Unity LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]

1.60 star(s) 24 Votes

DoorFive

Member
Dec 3, 2019
464
505
@ MightyAltroll
@ Abelius
Okay.
It is obvious neither of you can be in the same room together. Please, for the love of both your sanities, ignore this thread and each other for a while.
We're not children, we can work this out like reasonable adults. Take some time to cool off.
You're both poking bears here, and it will only lead to a downward spiral. Get some fresh air, breath in through the nose, and out through the mouth.
I don't care how you two do it, but you guys need to find your mantra, your center, your...Yin and Yang.
 
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drwood

Member
Jun 12, 2019
364
483
Their best?
It was literally a start of the story only. Those were introductive. Not a single story got to its end, nor to its middle even.
Krystal was betrayed, Shaman knows about technology and science, Krystal was about to go on her first hunt, Kantir had blood rivalry, Lust Demon was bearly shown and she was supposed to be the main enemy, the majority of the village was indoctrinated and abducted, we were going to get first wolfgirl as a captive and so on...
And all of those were only introductions, no story got its continuation to even reveal anything. How come they could be "their best" if they didn't get the chance to play out?
If you didn't get that, then it was just not down your alley, but if you think that introduction should be "the best" thing ever, I would have to ask you to get off your high horse and go play something else. Maybe TLoU2 would fit your preferences more.
Whos fault is it that no story got to its end? If you ask me they had more than enough time and money to evolve beyond cramming all they could in the first few minutes.
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
anyway as for this game and the prior one, i did come to the conclusion that back stabbing is why the older game came to a halt but that's just what i think but regardless of if it is or isn't its over all a real shame it did, i though its style/designs were better to some extent but the pot dragging was abit much after the first 2 or 3 times, but hey every game has some sort of semi tedious padding, anyway seeing that this game has already been re rebooted from 3d back to semi 2d ? i will say this don't make this game the Duke Nukem Forever of porn games, if you know of that game if you don't it was essentially rebooted every time the project lead saw some new shiny feature of some new engine and that's why that game stayed in development hell, and yea i know you wont be changing engine all the time but also don't go to mad on over packing the game with unnecessary things i guess, and i saw mentions of wanting to be like kotor ? seems abit bold but eh.
Yeah, we're keeping a tight leash on scope now. Honestly the biggest scope was in mechanics, which are mostly done now. The next big leap (And the reference to KOTOR) is actually the combat system. We wanted to have that sort of real-time turn based that Baldur's Gate/KOTOR had.
 
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DoorFive

Member
Dec 3, 2019
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505
But where will we get our drama then?
I actually thought about that, and one response I came up with was watch the WWE (World Wrestling Entertainment)
It's pretty well drama and fighting. Some say it's fake, like plastic boobs, but it's an alternative.
 

arimouse

Member
Mar 11, 2018
116
161
Oh my goodness this thread has exploded while I've been near death. :)

Wow where to start. I guess first off would be that people making porn games are not always men, lol. I'm trying to do stuff and while I had a small laptop at my disposal for so long I've done a thing or two on a small scale but I'm not here to promote any games or projects I'm working on before I die. :)

I didn't think Abelius was going to post here again, but I mean the dramatization of events was interesting and honestly I don't know who is right or who is wrong or what the circumstances are or were... but at this point I don't believe it matters.

Facts are that people did like 0.8 myself included, but it is done and gone. Enjoy what it was, but it is not going to make a comeback. :)

I have also provided art that I drew and critique to the team; some on their body but mostly on game design methods for how people can "know" how to play a game by looking at it instead of be confused. This is sort of some User Experience / User Interface type stuff that really not everybody is aware of, and unless you're looking for it in a video game you're going to miss it because it just "makes sense". It's noticeable in more modern 3D games where "oh that ledge has some sort of white paint on it... I can grab on it!" happens almost all the time (they love white and yellow paint for this). But there are more subtle things like lighting and color shades, and I provided examples of that probably much earlier back.

Also I provided samples that showed how to look at a piece of art holistically in the environment it's in. I know that we keep posting "here is a picture of this dude" but we never get them in the environments they're supposed to be in... this will ultimately lead to color hue mismatch and lighting problems much further down the road, and by then it will be harder to turn the boat because every character is going to stand out for some completely different reason not because of their artistic value, but because of their pallet and lighting. But maybe it will be better now. :)

In regard to asses, well I have a nice ass because I like too many burgers lol. People can have asses of whatever they want, and while I 100% agree with Phantas about how you SHOULD approach something artistically, you also have to realize that artwork is in the eye of the beholder.

Because something doesn't ANATOMICALLY line up doesn't make it "bad art". I can draw two stick figures fucking and you could go to down about how my two circles for tits aren't in the right place... it doesn't make my art "bad" per se, it just makes it something that some people may find unappealing because of that.

I'm not a tremendous fan of the new style vs the 0.8 style, and I really dislike the sex scenes with the snake dicks... but I'm hoping that over all the game may still be enjoyable at some point. The new style is their style (or maybe Oughta's style), and they like it, and they are making the game. That's pretty much all you need to know; like it or hate it. I have not donated any money to it, but I have participated with them on their Discord channel to some degree. While I would love to return to Discord again, it may still be some time before I'm capable of keeping up with a good real time conversation and not screwing it up badly.

In regard to the concept of "accepting feedback", I did not feel as though my feedback, either here or on Discord, was necessarily listened to. While I did feel it was valued BECAUSE they did respond to me, I did not exactly any type of change that I'm aware of. And ultimately that's fine; it's their project and I am an onlooker, they don't have to take my feedback at all. I feel like the feedback they did listen to once was something that was non-critical, and I believe it had to do with how dialog was presented to the user. There was some value that made it print to screen or not automatically skip, etc, and that's fine and dandy but it definitely wasn't impactful to the direction or artistic style presented, which I think is very much a "no fly zone" so to speak. And that's fine. :)

I will also say this, in all my dealings with MightyAItroll, he was never rude to me or even condescending, and took a great deal of time to explain his views and concepts, even in PMs with me, which while he definitely did not have to do I did find kind and generous of him. That he can come here and talk to people, and despite the amount of hatred he gets, he still tries to present an even-keel to people is very kind and tempered. I am pleased that he hasn't flown off the handle and just left, or demanded some sort of take down of his game. Coming from that aspect of being able to put up with so many people's shit, and so many people who obviously don't like the new direction and project, is commendable!

So I guess I will helpfully re-iterate some of the things I saw previously:
1: The art pipeline is great, but there is no holistic view of these things in their environments it feels, this will cause problems
2: 8-directional 2D movement w/clothing is too much... this needs to be chopped down greatly, and unless there is valuable gameplay for it it's not worth it (what I saw of the demo was very much a Sierra-esque adventure game... 8 directional movement is tremendous overkill!)
3: Project management seems to be an issue. There are lots of "systems" but nothing that's being output. My fear here is that people don't understand an SDLC and don't understand how to iterate on something. You don't hold a release forever, you get something out because it's "good enough" and get feedback
4: Association with LoK 0.8: The team should have stopped the original Patreon when 0.8 was abandoned. They should have started a totally new one under the premise of totally new expectations and not even referenced the old game, this has caused a lot of unnecessary social problems for the teams' marketing.
5: Feedback: I'm not actually sure if feedback is being readily listened to. While this is fine, I wouldn't also tell people that feedback is going to affect change necessarily either. If you pretend their opinion matters if it really doesn't, it's going to hurt more feelings than if you just tell them you are following your own plans and they can hop aboard if they like it or get off if they don't.

I liked The Last of Us 2 quite a bit. It was very sad but it had a great plot and really made you be the monster. It wasn't a light game with a happy story, but it was really awesome for being something totally unique. :)

I do not remember an ounce of story from 0.8. I remember the flash-game-like walking around and the space ship that was super cool and the village. The awkward sex scenes were just meh, but I do dig furry games and there are not many of them, especially adventure type games with a female lead, so that was very much my thing. As a girl I like to play girls. Playing sex games and being a guy fucking all the girls isn't something that necessarily appeals to me, and that tends to be what a huge majority of them are (for obvious reasons lol, but that's not for this thread) :)

Have fun. :)
 

arimouse

Member
Mar 11, 2018
116
161
OH! And also in regard to all this Oughta and art stuff...

I always found it strange that you chose to use Oughta and then the end result is what K is today. Oughta's predominate work is always pretty curvy, borderline chunky fems. When they are slender they tend to have that wide birthing-hips look to them instead of being anorexicly slender like the current version of K is. :)

I'm sure you followed the references he gave you good... but while I find Oughta's artwork VERY APPEALING, I find the females in this game not nearly as appealing.

Naturally this isn't an attack, because again, could be stick figures and it's still YOUR art, not MY art, and you all have full creative control. :)

I'm going to be assumptive here, but I think this may be what Phantas is talking about as well:

While you followed an artistic reference, you created a more realistic body style from that. Your reference may have been more cartoony, and this resulted in a version of realism/toon that carries the unrealistic body proportions from the toon, and applies a layer of "if this were real" to it, and the end result looks a bit unusual.

When you aim for realism, you want to start with something real and then apply your cartoony features afterwards... not do this the other way around. You're going to mess up the body somewhere and it's going to enter that layer of uncanny that some people will be able to immediately pick out the anatomy issues, but a lot of less artistic people will just look at and think "hmmm... this doesn't seem right for some reason and I don't know why... but I do not connect with it."

In a game where sexual situations happens... getting an appealing character is sort of important. But again, eye of the beholder and all that. Some people love athletic, super thin women with spindly limbs and huge tits out of nowhere.

You can also find my reference from many pages ago too, I did draw one also for you and even posed her next to K. :)

I do happen to like my women to be a bit more "fluffy" and soft, because I feel like this makes them warmer and more cozy and snuggly looking. :)

compare.png
I dug it up again so you don't have to.

Above is my suggestion just for general body shape (don't bother if you don't like the character, lol, it is a quick job and not mean to be perfect, just the anatomy part of it), and also the right side features my changes for making the "ground" part where a user can click stand out from the rest of the background that is not-clickable. This is more or less part of my talk above about User Experience/User Interface type stuff, and you just need to be aware of this kind of thing EVERYWHERE because you want to make something users just "know" how to use instead of frustrate them with bad clicks and actions that result in nothing or the wrong thing.

Enjoy. Sorry for being annoying. Have fun. I will return to not dying hopefully.
 
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May 31, 2018
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Am i the only one who had fun with The last of Us 2 and want a sequel?
Nop, you're not :). In my opinion - Thats was really not bad game, with not bad scenario (albeit with a lot of plot holes). I think, if game developments won't kill Joel, but just some how move him to the background ( for example - he was not killed in that room, but after being shot in the leg (and getting a good blow to the head) - he remained disabled, and, for more intrigue - Ellie might have learned about his survival after the game finale.) - the game would have much fewer haters, and a much better rating.

So this is a good example of what happens when some one cut out something that many people love. As good as the drama in this thread...
 

Tank1

Newbie
Sep 25, 2017
91
171
MightyAltroll, I have a question. Any chance you would consider cheat codes or some sort of skip function for the combat? I know at one point you said you would have toggles for the nsfw content. Any hope for something to skip the combat?
 

MightyAltroll

Member
Game Developer
Sep 19, 2017
222
474
MightyAltroll, I have a question. Any chance you would consider cheat codes or some sort of skip function for the combat? I know at one point you said you would have toggles for the nsfw content. Any hope for something to skip the combat?
Yeah we'll have cheat codes and stuff. Plus I imagine the community will even make their own with trainers at a certain point.

For a time though, cheats will only be available for patrons.
 
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TitleA_A

Newbie
Apr 27, 2020
39
55
Enjoy. Sorry for being annoying. Have fun. I will return to not dying hopefully.
Thankyou for apologising for being annoying.

The way you casually get away with body shaming is truly breathtaking.
"Fat good, slim bad" :^)

//

Oughta's old dildo alarm K-fox would've been perfection, mind you.
 

whatever4096

Member
Mar 23, 2018
212
438
Thankyou for apologising for being annoying.

The way you casually get away with body shaming is truly breathtaking.
"Fat good, slim bad" :^)
Where did you get that? I didn't see arimouse saying slim was bad, just that chubby was a preference. "Above is my suggestion just for general body shape"

I don't see the problem with unrealistic character designs though. Most anime characters have huge heads and eyes, but people don't have a problem getting off to them. We're talking about sexualized, bipedal, anthropomorphic animals. I don't think realism needs to be a huge focus in their designs. It's all a bunch of different personal tastes though. I'm not thrilled about K's current look, and I'd like to see some things different, but so would everyone else, and I guarantee they'd all be different. The body type arimouse suggested isn't at all appealing to me, but I'm sure some people like it. Heck, once the game is far enough, maybe people can even mod it to have what they want.
 

arimouse

Member
Mar 11, 2018
116
161
Thankyou for apologising for being annoying.

The way you casually get away with body shaming is truly breathtaking.
"Fat good, slim bad" :^)

//

Oughta's old dildo alarm K-fox would've been perfection, mind you.
Namaste, friend. :)

Where did you get that? I didn't see arimouse saying slim was bad, just that chubby was a preference. "Above is my suggestion just for general body shape"

I don't see the problem with unrealistic character designs though. Most anime characters have huge heads and eyes, but people don't have a problem getting off to them. We're talking about sexualized, bipedal, anthropomorphic animals. I don't think realism needs to be a huge focus in their designs. It's all a bunch of different personal tastes though. I'm not thrilled about K's current look, and I'd like to see some things different, but so would everyone else, and I guarantee they'd all be different. The body type arimouse suggested isn't at all appealing to me, but I'm sure some people like it. Heck, once the game is far enough, maybe people can even mod it to have what they want.
Yus. My opinion is just my opinion. I'm not expecting to change the worlds views, not even the art direction of this one video game. I'm literally presenting an alternative approach that you might like or might not. :)

The irony of it though is that people just love to hate stuff and other people just for the sake of it, which makes me admire MightyAItroll more for enduring it here, when there is no reason he or anybody has to.

But yes, I do enjoy fluffy folks both male and female and I know that's not for everybody. It's my particular fetish. I also enjoy domination and corruption, so these additional details also attract me to this game.

You might or might not like those things either! It's just like, my opinion man. :)

But I hope this was helpful to the developers to see that not only am I wrong, but also people will attack me as well and I'm not even developing the game lol

I'm also hugely not into body shaming. I have so many issues with my body in RL I do not ever ever do that anywhere to anybody, and I love all kinds of body shapes. But I don't mind commenting on furry art body shapes that in no way can possibly relate back to some specific human I am making feel bad. So if my comments made anybody feel bad I am even more sorry. You are beautiful. :)
 

chopolander

Active Member
Dec 9, 2018
839
1,627
Despite the furry fetish or corruption, the art of the previous game was one of the reasons it appealed the most.
The characters had a mature look with a certain anime feel that made them look appealing. I won't go into detail on whether the "pantigrade" effect of the feet could accentuate this or if it was the color palette and gradients, but just looking at the before and after images is enough to realize that the designs now look more like something out of Maple Town, with a more childlike look.
 

DoorFive

Member
Dec 3, 2019
464
505
Despite the furry fetish or corruption, the art of the previous game was one of the reasons it appealed the most.
The characters had a mature look with a certain anime feel that made them look appealing. I won't go into detail on whether the "pantigrade" effect of the feet could accentuate this or if it was the color palette and gradients, but just looking at the before and after images is enough to realize that the designs now look more like something out of Maple Town, with a more childlike look.
Quit speaking for everyone. That's your opinion.
 

chopolander

Active Member
Dec 9, 2018
839
1,627
Quit speaking for everyone. That's your opinion.
It would be interesting if sometime you would use your posts to express yours instead of senseless attack, which seems to be the only thing you're good at.

However, I recommend you read the reviews of both games to assess if it's just my opinion, but I'm sure you won't and will just wait for the conversation to change to try to come up with another one. ;)
 
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DoorFive

Member
Dec 3, 2019
464
505
It would be interesting if sometime you would use your posts to express yours instead of senseless attack, which seems to be the only thing you're good at.

However, I recommend you read the reviews of both games to assess if it's just my opinion, but I'm sure you won't and will just wait for the conversation to change to try to come up with another one. ;)
No, i'm not reading that, nor you mine. it's irrelevant. you're trying to project your own interests onto me. I don't like that.
 
1.60 star(s) 24 Votes