It might take a while for it to get on here, hopefully one of your patrons are on this site.So, has anyone been able to play the new content yet? I'm itching to hear impressions, good or bad.
True. I guess I keep assuming that most of my patrons have come from here, but there's really no way of knowing one way or the other.It might take a while for it to get on here, hopefully one of your patrons are on this site.
Yea, I figure check back here this evening. Sometimes it takes a while for people to post the link.True. I guess I keep assuming that most of my patrons have come from here, but there's really no way of knowing one way or the other.
That's okay. I know where I am.Sorry @Belle
Donor came through with link: 0.15:You must be registered to see the links
I'll start working on mirrors.
Looks like you forgot the version number and the updated date.Ok updated OP with mirrors. Thanks @Belle for the game and the donor for the link to the new version.
Everytime I can't help to forget something.Looks like you forgot the version number and the updated date.
The one used in the OP is just the banner I made for my Patreon page and isn't really meant to represent the game. The most appropriate existing art would be the menu screen (perhaps with the "secret") active, but apart from that, I'd have to render something completely new.Everytime I can't help to forget something.
Do you have a piece of art you would like for the banner or are you ok with the one in the OP?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 134, in script call
File "game/progression_scripts.rpy", line 62, in script call
File "game/callie.rpy", line 446, in script
File "game/callie.rpy", line 446, in <module>
NameError: name 'clue_callie_turned_down_suitor' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 134, in script call
File "game/progression_scripts.rpy", line 62, in script call
File "game/callie.rpy", line 446, in script
File "C:\LongLiveThePrincess-0.15-pc\renpy\ast.py", line 1656, in execute
if renpy.python.py_eval(condition):
File "C:\LongLiveThePrincess-0.15-pc\renpy\python.py", line 1749, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\LongLiveThePrincess-0.15-pc\renpy\python.py", line 1743, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/callie.rpy", line 446, in <module>
NameError: name 'clue_callie_turned_down_suitor' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
Long Live the Princess 0.15
Thanks for the feedback. I loosened the time limit more than I had intended for this version, but I can see your point. Still, the idea of the game is to make difficult decisions within a limited time, and in later versions you will quickly improve your spellcasting abilities, letting you cast Invade Mind more than once per day. There are arguments both ways, but I'm mostly afraid that opening the limit too much will create a wrong impression of how the game will work in the future, particularly since there will be events happening along the way that will change things around. I need to hear impressions from more people about this particular aspect of the game.
i just finished the game. too bad the game ended with this and forced to go back to the menu. because the "detective" work at invade mind is a bit of grindy if we don't chose the right question. i have to load a couple of times because i keep choosing the wrong question at invade mind, and it consumes time (in game time). limited time gameplay for now is a wrong choice for me. since wrong question means wasting time and got nothing, and certain girl only have certain time to meet (like sister only at afternoon, callie morning and mostly afternoon). i think it will be better if the game keep playable even though it reached the end of the update, so people can discover more what's in the update without having to load multiple times to make alternate choices, since some action (like the private fashion show) is repeatable.
You need to start a new game, not load an old one. I should probably write some code that explicitly stops you from loading old saves, but I haven't gotten around to it yet.got this error
[/code]Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 134, in script call File "game/progression_scripts.rpy", line 62, in script call File "game/callie.rpy", line 446, in script File "game/callie.rpy", line 446, in <module> NameError: name 'clue_callie_turned_down_suitor' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 134, in script call File "game/progression_scripts.rpy", line 62, in script call File "game/callie.rpy", line 446, in script File "C:\LongLiveThePrincess-0.15-pc\renpy\ast.py", line 1656, in execute if renpy.python.py_eval(condition): File "C:\LongLiveThePrincess-0.15-pc\renpy\python.py", line 1749, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\LongLiveThePrincess-0.15-pc\renpy\python.py", line 1743, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/callie.rpy", line 446, in <module> NameError: name 'clue_callie_turned_down_suitor' is not defined Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187 Long Live the Princess 0.15
i understand your point, but at the invade mind part of the game,i don't really think it's a "difficult decisions" since so far there's only 1 right question to reach a conclusion and if we chose the wrong question nothing come from it and we got to do it again the next day which only makes it grindy. but if the choices is about something major for the game story-wise or when choosing something which resulting changes in relationship, i completely agree with you that the choices got to have weight in it.Thanks for the feedback. I loosened the time limit more than I had intended for this version, but I can see your point. Still, the idea of the game is to make difficult decisions within a limited time, and in later versions you will quickly improve your spellcasting abilities, letting you cast Invade Mind more than once per day. There are arguments both ways, but I'm mostly afraid that opening the limit too much will create a wrong impression of how the game will work in the future, particularly since there will be events happening along the way that will change things around. I need to hear impressions from more people about this particular aspect of the game.
That's why you'll be able to get more chances very quickly. The plan is to have you go through one of those puzzles and then go train with the Crone, at which point you get two attempts per day. I'm going to carefully balance the game over time to not require perfect choices at every opportunity in order to win. If the Invade Mind sequences feel "grindy" (I don't think that word applies here though), they might also need adjusting in the first place. They aren't supposed to feel like guesswork if you actually have the correct clues.i understand your point, but at the invade mind part of the game,i don't really think it's a "difficult decisions" since so far there's only 1 right question to reach a conclusion and if we chose the wrong question nothing come from it and we got to do it again the next day which only makes it grindy. but if the choices is about something major for the game story-wise or when choosing something which resulting changes in relationship, i completely agree with you that the choices got to have weight in it.
You mean because of space/bandwidth? I guess I can do that for backgrounds as long as they don't use transparency. PNG just seemed like the standard used in Ren'py games, so I followed that pattern. I have no idea if there are issues using JPG in such games beyond the transparency thing.please use jpgs instead of pngs