Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

whatever4096

Member
Mar 23, 2018
212
438
We are adding and finishing a lot of mechanics, including the day/night cycle, all of the movement animations are being completed, lighting has been added, FX are being refined, and a number of 2D environments on the ship and in the village have been done. So expect that, we also have finished/polished the sex animations with the snake man, including cumshots, so you can enjoy those.

Basically we're finishing up the last of the foundation for the game, and with our very recent changes to the animation team, things are getting done very rapidly in that department. I haven't been happy with the progress of assets for the last 6 or so months, but I finally am pretty satisfied with how things are developing.



Sorry to hear that.
You mentioned before that there would be non-con stuff in the game. If you haven't heard, Patreon has been bringing the hammer down on anything that even feels to them like "sexual violence" and/or "bestiality." You guys may want to start looking at other platforms.
 

Furytales

Newbie
Sep 17, 2020
86
91
We are adding and finishing a lot of mechanics, including the day/night cycle, all of the movement animations are being completed, lighting has been added, FX are being refined, and a number of 2D environments on the ship and in the village have been done. So expect that, we also have finished/polished the sex animations with the snake man, including cumshots, so you can enjoy those.

Basically we're finishing up the last of the foundation for the game, and with our very recent changes to the animation team, things are getting done very rapidly in that department. I haven't been happy with the progress of assets for the last 6 or so months, but I finally am pretty satisfied with how things are developing.



Sorry to hear that.
So we can assume that the groundwork is moreless finished and you and your team will easier be able to prognose updates? At least I hope you aim for this as well .
 

darkgummy

Newbie
Jan 20, 2018
29
35
Why are they wasting time developing / showing off the spaceship where NONE of the content that we want to see is? Their Patreon has room layouts and almost a 3d model of the ship. That's a ton of work for something everyone is going to try to skip through as fast as possible to get down to the planet.
 
May 31, 2018
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Why are they wasting time developing / showing off the spaceship where NONE of the content that we want to see is? Their Patreon has room layouts and almost a 3d model of the ship. That's a ton of work for something everyone is going to try to skip through as fast as possible to get down to the planet.

An interesting point of view, after all, no one really will look too closely at the elements of the ship, which the developers will draw for several months ... As one person said in another thread (Adaboned ones, from same creators) on this forum - it seems that the developers themselves do not fully know what they want to create ...
 

Mad_S

Newbie
Aug 23, 2019
80
133
An interesting point of view, after all, no one really will look too closely at the elements of the ship, which the developers will draw for several months ... As one person said in another thread (Adaboned ones, from same creators) on this forum - it seems that the developers themselves do not fully know what they want to create ...
Or perhaps devs know exactly what they want to do and explained it countless of times, and you don't know what you're talking about.
The plan is to expand the story on the ship, with more characters, and be able to interract with them (perhaps with a few h-scenes before crashing on the planet). The ship will also be a key location at the end.
Also, Kuja is very fast at drawing backgrounds, so that is not slowing down development, the bottleneck remains characters rigging and animations (and as someone following the project and regularly watching animators streams, I can confirm what Vlad said: the pace is now way more satisfying than a few months ago, and several base animations are being completed each day)
 
May 31, 2018
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Or perhaps devs know exactly what they want to do and explained it countless of times, and you don't know what you're talking about.
The plan is to expand the story on the ship, with more characters, and be able to interract with them (perhaps with a few h-scenes before crashing on the planet). The ship will also be a key location at the end.
Also, Kuja is very fast at drawing backgrounds, so that is not slowing down development, the bottleneck remains characters rigging and animations (and as someone following the project and regularly watching animators streams, I can confirm what Vlad said: the pace is now way more satisfying than a few months ago, and several base animations are being completed each day)

First - was RPG, after - they back to original Adventure Style. Was 3D for short time, backed to 2D, after idea with 3d was failed. Yes, it is immediately obvious that the developers know what they are doing :)...

I remember how they showed different videos for more than six months, where they were tormented with their small 3D game location, and I really didn’t really believe that they were seriously engaged in such a small location for so long ... But yes, Albeus returned to the team, be maybe things will go better further :)
 

SonaraFox

Active Member
Jul 6, 2017
570
1,195
Or perhaps devs know exactly what they want to do and explained it countless of times, and you don't know what you're talking about.
The devs sure as heck don't know how to keep the public informed if that's the case. This thread is still called "Legend of Krystal" when it shouldn't be at this point. Not to mention the patreon front page still hasn't been updated on on the game's new direction. At the very least some sort of summary for what to expect from the story should go there instead of "hey we're making a thing."

Also, Kuja is very fast at drawing backgrounds, so that is not slowing down development
Honestly, at this point I really don't give a shit at how fast Kuja is at making backgrounds. He could do 200 completed pieces a day and none of it would matter if there is no game to put it into. I just want to see just about any actual progress with this game and I mean actual implemented progress, not "here's another space future ship background." I would feel a bit more comfortable with the state of the project if the tech demo was updated by now with new 2d assets and actually being an accurate representation of what to expect from the game. Especially so if there was a test battle or something so we can get a feel for what combat is going to be like. The current tech demo is still an awful representation of the project and until people start seeing actual playable results you should probably continue to expect the same sort of responses from people when it comes to a game that has 23 pages of posts and still growing and no gameplay to show for it.

People are just getting impatient and honestly justifiably so. I still have no clue what to expect in terms of story, rpg depth, sex mechanics (if theres going to be any at all), the size of the game, etc. With the bar being raised you can't really expect people to not question the direction this project has been taking.
 

Mad_S

Newbie
Aug 23, 2019
80
133
First - was RPG, after - they back to original Adventure Style. Was 3D for short time, backed to 2D, after idea with 3d was failed. Yes, it is immediately obvious that the developers know what they are doing :)...

I remember how they showed different videos for more than six months, where they were tormented with their small 3D game location, and I really didn’t really believe that they were seriously engaged in such a small location for so long ... But yes, Albeus returned to the team, be maybe things will go better further :)
Ok, so a few corrections and explanations. Yes, 3D was probably a mistake, because it took a lot of time to code and create environments, and in the long run could have being a handicap for the development. However, at this point it haven't slow down development, since the animations are still being worked on. Even if they went 2D from the beginning and already completed all the environments, the game would not be out yet.
Also, no, Abelius didn't return to the team. from what I understood he's more an "advisor", giving some advices when the team asks, but he's working full time on his own game.

The devs sure as heck don't know how to keep the public informed if that's the case. This thread is still called "Legend of Krystal" when it shouldn't be at this point. Not to mention the patreon front page still hasn't been updated on on the game's new direction. At the very least some sort of summary for what to expect from the story should go there instead of "hey we're making a thing."


Honestly, at this point I really don't give a shit at how fast Kuja is at making backgrounds. He could do 200 completed pieces a day and none of it would matter if there is no game to put it into. I just want to see just about any actual progress with this game and I mean actual implemented progress, not "here's another space future ship background." I would feel a bit more comfortable with the state of the project if the tech demo was updated by now with new 2d assets and actually being an accurate representation of what to expect from the game. Especially so if there was a test battle or something so we can get a feel for what combat is going to be like. The current tech demo is still an awful representation of the project and until people start seeing actual playable results you should probably continue to expect the same sort of responses from people when it comes to a game that has 23 pages of posts and still growing and no gameplay to show for it.

People are just getting impatient and honestly justifiably so. I still have no clue what to expect in terms of story, rpg depth, sex mechanics (if theres going to be any at all), the size of the game, etc. With the bar being raised you can't really expect people to not question the direction this project has been taking.
Sure, the communication could be improved, I already suggested the LOK team a few time to improve a bit this aspect. However, this thread DOES NOT depend on them. This is NOT an offical forum, this is a pirate website, and the LOK team has ZERO control over it. So if you want to change the title, go ask the person who created the thread.
Also, if you're REALLY interested in the project, join the discord, where devs are very active, discuss a lot with everyone, and even implement some ideas of the community.

So again, yes the development is slow, yes Vlad underestimated a lot the time rigs and animations would take to be completed, but again this is not your shitty h-game with reused 3D models. This is a real game in the making, with quality and things rarely or never done before (give me a single game here with 2D characters that beautiful and complex being fully animated at all time). When the main animator and the main coder of the game, both with experience with AAA studios, both tell you that this is the most ambitious project they've worked on, you can understand that yes, it takes time because they aim to do a game in another league compared with any other 2D game I've ever seen here.
 
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SonaraFox

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Jul 6, 2017
570
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Sure, the communication could be improved, I already suggested the LOK team a few time to improve a bit this aspect. However, this thread DOES NOT depend on them. This is NOT an offical forum, this is a pirate website, and the LOK team has ZERO control over it. So if you want to change the title, go ask the person who created the thread.
It isn't their official forum, that is true, but with how often MightyAltroll comes to this thread it wouldn't be asking too much for someone from the development team to write up a new summary or something to update the thread. It isn't their forum nor is it an official thread made by them but it is their game and there are many developers who access forums like f95 and ulmf in order to expand their reach on the internet and essentially take advantage of the advertising.

Also to go further, forget the forum. They have a wiki that they made themselves and have stated as the official wiki and its still full of information about the abandoned 0.8 version. Their patreon page is still "We will update this with more information as soon as possible" and clearly they still haven't.

Also, if you're REALLY interested in the project, join the discord, where devs are very active, discuss a lot with everyone, and even implement some ideas of the community.
No offensive, as blunt as it is, you and every developer that uses this can fuck right off. Having the discord is a good option but telling people to join the discord to get information on a game is asinine. Here's a better tip: make a blogspot or update your patreon and simply publish information officially that's easily accessible to the public. Its a development's team job to reach out to the public and publish information and updates, not the consumer's job to go digging for remnants of potential update content amidst a bunch of chat rooms. If anyone wants people to stop bad mouthing this game then they should just simply publish their progress instead of saying "its being done, join the discord." That doesn't tell anyone anything about the game and even more so is telling people to go somewhere else when you could just simply say what is happening.

When the main animator and the main coder of the game, both with experience with AAA studios, both tell you that this is the most ambitious project they've worked on, you can understand that yes, it takes time because they aim to do a game in another league compared with any other 2D game I've ever seen here.
When both the animator and coder tell you that this is a very ambitious project then honestly you should be more concerned than patient and impressed. Nobody is doubting how ambitious the new project is, the problem is people understand fully how ambitious it is and even more so how limited the team is with their experience. It's going to be an uphill battle and people would rather take the easier route of the old build being more simple and straight forward than willingly going into a more complicated concept that would obviously make the project take 10 times longer than it already has been.

What is it about this game that attracts so many complainers. Like man, this thread is just full of people who love to bitch constantly.
Mostly the fact that legend of krystal as a concept is already like 10+ years old or something so its an area of nostalgia for a lot of people. That combined with the fact that all but one attempt to remake this concept has failed and/or been abandoned, this game included. They already tried once with the last build, which they abandoned, and then openly and boldly decided that they would restart the whole project and make something thats 10 times more complicated than the last project. Considering the last abandoned build took years to get where it ended, it doesn't bode well for the project and people don't like when people abuse patreon to milk a project for money.
 
May 31, 2018
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Ok, so a few corrections and explanations. Yes, 3D was probably a mistake, because it took a lot of time to code and create environments, and in the long run could have being a handicap for the development. However, at this point it haven't slow down development, since the animations are still being worked on. Even if they went 2D from the beginning and already completed all the environments, the game would not be out yet.
Also, no, Abelius didn't return to the team. from what I understood he's more an "advisor", giving some advices when the team asks, but he's working full time on his own game.



Sure, the communication could be improved, I already suggested the LOK team a few time to improve a bit this aspect. However, this thread DOES NOT depend on them. This is NOT an offical forum, this is a pirate website, and the LOK team has ZERO control over it. So if you want to change the title, go ask the person who created the thread.
Also, if you're REALLY interested in the project, join the discord, where devs are very active, discuss a lot with everyone, and even implement some ideas of the community.

So again, yes the development is slow, yes Vlad underestimated a lot the time rigs and animations would take to be completed, but again this is not your shitty h-game with reused 3D models. This is a real game in the making, with quality and things rarely or never done before (give me a single game here with 2D characters that beautiful and complex being fully animated at all time). When the main animator and the main coder of the game, both with experience with AAA studios, both tell you that this is the most ambitious project they've worked on, you can understand that yes, it takes time because they aim to do a game in another league compared with any other 2D game I've ever seen here.

Very loud words, however, I would like to highlight a few points:

- How could highly qualified specialists spend more than six months on work in a small 3D location, which, in the end, turned out pretty badly?...

- As they, with their status * AAA *, could not properly animate the character during this time (just open the demo version of their 3d game and try to walk around or jump, and you will understand what I mean), why did they have to return to 2D?...

- The game that everyone loved, from this studio - on 80% was made by Albeus, and even he, who really proved to be a professional, began to get confused in his own code.

So, unfortunately, at the moment, the team in this lineup (without Albeus) has not yet proven itself in any way, and apart from words and promises, it has not shown anything worthwhile at the moment.
 

SonaraFox

Active Member
Jul 6, 2017
570
1,195
And can we please stop about the money milking accusation... For 0.8, the team was composed of 2 people (Kuja and Abelius), the development was slowing down to almost full stop, and they were making close to 10k/month. Now for the rework they expanded the team (there is Kuja, Vlad, Archie, Gizmo, Pikant, Warmanw, and even Compound who is NOT being paid because of the LACK of money) so much that Vlad doesn't even earn enough to pay for his rent, and people accuse them of money milking? This is madness. And when I see those accusations, I can't blame the devs to come less often on this forum.
I don't mean to accuse them of specifically milking patreon for funds. I genuinely don't believe they're doing that and actually want to make a game much bigger than their skill set allows. However that really doesn't change how it looks from a consumer's perspective when the project has a history the way this one does and then decides to restart from scratch with nothing to show for it while continuing to work through patreon. The old version, the abandoned 0.8 one, at least had something to show for it when it initially started. This new one has a tech demo that has been acknowledged as not accurate to what the game is meant to be like and this combined with the lack of communication just reflects both the project and the team as a whole incredibly poorly.

It simply doesn't surprise me that people will assume they're milking the project when it comes off as that from a public's perspective.
 

Mad_S

Newbie
Aug 23, 2019
80
133
It isn't their official forum, that is true, but with how often MightyAltroll comes to this thread it wouldn't be asking too much for someone from the development team to write up a new summary or something to update the thread. It isn't their forum nor is it an official thread made by them but it is their game and there are many developers who access forums like f95 and ulmf in order to expand their reach on the internet and essentially take advantage of the advertising.

Also to go further, forget the forum. They have a wiki that they made themselves and have stated as the official wiki and its still full of information about the abandoned 0.8 version. Their patreon page is still "We will update this with more information as soon as possible" and clearly they still haven't.


No offensive, as blunt as it is, you and every developer that uses this can fuck right off. Having the discord is a good option but telling people to join the discord to get information on a game is asinine. Here's a better tip: make a blogspot or update your patreon and simply publish information officially that's easily accessible to the public. Its a development's team job to reach out to the public and publish information and updates, not the consumer's job to go digging for remnants of potential update content amidst a bunch of chat rooms. If anyone wants people to stop bad mouthing this game then they should just simply publish their progress instead of saying "its being done, join the discord." That doesn't tell anyone anything about the game and even more so is telling people to go somewhere else when you could just simply say what is happening.


When both the animator and coder tell you that this is a very ambitious project then honestly you should be more concerned than patient and impressed. Nobody is doubting how ambitious the new project is, the problem is people understand fully how ambitious it is and even more so how limited the team is with their experience. It's going to be an uphill battle and people would rather take the easier route of the old build being more simple and straight forward than willingly going into a more complicated concept that would obviously make the project take 10 times longer than it already has been.


Mostly the fact that legend of krystal as a concept is already like 10+ years old or something so its an area of nostalgia for a lot of people. That combined with the fact that all but one attempt to remake this concept has failed and/or been abandoned, this game included. They already tried once with the last build, which they abandoned, and then openly and boldly decided that they would restart the whole project and make something thats 10 times more complicated than the last project. Considering the last abandoned build took years to get where it ended, it doesn't bode well for the project and people don't like when people abuse patreon to milk a project for money.
I actually agree with some of the points raised, like the communication. As I said I suggested them a few time to communicate a bit more outside Discord, and I'm also sad that is not being done. As for the ambition, there are several points of views, and none is more valid than the other. Some people would prefer a simpler game being made faster, some people would prefer them to try to do a more ambitious game which will take more time. Seing the Patrons support remained at a pretty stable level since more than a year, I deduce that yes some people like you prefer the 1st options (and that's your right), but a lot of people actually support the 2nd option.

And can we please stop about the money milking accusation... For 0.8, the team was composed of 2 people (Kuja and Abelius), the development was slowing down to almost full stop, and they were making close to 10k/month. Now for the rework they expanded the team (there is Kuja, Vlad, Archie, Gizmo, Pikant, Warmanw, and even Compound who is NOT being paid because of the LACK of money) so much that Vlad doesn't even earn enough to pay for his rent, and people accuse them of money milking? This is madness. And when I see those accusations, I can't blame the devs to come less often on this forum.


Very loud words, however, I would like to highlight a few points:

- How could highly qualified specialists spend more than six months on work in a small 3D location, which, in the end, turned out pretty badly?...

- As they, with their status * AAA *, could not properly animate the character during this time (just open the demo version of their 3d game and try to walk around or jump, and you will understand what I mean), why did they have to return to 2D?...

- The game that everyone loved, from this studio - on 80% was made by Albeus, and even he, who really proved to be a professional, began to get confused in his own code.

So, unfortunately, at the moment, the team in this lineup (without Albeus) has not yet proven itself in any way, and apart from words and promises, it has not shown anything worthwhile at the moment.
Perhaps because the highly qualified specialists were not working on the environmet, but on coding and animations. Coupound was working on the 3D environment. BTW, Compound is not being paid due to money running thin because they expanded the team.
Also, thank you but I played the demo, and probably contrary to you I provided feedback to help debug it. Again, yes the animations are requiring a lot of time, and no the team was not happy with the pace, just like you. Because the pace was too slow they expanded the team even more with additionnal animators (Pikant and Warmanw), because again, the animations they're working on are way more complex, and the rigs allow for far more interesting movements, than previously.
And no, not everyone prefered the old game. The art was good, the animations were ok+, but the grind was atrocious, Krys 3/4 view was aweful to a lot of people, the story was good but could be improved (and most of the story and characters were from Vlad), moving around was painfully slow, saves were lost at each frakking update, etc...
 
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SonaraFox

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Jul 6, 2017
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And no, not everyone prefered the old game. The art was good, the animations were ok+, but the grind was atrocious, Krys 3/4 view was aweful to a lot of people, the story was good but could be improved (and most of the story and characters were from Vlad), moving around was painfully slow, saves were lost at each frakking update, etc...
Fixing a flawed system is easier than shooting for something far more complicated that opens to an excessively more flawed system. If you thought the grind was bad, what if its worse now because we have to actually grind for levels and drops? The tech demo has you talk to the same snake dude like 6 times through two blowjobs and one sex scene iirc which can easily be turned into a huge waste of time if theres a lot of quests like this.

If you thought the movement speed was painfully slow and awful, what if this game is essentially the same, but you know, 10+ times bigger. Increasing the movement speed is a simple fix but now with there being platforming elements you have to consider how you construct the level with the balance of the movement speed. Too fast and you can just skip past things in an unintended way, too slow and suddenly you need to adjust the level or add in a side bit to construct a bridge or something.

Can't even really compare the story since there isn't anything to compare it to. The old version just had a place holder of "krystal is sent here to do a thing and got the worst case scenario that they acknowledged before it happened." Hardly worth calling it a story but its not like they really put any focus into working on that aspect which makes me paranoid that this game is gonna suffer the same issue for the longest time when the story is now pretty much the driving force of the game considering its an RPG now.
 
May 31, 2018
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Perhaps because the highly qualified specialists were not working on the environmet, but on coding and animations. Coupound was working on the 3D environment. BTW, Compound is not being paid due to money running thin because they expanded the team.
Also, thank you but I played the demo, and probably contrary to you I provided feedback to help debug it. Again, yes the animations are requiring a lot of time, and no the team was not happy with the pace, just like you. Because the pace was too slow they expanded the team even more with additionnal animators (Pikant and Warmanw), because again, the animations they're working on are way more complex, and the rigs allow for far more interesting movements, than previously.
And no, not everyone prefered the old game. The art was good, the animations were ok+, but the grind was atrocious, Krys 3/4 view was aweful to a lot of people, the story was good but could be improved (and most of the story and characters were from Vlad), moving around was painfully slow, saves were lost at each frakking update, etc...
And where do we end up in this dialogue? ... To the fact that we need to wait and hope that everything will be fine ... Well, I probably agree with you only that yes, different projects are done differently time, and sometimes for the sake of something good - definitely worth the wait ...

But taking into account how much time has passed, and that, to this day - nothing was shown to the public even close to the level that version 0.8 had (And their 3D version can be called a failure, I think most people think so) - it's sad.

And to be honest - I personally would be scared by such a dramatic expansion of their team (because the more people there are, the harder it is to work together, to be on the same wave, etc), but maybe they'll be lucky ... or maybe not ...
 

SonaraFox

Active Member
Jul 6, 2017
570
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I personally would be scared by such a dramatic expansion of their team
Breeding Season only expanded by like 2 or 3 people and they butt heads enough that it eventually lead to the game stagnating and ultimately dying. There's a fine balance to managing a team in a productive way for what is essentially a passion project.
 

Mad_S

Newbie
Aug 23, 2019
80
133
Fixing a flawed system is easier than shooting for something far more complicated that opens to an excessively more flawed system. If you thought the grind was bad, what if its worse now because we have to actually grind for levels and drops? The tech demo has you talk to the same snake dude like 6 times through two blowjobs and one sex scene iirc which can easily be turned into a huge waste of time if theres a lot of quests like this.

If you thought the movement speed was painfully slow and awful, what if this game is essentially the same, but you know, 10+ times bigger. Increasing the movement speed is a simple fix but now with there being platforming elements you have to consider how you construct the level with the balance of the movement speed. Too fast and you can just skip past things in an unintended way, too slow and suddenly you need to adjust the level or add in a side bit to construct a bridge or something.

Can't even really compare the story since there isn't anything to compare it to. The old version just had a place holder of "krystal is sent here to do a thing and got the worst case scenario that they acknowledged before it happened." Hardly worth calling it a story but its not like they really put any focus into working on that aspect which makes me paranoid that this game is gonna suffer the same issue for the longest time when the story is now pretty much the driving force of the game considering its an RPG now.
I don't know if you code, but it is sometimes way easier to begin again than to fix code. And I don't want to go into the drama or talk out of my ass, but afaik there are reasons why the new team had to redo it entirely.
As for the slow movements, everything I know is that it was painful in the old game, it remains to be seen in the new one, but I'm hopeful it will be less boring, since there will be gameplay elements. This is a core change, devs are now making a real game and not a walking simulator.
As for the story, I can understand you're not aware of the details here, but Vlad gave A LOT of details in the Discord, and it seems really solid. The lore, characters, story all seem very interesting and way more developped than in 0.8.


For concerns about team size and collective work, I'm not a dev so couldn't tell for sure, but I interract often with them and watch how they work in streams, and the internal communication, tasks repartition, workflow, etc... look on point.

As we agree, now we can only wait.
 
May 31, 2018
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Breeding Season only expanded by like 2 or 3 people and they butt heads enough that it eventually lead to the game stagnating and ultimately dying. There's a fine balance to managing a team in a productive way for what is essentially a passion project.

Yes, the main thing here is for the team to really work together as one ... But, sooner or later, the question of salaries, income will arise, and usually the most serious problems within the teams begin precisely because of this (And in the game you named above, in fact - there was the same problem, one of the key ones, why it all ended ...)
 

chopolander

Active Member
Dec 9, 2018
814
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I don't know if you code, but it is sometimes way easier to begin again than to fix code.
Windows still has the nefarious win32 folder and at each version they still have it, perhaps it is not so complicated or necessary to do everything again. :LOL:
 
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