Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

D4n0w4r

Member
May 21, 2020
355
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I still find it odd that they switched to doing animated CGs over using the models for scenes. Did the rigging just become too complex at this point? With the original Flash LoK, playshapes had hoped for people to use his assets to create something new since his rigging was supposed to be easy to use. I know things in rebirth were bogged down when they tried doing extra directions for the models (which goes against the intended simplicity of the original), but I assume there were other factors in play here that caused this decision?
 

blah0526

Newbie
Feb 8, 2018
17
38
I 100% agree. The numbers prove many people share the exact same sentiment. And that’s a problem that I’m invested into correcting. But there is no magic bullet. It takes time, predictability, consistency, and honesty. And I hope you check in from time to time and let me know if I’m following my own expectations.



The Patrons of the project raked the team over the coals for it. If you look at the patron numbers, the game is down nearly 300 people. They sent a message and the message was received. The last 2 months have been an abject failure. And I plan on following what I stated above.




It was pushed back and pushed aside for other CG’s and animations.




Unfortunately this is another complex problem that stems to a simple answer. The weekly update posts were not a priority. Vlad, Kuja, and Pikant were writing the posts. And as time went on and work was piling up. The inconsistency got worse and worse. And again, the patrons were loud and clear with their displeasure.




It wasn’t an issue of the Trello, it was the Trello bot. It just stopped posting when cards were updated. I’m not nearly smart enough to say why. So between that and the tools Jira provides. It was a clear upgrade.

John.Terminus brought up a great point about the Trello and it came with the realization that it was never publicly addressed. It’s an oversight I missed. So I corrected it as soon as I could.




Honestly I think it’s down to the sex scenes being only available in the memories. They don’t feel “apart” of the game. You don’t earn them. And it just feels hollow. When the dialogue catches up with the rest of the game. I believe a lot of this sentiment will go away.
I respect owning up and taking responsibility, though I will not be supporting this project financially again. I'll always poke my head in here though and see how it's going.
 
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chopolander

Active Member
Dec 9, 2018
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What I don't understand is what do they want? That we all go en masse to give them money for something that after three years has nothing consistent and clear?

This is a desperate project to try to create something new bound by the clear circumstance of not moving away from the idea that has been picked up.

In the end there is nothing solid in this, just a quick desperation to offer something sexual content to keep the patrons happy after years without a direction.
 
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DoorFive

Member
Dec 3, 2019
464
505
[copy]
0.1.4.0v released for all Blood Bounds, Aldrukai, and Praetorians.
Hello! We are pleased to deliver Build 0.1.4.0 to your launchers. We thank you for your patience during the delay. We are very proud of how the team persevered through a tumultuous last few months and I look forward to being awash in the newfound momentum.
Special thanks goes out to the Praetorians who helped test the build over the last few days. Your help was instrumental in getting this build out as soon as possible.
Additions
  • Added Kay Footjob CGI scene
  • Added in-game Tutorial after waking up in Kay’s room (with the option to skip)
  • Added Character - Federation Engineer Cassandra Eloskin
  • Added Character - Federation Pilot Chief Master Sergeant Sam Erin
  • Added Character - Federation Pilot Lieutenant Aida Maeve
  • Added Character - Federation Commander Amara Lyan
  • Added a new outfit for each new character (except for Maeve)
  • Added Maeve’s Bedroom area
  • Added The Briefing Room area
  • Added The Elevator Interior area and exterior in corridors
  • Added 'H' hotkey to hide the dialogue box in all dialogue scenes
  • Added the idle animations to all female marines
  • Added briefing room quest dialogue
Fixes and Modifications
  • Fixed tanning minigame not scaling with selected difficulty
  • Changed cursor color to a more noticeable yellow color (may create a setting to select your own in future)
  • Updated CGArt scenes to both start and end in a loop
  • Fixed alerts not working in the terminals
  • Fixed barks not working
  • Fixed being able to open the pause menu in the tutorial
  • Fixed broken doorways causing some areas to not transition to others correctly
  • Fixed bug causing shower door to not open
  • Fixed dialogue not working due to a change made when fixing barks
  • Fixed "some" alignment issues with certain Vanlen scenes
  • Fixed doors accidentally being misnamed
  • Removed wall showing behind some doors when they open
  • Modified Kay to start the game in her underwear rather than pilot suit
For our Marines: We have made the decision to bring forward your release date to Monday July, 25th. We believe this is an appropriate compromise for the delay. If you have any questions or concerns please leave them in the comments below or in the Discord server.
Lastly, we will be closing the Patreon poll on Sunday. Please get your votes in so we can continue to shape the future of the game. If you already have, please don’t hesitate to drop a suggestion in the comments or in discord. It’s the easiest way to have your thoughts seen.
We look forward to reading your feedback for the build. Please report all bugs found to the Patron Build Errors and Feedback or the Tickets channel in the Discord. Until next time. Peace and Stay Strong
[/paste]
 
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Staning

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Oct 14, 2021
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I know things in rebirth were bogged down when they tried doing extra directions for the models (which goes against the intended simplicity of the original), but I assume there were other factors in play here that caused this decision?
I’m towards the top end of people who shouldn’t be answering these kinda questions. But I’m gonna just give you my opinion. It’s based on watching the streams and limited discussions I’ve had. Hope it helps, but you may be a bit underwhelmed.

I think you hit the nail on the head with the complexity angle. The in game model rig has to account for Movement, Dialogue, Combat, and Sex Scenes. And then you add on the fact you’re working with Front, Back, Side, Front Side, and Backside. It’s a lot.

Then there was 2021 and the push to find another freelance animator to help with the backlog of Vanlen animations. And the subsequent difficulty of finding people that could actually put out work that we expect.

So it makes sense to have access to more self contained scenes that rig and animate outside of the ingame model. With the added benefit of being able to bring unique poses and angles that are simply not possible within the in game model. But that’s really up to the team’s creativity.


are the newer versions not going to be using the models for the scenes and just be strictly cg?
There will be scenes that will still be using the ingame models. For example there’s a Nesi and Kantir scene that was teased to patrons and the Kay with/without Maeve shower scenes that have been made since the quagmire of the Vanlen scenes.

But it’s a case by case basis. Admittedly, I’d expect to see more CG’s than in game model sex animations.
 

wurstbonbon

New Member
Feb 15, 2020
8
13
I don’t know if this question has been asked before but is this krystals final design or is this just a place holder? Because she looked so much better in 0.8 . Her new appearance looks kind of angular and that makes her look sharp and more fierce.Witch doesent really fit her character in my oppinion.the new proportions and lighter colors are in comparison to the old crystal not so good either.The darker fur suited her better and the shadings where better as well it gave her more depth
 

DoorFive

Member
Dec 3, 2019
464
505
I don’t know if this question has been asked before but is this krystals final design or is this just a place holder? Because she looked so much better in 0.8 . Her new appearance looks kind of angular and that makes her look sharp and more fierce.Witch doesent really fit her character in my oppinion.the new proportions and lighter colors are in comparison to the old crystal not so good either.The darker fur suited her better and the shadings where better as well it gave her more depth
Aloha.
You'll be able to customize "Kay's" colors among (two so far) hair styles. There will also be tattoos, but her shape in general should stay the same for the most part as I am understood.
 

DoorFive

Member
Dec 3, 2019
464
505
No, it's not Krystal. We know they want you to think that, but it is not a LOK. It's... something like that to hook you in and get you to give them money.
Oh my gosh! you're right! I'm totally dragged in by that and shoveling money their way! Thank you for opening my eyes!
[/sarcasm]

Or perhaps furry degenerates can actually see past that and enjoy it for what it is? I will admit, you're correct on a certain level, and there are idiots like me who will fall for anything slightly resembling Krystal. Pizza hot is not for me, not enough furries you see. But there is this game! It's niche, and some people love it for that.

What have you against Kay? Do you hate her because she's not Krystal? Seems pretty trivial if you ask me. It's already been explained why they can't put Krystal in the game. You get what you get, even if it's a bootleg version of the popular blue fox. All I can really say on the matter is maybe get to know the character before you start hating on her? You didn't even give her a chance as a person, as an individual.
 
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chopolander

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Dec 9, 2018
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You can enjoy what you want, it is your right. But I reserve the right to tell people that no, it's not Krystal and it's not a Legend of Krystal, even though the character looks similar and the LOK sounds similar.

Is it a lie, or does it hurt to be told the reality of something that, in a certain way, is intended to remain disguised?

It's not that I don't like Kay, I don't like people who criticizes me for making criticisms and then end up doing what was criticized but without the courage to acknowledge it.
 
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DoorFive

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Dec 3, 2019
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It pretty well is a disguise, there's no arguing that. But for people that wants a new LoK game they have not played, this gives them hope. I do recall some LoK games in the past that let you change how your character looked. There was a zorra, peach I think, a few others. In my opinion what made them LoK games were the ease of access of building the sex scenes; The bodies, arms, legs, and other details of the like were originally made for easy configurations, the old 0.8 version that Abelius helped to create was in essence, a LoK game in this aspect. I don't think Krystal makes it a "Legend of Krystal" per say.

That said, Pizza Hot (by looks, have not played it, do correct me,) could be considered a LoK game by essence, since it (probably?) uses existing parts to create the illusion of porn. LoK is more than just a character, It's a genre. One that is very specific to it's plot atmosphere and environments.

I want to make a hypothetical real quick. The old LoK games, if replaced with Princess Daisy, would it still be a Legend of Krystal? What makes it a LoK game? is it the character herself? The ambience?
I think it's a little of everything. One of the important aspects is that the character is stuck on a jungle planet getting screwed. That seems to be the basis of the plot over the spectrum of all LoK games. Yet it is more than that. It's also using existing parts to create scenes from a certain viewpoint.

In that respect, this game falls a bit short on that. Instead of easy to configure parts to create porn, there seems to be some reliance of CG artwork - something that in my opinion, doesn't match the LoK standards. So this is more of a pseudo LoK, if you will.

Until they start doing more scenes with the in game sprites, I can't say for certain it's a true LoK.

Edit: I just wanted to add the Peach game, Bowser's Castle, was built using the same idea and and complexities as the original LoK made by Playshapes, that I would consider it a Legend of Krystal with a heavily modified skin. It may sound silly, but it sits right with me.
 
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chopolander

Active Member
Dec 9, 2018
839
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Abelius, unlike these people, has started a game from scratch, with his own art style and has known how to start it. He didn't need to disguise anything to have the income from the previous LOK and he didn't need to restart and restart because they promised to add everything to a game that has not known how to start and realize that things don't work out the way they initially said they would.

These people have very high egos, incapable of recognizing their mistakes and apologize for it. They have spent years without offering anything stable.
 
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DoorFive

Member
Dec 3, 2019
464
505
I see what you're getting at.
I mean, shit happens, as unfortunate as it is. I know a guy that blew his thumb off with a power washer, he's not getting it back. It's in the past and now he must face the consequences of a weakened hand.

But that's neither here nor there. Just saying things can happen out of our control.
Planning would have mitigated the loss of time spent developing the restart after restart as you put it, that much can be said. It was handled poorly, with both money and time being lost in the process.

I recall the 3D being an experiment, and was suppose to gauge the reactions of the player base. Now, as we all know, it was met with harsh criticisms. I don't know how much resources was lost on that one, but hopefully it was a learning experience. I would urge that the team is not trying to be malicious on purpose, sometimes you have to keep throwing the ball until something sticks. In this case, it was at the cost of the patreon users.

Not all games during their development cycle bear fruit. Most wither away while the good harvest still stands. A good chunk of games tend to die in obscurity before completion, and it might be a surprise to some of us this LoK-Rebirth still holds it's ground. However which way you determine how successful a game is, be sure to keep in mind that not everything goes as planned. I'm sure even Abelius knows this truth.

As for the team taking on Patreon funds for a LoK game, and as you put it, a disguise, hmm...well...people are free to throw their money at whatever, I suppose. The most you can do is vote with your wallet, as they say. If you're fixated on a smear campaign, you're certainly free to do so. While I agree with you on certain points, all I ask is that it's kept civil.
 

Staning

Member
Oct 14, 2021
299
116
B6B03282-DF20-4A0A-A7D4-2CDE8AB2414C.png Welcome to the July 25th Update Post

Marines, Build 0.1.4.0 is available in your launchers. If you missed the changelog, check out the patreon post here . Please report all bugs and feedback to the Patron Build Errors and Feedback or the Tickets channels in the Discord. We look forward to hearing from you.

Over the past week a few users have rightfully pointed out the confusion around our roles. So it’s finally time to fully clarify.

  • Praetorians Receive access to Test Builds and Immediate Access to Builds
  • Aldrukai Receive Immediate Access to Builds
  • Blood Bounds Receive Immediate Access to Builds
  • Marines Receive Access to Builds 2 weeks after BB’s, AL, and PR’s
  • Pilots Receive Access to Builds 2 weeks after Marines
  • All Peons Receive Access to Builds 2 weeks after Pilots
  • Public Receive Access to Builds when a New Build Releases

Following this plan, Pilots will see v0.1.4.0 arrive in their launchers on August 8th and the Old/New Peons will see the build on August 22nd. If you have any further questions please reach out in the comments or on the Discord.

Sunday we wrapped up the poll, here’s the results.
B5BCC4DE-1641-4465-B027-ABF634A0AF8C.jpeg
Thank You to everyone that Voted. We’re very excited to work on the Tavern and Waitressing Questline. Aldrukai and Praetorians, be on the lookout, you’ll be the first to give feedback on the Tavern’s concept art. But please keep in mind, we still have more work to complete on the Absolution before returning to the village. So please follow our progress on the trello .

Thank you for the continued Support. Until next time. Peace and Stay Strong
 
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1.60 star(s) 24 Votes