pothb

Well-Known Member
Jan 28, 2018
1,283
1,415
348
I always thoroughly playtest my updates, testing every option and every path that I can imagine to be relevant. While it's impossible to detect every bug in a software solution before releasing it to the public, no matter how well you test it, I still manage to make my releases next to bug-free.

Several other high-profile adult game developers usually warn that you should "expect lots of bugs" in their updates, which makes me wonder what the hell they are doing. I have never dared look at their code, for I value my sanity too much. Coding a visual novel-style game in Ren'py isn't something that should normally lead to bug-bonanza.
Like i said, a thing of the past. Not even just h games. It's a standard that's been established with over the net updates being so easy and readily available.
 

MysteryCrabs

Well-Known Member
Dec 15, 2019
1,272
1,736
237
Like i said, a thing of the past. Not even just h games. It's a standard that's been established with over the net updates being so easy and readily available.
There absolutely is testing in games. Bugs are triaged, however, for severity. Market forces make dates more important to revenue. It's a negative feedback loop.
 

pothb

Well-Known Member
Jan 28, 2018
1,283
1,415
348
Obviously, I was speaking in hyperbole, but as it is ... it's not enough... it definitely seems to have lowered.
 

Clansman

Newbie
Dec 16, 2017
26
10
99
Remember punch cards?
When they became obsolete most eventually ended up being used as book markers or turned into Christmas Wreathes.
We had them at school in computer studies. Write out your code and was sent off to be put on punch cards and ran on a computer off campus. The following week you got the cards and results back if your program ran.
 

rick87

Active Member
Jul 16, 2017
536
2,965
455
While we are on the topic of ancient bits of the game: How was your code hygiene during the development of the game? How hard will those changes be to implement? Quite a few creators just keep piling updates upon updates and when they had to change some old bit (or decision tree, or rework some contingent trigger...), it mutated into horrific scrapcode straight out of 40k. (Looking at you Andrealphus, team LOK...). I only know enough about coding to recognize it as a problem but not enough to evaluate a piece of work on my own.
Belle has one of the best written code among all of the Ren'py games i've played. I'd say only HydraHenker and Icstor come close to his coding level.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,624
7,960
906
Belle has one of the best written code among all of the Ren'py games i've played. I'd say only HydraHenker and Icstor come close to his coding level.
ICStor doesn't do the codeing himself from what I recall... all he seems to do is renders... and at an astonishing slow rate none the less
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,717
630
Belle has one of the best written code among all of the Ren'py games i've played. I'd say only HydraHenker and Icstor come close to his coding level.
:ROFLMAO:

ICSTOR's coder?

I was just looking through his code, trying to figure out how to set Linda's name for Q Who. Dude sets her name in at least 10 different places, in many different files.

ONCE! SET IT ONCE! :rolleyes:
 

dovalacky

Newbie
Nov 13, 2019
67
52
202
Belle has one of the best written code among all of the Ren'py games i've played.
I've been looking at a few games code as I learn better that way converting from what I already know. Belle's was the first that has had decent commenting and looked logical to me even though it's truly massive.

Plus the variables actually mean something rather than just "xxx1" with me ending up with a page of notes what each is related to.
I broke down and joined his Patreon just for that despite my hatred for it.
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,269
10,858
730
Only a little over 8 hours left until version 0.28.0 releases for patrons and subscribers. If you've forgotten about the game while I took my break, this is the perfect time to check back in. :)
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,269
10,858
730
Version 0.28.0 is now out for patrons and subscribers at and respectively.

This month's update brings us to the end of the Leanan Sídhe's story, finally answering the mystery behind who she is and what she's trying to accomplish. We also get a new scene with Belle, and the final puzzle piece needed for next month's update gets introduced.

This version features what I consider to be the best animations I've made for this game so far. I'm clearly still learning, after all this time.

With this out of the way, there's minimal story remaining before we head into the endgame. I'm excited. How about you?

Enjoy!

Changelog 0.28.0:
  • You can now return to see the Leanan Sídhe one final time.
  • Added a new scene with Belle.
  • It is now possible to obtain Perversity 5 without doing the night scenes.
  • If you threatened Nell, she will now cool down after a week. Note that you must ask for sex again for this countdown to begin.
  • If you keep giving Callie unwanted creampies, she will now eventually refuse to have sex with you.
  • The toggle perspective button no longer skips to the next line of dialogue (thanks to Morbil).
  • Belle will now give you a hint if you watch several of Callie's fashion shows without searching for clues.
  • If it is impossible to solve Primrose's dark secret in your save, you will now be informed of this when trying.
  • Made the hints Belle gives you on how to train Perversity show up earlier. Also clarified the dialogue to reduce confusion.
  • Various tweaks and fixes.
 
4.60 star(s) 437 Votes