msgs
for each girl. That's a simple find-and-replace, or even quicker with a regex. I didn't include it when I sent you the code before because I thought it was so basic that I didn't need to.
please be the Aston and id all so like to take over that pricks little empire that he has built the night clubs and his mansion even if you make it where i have to ask the triad for helpWe will be having to buy a new car yes as we have just given ours to Libby.... It may be a little more sportier.
The Options menu has last night been completely revamped. New background, also option to change opacity of dialogue box, font size, font type, font colour and a few other settings.