Meushi
Well-Known Member
- Aug 4, 2017
- 1,146
- 12,800
- 672
Any 'meta knowledge' gained is from your own statements, those following your game are hardly going to ignore them?I have never said that about the Primrose timer. That time limit has always been in effect, ever since it was first added to the game a long, long time ago. More importantly, meta knowledge people may have (wrong or not) from this forum does not influence my game design.
You've consistently said the timer isn't active, without reinforcing the timer still applies re the Primrose quest, so why would people assume time was a problem in her case? Though maybe you don't reveal this info in your other channels.
Of course that shouldn't necessarily influence your game design, at least when the timer is enabled - it's more of a gotcha from playing a game in development. Given your musings on introducing an option to opt out of time limits, it may be more of an issue then though? Assuming a time limit still applies for Primrose in that case.
And timer quandaries don't alter the original point. In previous versions I played, it was obvious helping Primrose was important, but not necessarily clear in game that getting her released didn't achieve this imo.
I wasn't effected - I like Primrose so on my initial blind plays I moved quickly to keep her out of jail, and can read the code anyway. You wanted specific examples though, this is one that might need additional attention.