MysteryCrabs
Well-Known Member
- Dec 15, 2019
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You have to beat her in a fightWhen i did that samarra says "You haven't earned enough of my respect for me to share something like that with you"
You have to beat her in a fightWhen i did that samarra says "You haven't earned enough of my respect for me to share something like that with you"
The attraction towards her isn't optional, though. During the tutorial, the player has no other option but to at least pull the covers from her during her molestation scene even if the option "Go to bed" is chosen. And the first day ends with the MC jerking off while thinking about how hot his sister is no matter what.Luckily, having a sexual relationship with Evelyn is entirely optional. You should still work on improving your normal relationship with her, however. Having mutual trust with someone during the events that are yet to come might be useful.
There are many things I'd like to do with the opening sequence to this game when we get to NG+. As usually happens with this kind of thing, the scope and overall theme has changed slightly since I originally wrote those parts, and I'm going to have to dial things back a little bit to get them in line. We'll see what happens with these scenes once I get the opportunity to invest more time into them.The attraction towards her isn't optional, though. During the tutorial, the player has no other option but to at least pull the covers from her during her molestation scene even if the option "Go to bed" is chosen. And the first day ends with the MC jerking off while thinking about how hot his sister is no matter what.
Now I'd imagine this is done so the player doesn't miss out on this part of the tutorial (sleep molestation scenes), but this might be something to look into once you reach the point of going over the script for Newgame+ variations. Maybe a flag like "not_interested_in_evelyn" and some minor dialoge tweeks?
Don't get me wrong, this is merely a suggestion and I'm not demanding anything. Personally, I love Evelyn and can clearly see how much thought went into this game. (It's probably the only Ren'py game I have played with actual gameplay that has a function beyond stretching out the content)
[Tutorial] Search inside a thread | F95zonedoes anyone remember the command to reset the 3some with. Can't seem to find it through here. too many damn pages. don't particularly feel like completely restarting either.
call me stupid but, even following that it took me a while to find what I was looking for. keywords are pain sometimes. still I did eventually find it so I suppose I should thank you.
Huh? Is this a popular theory? I always thought Crone was Princess' sister.So, Princess Selena will coming now? I wonder if she and Crone are really same person but cause something Princess Selena now appear as a Crone old wicth woman..
If thats right, i want to know how that could happen in past and how she met belle and made belle as her right hand?
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There is that, but also the possible idea that Younger Princess swapped with Older Princess and thus the true Selena is not the current one.Huh? Is this a popular theory? I always thought Crone was Princess' sister.
My code is clean and organized and has been that way since the beginning.While we are on the topic of ancient bits of the game: How was your code hygiene during the development of the game? How hard will those changes be to implement? Quite a few creators just keep piling updates upon updates and when they had to change some old bit (or decision tree, or rework some contingent trigger...), it mutated into horrific scrapcode straight out of 40k. (Looking at you Andrealphus, team LOK...). I only know enough about coding to recognize it as a problem but not enough to evaluate a piece of work on my own.
Ah, the benefits of being a professional software engineer!My code is clean and organized and has been that way since the beginning.
I always thoroughly playtest my updates, testing every option and every path that I can imagine to be relevant. While it's impossible to detect every bug in a software solution before releasing it to the public, no matter how well you test it, I still manage to make my releases next to bug-free.Optimizations is a thing of the past... just like play testing before release.
Remember punch cards?Bring back the days of when computers had a limited amount of memory and the software had to be written and optimised to fit.
Now some companies seem to write their software with the goal of lets see how much memory we can make our customers buy.
Or progress from 360kb, 720kb, 1.44 mb floppy to CD then onto DVD and nowadays internet connection is required for download.
I have looked at some developer's code. I'm pretty sure one game (Daddy's Goodnight Kiss) actually made me stupider. He had an event with 3 steps, with a state variable for each step. The possible actions in each step were the same (which girl you talked to). He used numbers instead of defined constants for his states, and the number corresponding to each girl was different in the different stages. Like the girls would be (respecitvely) 1,2,3, then 2,3,1, then 3,1,2. Drove me crazy trying to figure out how to fix the bugs in that and how to get every possible dialog. Plus it was an uncommented mess (he shipped .rpys, not just .rpycs). I have no idea how he understood what his code did when he looked at it the next day.I always thoroughly playtest my updates, testing every option and every path that I can imagine to be relevant. While it's impossible to detect every bug in a software solution before releasing it to the public, no matter how well you test it, I still manage to make my releases next to bug-free.
Several other high-profile adult game developers usually warn that you should "expect lots of bugs" in their updates, which makes me wonder what the hell they are doing. I have never dared look at their code, for I value my sanity too much. Coding a visual novel-style game in Ren'py isn't something that should normally lead to bug-bonanza.
Like i said, a thing of the past. Not even just h games. It's a standard that's been established with over the net updates being so easy and readily available.I always thoroughly playtest my updates, testing every option and every path that I can imagine to be relevant. While it's impossible to detect every bug in a software solution before releasing it to the public, no matter how well you test it, I still manage to make my releases next to bug-free.
Several other high-profile adult game developers usually warn that you should "expect lots of bugs" in their updates, which makes me wonder what the hell they are doing. I have never dared look at their code, for I value my sanity too much. Coding a visual novel-style game in Ren'py isn't something that should normally lead to bug-bonanza.
There absolutely is testing in games. Bugs are triaged, however, for severity. Market forces make dates more important to revenue. It's a negative feedback loop.Like i said, a thing of the past. Not even just h games. It's a standard that's been established with over the net updates being so easy and readily available.