It isn't their official forum, that is true, but with how often MightyAltroll comes to this thread it wouldn't be asking too much for someone from the development team to write up a new summary or something to update the thread. It isn't their forum nor is it an official thread made by them but it is their game and there are many developers who access forums like f95 and ulmf in order to expand their reach on the internet and essentially take advantage of the advertising.
Also to go further, forget the forum. They have a wiki that they made themselves and have stated as the official wiki and its still full of information about the abandoned 0.8 version. Their patreon page is still "We will update this with more information as soon as possible" and clearly they still haven't.
No offensive, as blunt as it is, you and every developer that uses this can fuck right off. Having the discord is a good option but telling people to join the discord to get information on a game is asinine. Here's a better tip: make a blogspot or update your patreon and simply publish information officially that's easily accessible to the public. Its a development's team job to reach out to the public and publish information and updates, not the consumer's job to go digging for remnants of potential update content amidst a bunch of chat rooms. If anyone wants people to stop bad mouthing this game then they should just simply publish their progress instead of saying "its being done, join the discord." That doesn't tell anyone anything about the game and even more so is telling people to go somewhere else when you could just simply say what is happening.
When both the animator and coder tell you that this is a very ambitious project then honestly you should be more concerned than patient and impressed. Nobody is doubting how ambitious the new project is, the problem is people understand fully how ambitious it is and even more so how limited the team is with their experience. It's going to be an uphill battle and people would rather take the easier route of the old build being more simple and straight forward than willingly going into a more complicated concept that would obviously make the project take 10 times longer than it already has been.
Mostly the fact that legend of krystal as a concept is already like 10+ years old or something so its an area of nostalgia for a lot of people. That combined with the fact that all but one attempt to remake this concept has failed and/or been abandoned, this game included. They already tried once with the last build, which they abandoned, and then openly and boldly decided that they would restart the whole project and make something thats 10 times more complicated than the last project. Considering the last abandoned build took years to get where it ended, it doesn't bode well for the project and people don't like when people abuse patreon to milk a project for money.
I actually agree with some of the points raised, like the communication. As I said I suggested them a few time to communicate a bit more outside Discord, and I'm also sad that is not being done. As for the ambition, there are several points of views, and none is more valid than the other. Some people would prefer a simpler game being made faster, some people would prefer them to try to do a more ambitious game which will take more time. Seing the Patrons support remained at a pretty stable level since more than a year, I deduce that yes some people like you prefer the 1st options (and that's your right), but a lot of people actually support the 2nd option.
And can we please stop about the money milking accusation... For 0.8, the team was composed of 2 people (Kuja and Abelius), the development was slowing down to almost full stop, and they were making close to 10k/month. Now for the rework they expanded the team (there is Kuja, Vlad, Archie, Gizmo, Pikant, Warmanw, and even Compound who is NOT being paid because of the LACK of money) so much that Vlad doesn't even earn enough to pay for his rent, and people accuse them of money milking? This is madness. And when I see those accusations, I can't blame the devs to come less often on this forum.
Very loud words, however, I would like to highlight a few points:
- How could highly qualified specialists spend more than six months on work in a small 3D location, which, in the end, turned out pretty badly?...
- As they, with their status * AAA *, could not properly animate the character during this time (just open the demo version of their 3d game and try to walk around or jump, and you will understand what I mean), why did they have to return to 2D?...
- The game that everyone loved, from this studio - on 80% was made by Albeus, and even he, who really proved to be a professional, began to get confused in his own code.
So, unfortunately, at the moment, the team in this lineup (without Albeus) has not yet proven itself in any way, and apart from words and promises, it has not shown anything worthwhile at the moment.
Perhaps because the highly qualified specialists were not working on the environmet, but on coding and animations. Coupound was working on the 3D environment. BTW, Compound is not being paid due to money running thin because they expanded the team.
Also, thank you but I played the demo, and probably contrary to you I provided feedback to help debug it. Again, yes the animations are requiring a lot of time, and no the team was not happy with the pace, just like you. Because the pace was too slow they expanded the team even more with additionnal animators (Pikant and Warmanw), because again, the animations they're working on are way more complex, and the rigs allow for far more interesting movements, than previously.
And no, not everyone prefered the old game. The art was good, the animations were ok+, but the grind was atrocious, Krys 3/4 view was aweful to a lot of people, the story was good but could be improved (and most of the story and characters were from Vlad), moving around was painfully slow, saves were lost at each frakking update, etc...