- Sep 25, 2021
- 111
- 289
Yeah, that is exactly my opinion as well: let the man focus on his masterpiece hahah. Though I do hope at least the hair change be implemented being such a cool idea for the color mod. I really really can't make any promises, but if no one steps up for making it in the rpgmaker engine, I might just slowly mod it in whenever I have some free time. So if anyone with spare time is interested in trying and wants to take a shot I'd greatly appreciate.I have to admit that my delusions were running away with me when I said I still have hope that FFFox mod might get ported to mobile.
After thinking about it some more, it probably is possible, but I honestly don't want anyone to go through with it considering how much time and effort it would entail, and I especially don't want BlueFireNick to do it, because I want them to spend as much of their free time as they healthily can making FFFox mod as good as they want it to be.
In ImageMagick the function is called montage or array of images, but I think it can be called a tile maybe? But from what you say you won't have any problems with it. Since monochrome have fewer images I manually made the tiles in Photoshop just like you said, just to make sure they align well with transparent layers. But for Fantasy there might be enough of these to try automating the stitching with such a tool: the night H-scenes will prob be the easiest way to test it.I'm not a complete beginner in terminal, so I plan on making some scripts to automate changing all the images from a standard decensor and base PC version into their counterparts for the mobile version. That way it won't matter which colour version comes after that, I can just overwrite the source files and use the scripts to convert them again.
Thanks for the warning on changed images and image combinations though, honestly until yesterday I didn't notice the (I swear I know the proper word for the 400x100 images back from when I used faststone viewer on windows) because there were so few of them in the directory. (maybe horizontal collage, either way I know how to stitch images together so that's not a problem)
I have a feeling it might be more of a pain in the ass then I first anticipated to check for any smaller changes, though.
I'll probably end up using transparency layers in gimp to make sure everything lines up before automating it.
I'll spend a while learning the process on daseson's monochrome colour version, when I've got it right I'll upload it to the monochrome page so everyone there can have it.
Most of the stuff I had to fix in term of bugs got eventually fixed in some small updates from hbox later. So if they do their job well there shouldn't be anything to fixWhat I am a complete noob at is bugfixing rpg maker errors, no way I could have fixed all the stuff you've got listed in the readme for monochrome, so I think I'll completely give up on the translation for anything other than the internal names readable by Joiplay.
But hey, if you're interested in tinkering and trying stuff out: don't give up! I'm no expert in anything, my programming skills are very basic, my area of expertise irl have nothing to do with technology and had no previous experience with Wolfrpg or Translator++. The best this community has to offer was created due to curiosity and personal interest, Daseson can also attest to that