- Dec 9, 2018
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We all work together very well. We've sorted out our team issues already. The only way this project will die is when we can no longer afford to pay our coder/animator. Though that is a fairly low-ish bar, as I tend to put the majority of money I make back into the project.And where do we end up in this dialogue? ... To the fact that we need to wait and hope that everything will be fine ... Well, I probably agree with you only that yes, different projects are done differently time, and sometimes for the sake of something good - definitely worth the wait ...
But taking into account how much time has passed, and that, to this day - nothing was shown to the public even close to the level that version 0.8 had (And their 3D version can be called a failure, I think most people think so) - it's sad.
And to be honest - I personally would be scared by such a dramatic expansion of their team (because the more people there are, the harder it is to work together, to be on the same wave, etc), but maybe they'll be lucky ... or maybe not ...
OwO Someone just popped they're post cherry! How cute! you used to be a virgin! *blush blush*Hello, I am the new lead animator on this project. I just made an account to comment, but I see I cannot post any links to images yet, so that will have to wait.
In any case, I just wanted to say that I also occasionally read this page, and your feedback (the constructive one) is being considered alongside the one from the patrons and the discord. We're focusing on refining the movement of the main character, so I hope we'll be able to show some neat upgrades in the future releases.
Thank you to those who believe in the project, I for sure am in love with the art Kuja creates, and I'll try my best to give it justice with the animations.
I also wanted to agree we could do better in communicating outside of the discord, we'll definitely work about that. (a first step is me venturing in these scary lands haha) anyway, nice to meet you!
Hello, I am the new lead animator on this project. I just made an account to comment, but I see I cannot post any links to images yet, so that will have to wait.
In any case, I just wanted to say that I also occasionally read this page, and your feedback (the constructive one) is being considered alongside the one from the patrons and the discord. We're focusing on refining the movement of the main character, so I hope we'll be able to show some neat upgrades in the future releases.
Thank you to those who believe in the project, I for sure am in love with the art Kuja creates, and I'll try my best to give it justice with the animations.
I also wanted to agree we could do better in communicating outside of the discord, we'll definitely work about that. (a first step is me venturing in these scary lands haha) anyway, nice to meet you!
A part of showing that you take better communication really into consideration is by giving people some actual dates of when or what you guys are going to publish . Patience is golden , but then there has to be a date to which people can look forward to . Of course updating with nice looking art and animations is nice , but I think that if your team can say ; look at that day our demo comes out for example or we finish this major update, it will take away a lot of negativity .Hello, I am the new lead animator on this project. I just made an account to comment, but I see I cannot post any links to images yet, so that will have to wait.
In any case, I just wanted to say that I also occasionally read this page, and your feedback (the constructive one) is being considered alongside the one from the patrons and the discord. We're focusing on refining the movement of the main character, so I hope we'll be able to show some neat upgrades in the future releases.
Thank you to those who believe in the project, I for sure am in love with the art Kuja creates, and I'll try my best to give it justice with the animations.
I also wanted to agree we could do better in communicating outside of the discord, we'll definitely work about that. (a first step is me venturing in these scary lands haha) anyway, nice to meet you!
It can be really hard for a small team to give specific dates though. Even one person being out of action can stop all the cogs from turning. They're not equipped to handle uncertainty like a big company is. Even if they were to set a date, it would be pretty precarious.A part of showing that you take better communication really into consideration is by giving people some actual dates of when or what you guys are going to publish . Patience is golden , but then there has to be a date to which people can look forward to . Of course updating with nice looking art and animations is nice , but I think that if your team can say ; look at that day our demo comes out for example or we finish this major update, it will take away a lot of negativity .
Am not being negative or something and truly believe you guys are doing your best, it the waiting starts to get tiring if we don’t know till when we need to wait ( it’s also a way of keeping people more interested in your project )
I appreciate that you're interested in our development plan! you can find it attached to the latest patreon update posts, and we posted about it also on our twitter. I also managed to find when it was posted in this very same thread: (btw I still can't post links for now)A part of showing that you take better communication really into consideration is by giving people some actual dates of when or what you guys are going to publish . Patience is golden , but then there has to be a date to which people can look forward to . Of course updating with nice looking art and animations is nice , but I think that if your team can say ; look at that day our demo comes out for example or we finish this major update, it will take away a lot of negativity .
We’re releasing the next patch of animations to the tech demo! We’d like to confirm that we’re going to be redoing the game view in Milestone 2 to fix the odd ‘flat’ 3D look to make it look better and feel more natural, I was working on mini-games that we have planned, however it is still not ready unfortunately and will be put in Milestone 2 after the new view is setup.
Patch 2 (next patch) will include,
Thanks to the feedback from the community we were able to find bugs and fix them and we’re even able to highlight their particular contribution by name. We go through all the feedback given to us in the channels and it is very helpful in making a better experience for you.
- New companion interaction
- Fixes to Keakrix
- Scenes 2 and 3
- More bug fixes? Perhaps? Most Likely...
So the above is what we just delivered, and yup we ended up being a couple of weeks late, because turns out hand drawing cum and then implementing it takes time, especially if we accidentally introduce bugs as we do it. (should be solved though)Above is the Road-map for the next few months!
Hi all, an important update we'd like to inform you about, due to community feedback and the time it was taking to make 3D environments, we've decided to go back to the old 2D environments that Kuja is amazing at drawing.
We did lose a ton of time in reworking several things in the beginning. I could go down in the details if you're interested, but I'm aware I'm a bit of a nerd when it comes to rigs and animations, so I'll just give you this short answer for now and expand if you're curious.I will be 100,000% honest with you, we would like to do continual updates, but I have no long how things will take. I try to avoid promising a release date if I can, because I simply do not know. Plus we've had a lot of bad luck in the beginning of the project that lost us months of work, weird freak accidents tbh, so you never know.
But we're going to try to do regular content updates.
Here's a link to the Trello:We're also updating daily our tasks, what we complete and what we plan to do next, on Trello. Man I wish I could post links. Anyway, we definitely hear you.
I've pretty well heard that development on these things is pretty much a 20%/80%. You work for 80% of the job but only 20% shows, or something to that effect. I'm not sure how it was put, but I've also heard that programmers and animators jobs is done correctly if you don't notice them. unsung heroes, I suppose, but heroes, non the less.Now the output is going to be a small thing, but huge effort in asset production.
The thing is that a very large part of the work is backend which is basically what's going on "under the hood." Most people probably wouldn't care or even understand these details, so the developers usually try to give a high level version of it like "This will make the enemies more difficult" or "this will make the character move better." Depending on what tools and programming languages you're using, it can take thousands of lines of code to program the "brain" of even a simple game.I've pretty well heard that development on these things is pretty much a 20%/80%. You work for 80% of the job but only 20% shows, or something to that effect. I'm not sure how it was put, but I've also heard that programmers and animators jobs is done correctly if you don't notice them. unsung heroes, I suppose, but heroes, non the less.
On animation side Archie just finished prepping the male front view for Spine (he also prepped the classic skin for the protagonist that looks more like v 0.8, it's damn cute, especially the hairstyle! <- personal opinion) while we were waiting for the 3/4 one, and I've been working on 3/4 run and walk, as well as the side crawl and crate pulling animation. I can't wait to test them in game and fine-tune them further!As many people that follow our Trello board already know, I have currently been working on multiple backgrounds by using both CSP and PS but that's not all. Gizmo has been teaching me his ways inside Unity so I can actually work on the scenario's global lighting, custom daylight settings, overall background composition by using less assets in number (less .PSD imported foliage, more copy/pasted foliage inside Unity) and realistic 2D lighting (example:You must be registered to see the links). It's been quite a trip. I even managed to completely destroy my own project during the learning process. I have much to learn! I have also been working on the original game's characters design once more, since they'll be implemented soon. I had a little bit more of freedom this time around:You must be registered to see the linksYou must be registered to see the linksThe male Razorclaw model also had some small updates, since we'll be finally adding some of the known characters soon:You must be registered to see the linksYou must be registered to see the linksYou must be registered to see the linksWe are very happy with our progress on these last two months. Things have been as they always should of have been in the first place. That's all for me atm, I'll come back next week
god please keep us updated on that shit. Thats like the one thing I care about since its supposed to be an RPG. Trying out new builds and such is fun.and also a doc where we start discussing combat
There are multi cell organisms that would disagree with you, and say that the game should have no combat, and only focus on explict materials.god please keep us updated on that shit. Thats like the one thing I care about since its supposed to be an RPG. Trying out new builds and such is fun.
I intend for it to be very similar to KOTOR (or the old Baldur's Gates) with 'real time turn based' combat, and build variety I think is my biggest priority with the combat. So the weapons we plan for involve spears, swords, clubs, axes, bows, crossbows, primitive and modern rifles/pistols, and heavy weapons such as flamethrowers.god please keep us updated on that shit. Thats like the one thing I care about since its supposed to be an RPG. Trying out new builds and such is fun.
I think that porn, and porn games, are a dime a dozen. You can find porn anywhere. But I think a porn game that is fun and engaging is very rare. It makes the sex scenes all the better when they are earned, and when the characters feel real.There are multi cell organisms that would disagree with you, and say that the game should have no combat, and only focus on explict materials.
Personally, I want to see a combat system.
I don't remember if you guys already addressed it, but are you still planning to have non-con scenes in the game since Patreon is cracking down on "sexual violence"?I think that porn, and porn games, are a dime a dozen. You can find porn anywhere. But I think a porn game that is fun and engaging is very rare. It makes the sex scenes all the better when they are earned, and when the characters feel real.