For sure
Abelius had a hand in delaying the game, however there has been at least 3 years since he was fired. So what updates has been made?
2021
It's impossible for me, a non-patron, to document any update post before July 20th as the post titles are so vague as fuck whether they are actually updates or just art/animation preview.
July 20th: The decision is made to rework the launcher
September: 2 updates noted
October: 3 updates noted
November: 1 update noted
December: 2 updates noted
Note that these updates may be as small as fixing one bug (idk, don't have patreon access)
December 24th: One long post is made
The decision is made publicly that they hired an experienced coder as stated in this paragraph
" For those unaware we have an expert in the industry helping us refactor our pipeline and get everything sorted. This, along with the experience we've acquired from developing, has helped us get together a much better plan as we move forward. This means we've made some compromises with the original scope, which I shall discuss in this post later. All of this is in the vein of pushing out updates every **two** months at most, rather than the long delays you've seen so far. Non-patrons being 1 build behind the patrons. "
It appears that we have only played the surface level of the game judging from this paragraph:
"Okay so what exactly is in today's update? Well, quite a lot beneath the visuals actually. This is the last of the foundation builds. What that means for those unaware is that much of the work that has gone into the game up until this point has been in the foundation and skeleton of the game itself, i.e. making sure we can smoothly make content for it, and get everything sorted before hand. Because if we were to build a big game onto a foundation of rotten buggy garbage, it'd collapse almost immediately."
It seems apparent that this is sort of a soft reboot here
"Another recent issue we discovered is how Kuja's amazing backgrounds were being imported into unity was problematic, and sadly a number of these had to be redrawn, which cost us quite a bit of time, but the benefit (which you'll see ingame) is that the backgrounds look 20x better than they did. Figuring out this bug now was vital for progressing development, because if we figured it out later we'd have a ton more environments to have to redraw."
2022
January 3rd: New Build up in the launcher 1.0.1
March 9th: De facto release of 1.2.0 (I think, it's hard when they don't numerate their update build)
May 5th: Release of 1.3.0
July 20th: Release of 1.4.0
August 23rd: Kuja made this statement on that day
"Today we made the difficult decision to delay build 0.1.5.0, by one month, into October. At the beginning of this year we made a commitment to releasing builds every two months. We’re disappointed to rescind this promise."
November 23rd: Update of 1.5.0
Now, comparing to other animated games published on F95 (Doggie Bones'
Happy Hearts Panic and Shanbahak's
Lewd Maze) the pace of updates for a high quality game is faster than average, though you can chalk up to more helping hands on the development. It takes Doggie Bones and Shanbahak 3 months on average to update their games, though they're solo devs.
To me at least, the problem with the LOK development team isn't the fact that they are slow. For now, they are making content at an unusually quick pace, but I have to question this: what happened between mid-2019 to early 2021? If there's any patron that can dig the info, let us know in the comment section below. I can only speculate that they have constantly been reworking the game with mixed results until July 20th of the previous year.
And if you think the updates this year are underwhelming, let me enlighten you with this: Halo Infinite has road map subject to change (which means they can't even keep up their promises of the best case scenario). Oh but what's inside this road map for the Winter update
echoes from within? Well they took A FUCKING YEAR AFTER RELEASE to CONSIDER adding a match xp beta (basically a progression system that's... in every single damn fps game with leveling system), In-game reporting (yeah before that, you had to send tickets to a completely different website if you got an issue), a custom game browser (before that, let just say it's not easy to find a specific lobby to join). And from what's NOT on this list: no Extinction, no Assassination, no Firefight (or any equivalent PvE), no in-game file sharing and theater fixes, yeah not even playable elites.
And yet, I still want 343 to prove me wrong. To prove me wrong that they are incompetent and ill-equipped for Infinite. To prove me wrong that this game is a lost cause, because Halo was one of my top franchises back in 2010's. And yet, they prove me correct.
One thing is for sure: Kuja, at the bare minimum, isn't Yandere Dev.