Thank you!Great game, good potential.
Keep it up man.
could you elaborate on the concept? will it be a switch between TPP and FPP?- Experimental perspective change button. Will be improved in future versions.
Certain scenes will (probably) have the option to switch between 1st person POV and 3rd person at will. I have a working prototype of this in 0.15, though it has some issues that need looking at. While I want the game to be a pure 1st person adventure, I also realize that sex scenes can sometimes be more interesting if you see them from other angles. With this button, you get to choose for yourself, or even jump back and forth between the two options.could you elaborate on the concept? will it be a switch between TPP and FPP?
I like the sound of that. A lot.Certain scenes will (probably) have the option to switch between 1st person POV and 3rd person at will.
I haven't really decided how common it will be. It's not actually a lot of extra work since all it takes is to add an additional camera and render each image twice. I can do that overnight. It does take a little extra time though. I guess it will depend on how much a scene would benefit from alternate camera angles, and how "intimate" I want the scene to be.I like the sound of that. A lot.
I'm assuming it's "certain" scenes because doing it for all of them would be a ton of extra work.
Well, if it isn't a lot of extra work I don't see why you wouldn't do it for every scene.I haven't really decided how common it will be. It's not actually a lot of extra work since all it takes is to add an additional camera and render each image twice. I can do that overnight. It does take a little extra time though. I guess it will depend on how much a scene would benefit from alternate camera angles, and how "intimate" I want the scene to be.
It's not a lot of extra work, but it's a lot of extra time. The scene with two camera angles in this update took me about 4 full days (and nights) of near-constant rendering to make. Add too much of that, and it ends up holding back other content that might be ready to render.Well, if it isn't a lot of extra work I don't see why you wouldn't do it for every scene.
The benefit seems fairly obvious as we all have different parts of the (female) anatomy we're most attracted to. So could make an ass-person and a boobs-person (obvious simplification) happy with the exact same scene.
Ouch...The scene with two camera angles in this update took me about 4 full days (and nights) of near-constant rendering to make.
I agree. Blowjob scenes are the perfect candidate for this kind of thing, but there are also many other scenes where first person leaves maybe a little too much to the imagination.Ouch...
That's a good argument to limit it to a few key scenes. Still, it could make a lot of sense for something like a blowjob scene, for instance, where there's a huge difference between 1st and 3rd person POV.
Also, best of luck getting that dedicated rendering PC. I assume a decent GPU and a metric ton of RAM are the main requirements.
In all fairness, you listed the rendering computer as part of the $5000 per month goal. That should pay for several Titans, unless you plan to buy a new dedicated PC every month.If by "decent GPU" you mean a Titan card, then yeah. Turns out VRAM is incredibly important for the kind of rendering I do. I have a very good GPU already, but the VRAM is holding me back.
I was actually thinking about Quadro cards when I made that goal, but Titan might be a better option. The goals aren't set in stone anyway. I might change some of them around depending how the campaign progresses.In all fairness, you listed the rendering computer as part of the $5000 per month goal. That should pay for several Titans, unless you plan to buy a new dedicated PC every month.
It's trickier than it sounds. When I got to that part of the dialogue, I realized that it had already dragged on long enough. To make the dialogue feel natural I'd have to extend it quite a bit beyond where it is right now, and I suspect that scene would have seriously overstayed its welcome. There's absolutely room to revisit old dialogue (and I will), but the solution to this particular quandary isn't obvious or straightforward, or it wouldn't have been written the way it is now in the first place. Thank you for the feedback though. It is very valuable in that it helps me figure out which solution would be best.Can i make a suggestion? When the witch is explaining to MC how the spells work it sounds like it`s the narrator speaking not a character. Not a big deal, nothing that can`t be fixed in a few minutes.
It's text, but you bring up a point I didn't consider. I'll have to go back and check if that's what was meant. As a writer, my instinctual response was to talk about writing style, not bugs. It's very possible I might have forgotten to tag some of the Crone's dialogue properly.Is it audio? I haven't had the time to try your game yet, but if it's text only you could always colour-code the text of the speakers.