RC-1138 Boss

Message Maven
Apr 26, 2017
13,534
20,418
each girl will have a slightly altered H-Event which indicates an impregnation... the game does not last long enough to make it a visible thing yet though... that might come in the Ending or after game content
Besides Dickon will likely go back in time to try to fix things again.
 
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zitadoxoto

Member
Dec 22, 2018
436
1,421
Why this game has only 3 NTR scenes? Did people get mad about NTR and the game creator had to stop the NTR story?

By the way, sad to hear that there will be no more content with Evelyn. She was the best girl I think!

Last question: will your next game be a medieval one too?

:ROFLMAO:
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,196
10,638
By the way, sad to hear that there will be no more content with Evelyn. She was the best girl I think!
See, this is why many devs choose not to communicate at all. People twist what is being said into something completely different. I didn't say there will be no more content with Evelyn. Read my words again.
 

Delambo

Member
Jan 10, 2018
101
89
I am astounded by this game, it is exceptional at a level that only a few games achieve.

One thing I'd like to track in a little note book is who have I got my Charisma points from, and what level of secrets I've unlocked.

I was too pushy with Evelyn and she left. A long while later I realised what I'd done so I went back to a save, but now I can't keep straight what I've achieved in this run and what I'm recalling from the previous one.

Is there a way to see the tags? Belle , can you add a way to keep track of relationship status, would you even want to?
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,196
10,638
Is there a way to see the tags? @Belle , can you add a way to keep track of relationship status, would you even want to?
Without having doublechecked the code, I don't believe there is such a system of tracking that particular thing. Not directly, anyway. It can be extrapolated by comparing a bunch of different variables, but not easily, and not without being intimately familiar with the code (like I am).

I might add some way to keep track of this kind of thing in the future. We'll see.
 
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Delambo

Member
Jan 10, 2018
101
89
Without having doublechecked the code, I don't believe there is such a system of tracking that particular thing. Not directly, anyway. It can be extrapolated by comparing a bunch of different variables, but not easily, and not without being intimately familiar with the code (like I am).

I might add some way to keep track of this kind of thing in the future. We'll see.
Thanks. And seriously, mad props. This game is astounding.

And I want to do more with the pixie
 
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jrwizzard

Newbie
Sep 4, 2020
18
91
Belle

So first off, thank you for the game, it is awesome. This is my first post on these forums after playing 5-6 different renpy adult games.

Pros:
Your story is awesome. The flexibility in choices/relationships is awesome. The puzzles/investigation mechanic is awesome. The realistic looking and acting characters are awesome. Belle is awesome. Lack of meaningless grind is awesome. The ability to not play the endgame until you want to is awesome.(I hope that isnt temporary)

Cons:
Character animations are basic to non existent. Easy to get lost, side-tracked, and forget what you need to do. Background animation usage is basic to non existent. Lack of variety in NPCs, mostly physical, but plenty of leeway for personalities too.

Things I see you need, purpose is to appeal to the widest audience as possible... The purpose for that is so you get as much recognition as possible, for all the hours and work you have done. I cant see that any of my suggestions will take away from the game, but could add many hours of work for you depending on how the infrastructure was built. I am not a coder, or game developer, my opinion is strictly from the perspective of a gamer, who loves games. I am only going through the trouble of writing this because you went through the trouble of making it. I do not mean to dissuade anyone from playing, it is a great game.

Suggestions:
Using background animations to make the world seem more alive and 3d seems easy, and it might be lite on resources. Essentially make your background the same, just zoom in the camera a little and move it around the background as the scene develops. I think I saw this technique used a few times in your game for small things, like zooming in on things.

A hints mechanic would be wonderful. However you implement it, it should be multiple clicks to get to it, so it isnt easy to use all the time. Maybe have it character based, instead of quest or event based, so the hints can be more vague eg "Have you seen Callie lately?" instead of: "Look for letters on her table while she is gone to change clothes." The point is, us who like puzzles, dont like easy answers... but when we get stumped, we like even less reading through all the spoilers a guide/walkthrough provides. At the same time, not everyone enjoys puzzles, so adding this mechanic will allow them to still enjoy your game. If you really want to get complicated, you could have Belle give out hints based on the time since an objective tree has been touched... but that would be really cool. eg "Are you EVER going to get around to asking Primrose about her lie in the writing room?"

Your foreground animations leave too much imo to the imagination of the player. Moving a body, or worse the camera, back in forth a few times to represent sex is only slightly better than looking at an unmoving picture. I am not sure if you are allowed to borrow ideas from other games, but 'A House in the Rift' does these animations really well. Maybe you dont need it that good, but you can probably get some low cost and fast to implement ideas from it. The animations in that game are probably so good because they use really crappy/simple models.

Variety in physical features... I am not one, but some players enjoy unrealistic breast sizes. Others prefer the thicker ladies. This is an adult games, and players have expectations for their fantasy woman. Nell checks both the asian and petite boxes. Primrose is also petite, but less so than Nell. Callie checks the redhead box, but could easily be modified to check the huge breast one as well. It is an easy adjustment that could appeal to a wider audience.


Closing remarks,

You have a good game, but it could be great depending on how many hours you want to spend. It is all about cost analisys and time management. You can never make everyone happy, so dont try too or you will risk not making anyone happy. Most importantly, you need to be happy. Maybe the game now is a first draft, with polish to come later. If that is the case, I recommend taking a little more time and adding some polish before sharing it to the masses, as first impressions are very difficult to overcome. Thank you for sharing your time and money with us. I hope my remarks have at least been a tiny bit helpful.
 

PinkGoddess

Well-Known Member
Apr 3, 2020
1,311
1,842
Belle

So first off, thank you for the game, it is awesome. This is my first post on these forums after playing 5-6 different renpy adult games.

Pros:
Your story is awesome. The flexibility in choices/relationships is awesome. The puzzles/investigation mechanic is awesome. The realistic looking and acting characters are awesome. Belle is awesome. Lack of meaningless grind is awesome. The ability to not play the endgame until you want to is awesome.(I hope that isnt temporary)

Cons:
Character animations are basic to non existent. Easy to get lost, side-tracked, and forget what you need to do. Background animation usage is basic to non existent. Lack of variety in NPCs, mostly physical, but plenty of leeway for personalities too.

Things I see you need, purpose is to appeal to the widest audience as possible... The purpose for that is so you get as much recognition as possible, for all the hours and work you have done. I cant see that any of my suggestions will take away from the game, but could add many hours of work for you depending on how the infrastructure was built. I am not a coder, or game developer, my opinion is strictly from the perspective of a gamer, who loves games. I am only going through the trouble of writing this because you went through the trouble of making it. I do not mean to dissuade anyone from playing, it is a great game.

Suggestions:
Using background animations to make the world seem more alive and 3d seems easy, and it might be lite on resources. Essentially make your background the same, just zoom in the camera a little and move it around the background as the scene develops. I think I saw this technique used a few times in your game for small things, like zooming in on things.

A hints mechanic would be wonderful. However you implement it, it should be multiple clicks to get to it, so it isnt easy to use all the time. Maybe have it character based, instead of quest or event based, so the hints can be more vague eg "Have you seen Callie lately?" instead of: "Look for letters on her table while she is gone to change clothes." The point is, us who like puzzles, dont like easy answers... but when we get stumped, we like even less reading through all the spoilers a guide/walkthrough provides. At the same time, not everyone enjoys puzzles, so adding this mechanic will allow them to still enjoy your game. If you really want to get complicated, you could have Belle give out hints based on the time since an objective tree has been touched... but that would be really cool. eg "Are you EVER going to get around to asking Primrose about her lie in the writing room?"

Your foreground animations leave too much imo to the imagination of the player. Moving a body, or worse the camera, back in forth a few times to represent sex is only slightly better than looking at an unmoving picture. I am not sure if you are allowed to borrow ideas from other games, but 'A House in the Rift' does these animations really well. Maybe you dont need it that good, but you can probably get some low cost and fast to implement ideas from it. The animations in that game are probably so good because they use really crappy/simple models.

Variety in physical features... I am not one, but some players enjoy unrealistic breast sizes. Others prefer the thicker ladies. This is an adult games, and players have expectations for their fantasy woman. Nell checks both the asian and petite boxes. Primrose is also petite, but less so than Nell. Callie checks the redhead box, but could easily be modified to check the huge breast one as well. It is an easy adjustment that could appeal to a wider audience.


Closing remarks,

You have a good game, but it could be great depending on how many hours you want to spend. It is all about cost analisys and time management. You can never make everyone happy, so dont try too or you will risk not making anyone happy. Most importantly, you need to be happy. Maybe the game now is a first draft, with polish to come later. If that is the case, I recommend taking a little more time and adding some polish before sharing it to the masses, as first impressions are very difficult to overcome. Thank you for sharing your time and money with us. I hope my remarks have at least been a tiny bit helpful.
U should make a review with this post (in the top of the page, u can see the *****, click in them with the number of * u want give to the game, and then copy and paste ur review and submit.
 

SecretDesires

New Member
Sep 8, 2020
3
0
Ok so I'm completely stuck where to turn next because it seems like nothing is unlocking new clues or abilities.

Callie
- I seem to be missing a clue for the invade mind surrounding her lingerie thing with the nun
- I have nothing that fits when I need to say she sells other things like lingerie (she showed me the lingerie in a fashion show which I thought would do it but nope)

Crone
- where do I get a clue to claim she has a sister?

Nell
- information about potential mother for her big secret

Samara
- trying to successfully molest at night to earn respect to unlock more of her backstory but I don't have the agility I'm assuming
- I have 4/6 agility but nothing seems to increase it anymore

Evelyn
- where do I find out more about my family?
- clues seemed to point to the library but there are no more books to read

Where I'm at with items and abilities
- agility 4/6
- courage 4/4 currently available
- perversity 5/5 currently available
- charisma 3/6
- pathfinding 3/3
- skeleton key
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,850
7,309
Callie
- I seem to be missing a clue for the invade mind surrounding her lingerie thing with the nun
- I have nothing that fits when I need to say she sells other things like lingerie (she showed me the lingerie in a fashion show which I thought would do it but nope)
Visit her at night to see someone else apparently had the same idea (I think you need the knock pell for that), afterwards start to investigate
Crone
- where do I get a clue to claim she has a sister?
Primrose is a treasuretrove of knowledge... try binding with her and read a few of the books she suggested (not the Pervy ones)
Nell
- information about potential mother for her big secret
Samara
Samara
- trying to successfully molest at night to earn respect to unlock more of her backstory but I don't have the agility I'm assuming
Don't remember that to be a requirement... her main interest is in your strength so try to prove her you are a bull in the ring, other than that confront her with some of your findings and impress her with your deductive abilities
Evelyn
- where do I find out more about my family?
Spend time with her until she drops a clue (dinner), than ask your trusty encyclopedia named Primrose
 
Last edited:

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,574
9,231
Ok so I'm completely stuck where to turn next because it seems like nothing is unlocking new clues or abilities.

Callie
- I seem to be missing a clue for the invade mind surrounding her lingerie thing with the nun
- I have nothing that fits when I need to say she sells other things like lingerie (she showed me the lingerie in a fashion show which I thought would do it but nope)
look around the store during one of her fashion shows

Crone
- where do I get a clue to claim she has a sister?
visit Leanan Sidhe a few times

Samara
- trying to successfully molest at night to earn respect to unlock more of her backstory but I don't have the agility I'm assuming
- I have 4/6 agility but nothing seems to increase it anymore
you don't need to molest them. you need to convince her to let you win during your training
 

Orlu

Member
Dec 10, 2018
140
252
Suggestions:
Using background animations to make the world seem more alive and 3d seems easy, and it might be lite on resources. [...]

Your foreground animations leave too much imo to the imagination of the player. [...]

Variety in physical features... I am not one, but some players enjoy unrealistic breast sizes. Others prefer the thicker ladies. This is an adult games, and players have expectations for their fantasy woman. Nell checks both the asian and petite boxes. Primrose is also petite, but less so than Nell. Callie checks the redhead box, but could easily be modified to check the huge breast one as well. It is an easy adjustment that could appeal to a wider audience.
I'm just going to jump in to categorically disagree with the above. Not to be belligerent, but because I really don't think this advice would be beneficial in practice. This game has some of the best 3d art in the genre, and it would very much be spoiled by gratuitious animation. At its best, foreground animation in these games is sporadic and crude (and that is no fault of the creators, but simply of a bad match with the technique and medium) and serves to fulfil a null purpose - I can assure you that most people can picture the motion of pelvic pounding rather better in their imagination than a simple back-and-forth body animation does in game. Background animation brings one of the minor issues I skipped with the foreground animations and makes it a major one; while a series of static images really does not seem off, contrasting them with minor animated elements does less to give a sense of life through the minor moving elements than it does to make the immobile elements seem stiff and static in comparison.

Where the quality of the art is severely lacking, as is tragically often the case, animation brings it towards just being really meh. Where the quality of the art is excellent, as is the case in the games I keep an eye on, animation brings it towards just being really meh. For one of these groups, that's a good thing, not so much for the other.

Spoil some great character designs to make them unrealistic, frankly, seems like terrible advice. I can't picture that you would get many people than are currently into this fantasic story-oriented and well put together game if you made Callie have to carry her tits around in a cart. Rather, I think that signicantly changing what will be a good few people's favourite character (whichever girl you pick) on such spurious grounds and radically interfering with what is currently a coherent and appreciated style would have the opposite effect. As is, there is certainly a variety of body shapes and statures, never mind enormously distinct personalities, and this has been realised with them being rather more whole and complete characters than just "this one needs to tick these fetish boxes".
 
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