So I think there is like two things at play that are both going on.
First, obviously the current game itself. It looks like they are aiming to rebuild up to 0.8 again (albeit in their own way with their own style).
Secondly is the game they talk about and what that is, which is not like 0.8 at all. It's an RPG closer to KoTOR with some sex optionally scattered in. The whole lizard village is just a first area, and you're never really enslaves or anything of that nature at all. You're also not supposed to stick around there for very long, and basically leave it behind as a sort of tutorial level I believe.
You character, who is most definitely not Krystal but can have colors like that character and you an give it any name you please, is your standard fare RPG heroine, who will explore the lands and uncover the horrible secrets of the planet, etc etc.
So I guess the question is when does the team feel like they can "escape" the constraints of 0.8 to go do the game they want to make, vs how much time will they invest trying to rebuild 0.8 when it didn't need to be at that level of detail given the direction they want to take the story in.
Aiming to recreate something you don't believe in can lead to burn out even faster, and that leads to less updates... as you see here it may seem.
They don't have to rebuild 0.8, and if it slowing them down and not something they even want to do or believe in, I would encourage them to change to what they want to do so they can be inspired and output more updates and be excited about *their project* instead of always being in the shadow of *a different project* that is no longer being worked on.