I've made that mistake myself. I must confess there was a time when I hated on F95 because I thought it was a just a bunch of freeloaders whose "piracy activity" was severely harming devs.
Then I've find out some of my patrons were (and are) active F95 members
-and no, I'm not talking about "blitzing" patrons who grab and go: it's people who kept on supporting us for longer than that- and I've realized piracy is not a "black and white" matter and there are nuances.
There are those who grab and go even if they could support (PS: greedy bitches! Your support matters!
), there are those who can't support but they still want to play (a need that - as a gamer- I deeply respect) and those who want to "try before buying".
So yeah, I won't say piracy is "all the same" and I can't deny that I've learned a lot from F95 users opinions: their feedback can be extremely valuable.
As a Patreon creator myself, I shouldn't be saying what I'm about to say
-and I hope this would never be mistaken with an attempt to justify piracy in any way- but I think that it's the "Patreon scheme" as a whole that should be blamed the most.
It pretty much works (or "being abused by many creators") as follows:
1 -You fall in love with a project;
2- You want to contribute to its development;
3- You start pledging, hoping that your hard earned bucks would make the difference!
4- Support gets over the roof;
5- Development dramatically slows down and endless milking begins;
So basically (and paradoxically), massively pledging to
certain projects means
killing them.
It's the most perverse of paradoxes, and while -like I said- it shouldn't serve as an excuse for piracy, it can totally explain why some people are "afraid" to even start pledging and rather go "free copy".
Just my 0.02 cents, of course.
God Bless