- Aug 5, 2020
- 161
- 167
With my first comment here I was pretty clear, still you've asked me to be precise and I just did that. What else there for me to make it clear-er?I appreciate the sentiment, but I believe my answers show that I understand their concerns and won't necessarily downplay them. Of course, that last guy failed to present any specific scenarios he had issues with, so at that point his feedback has zero value to me, but the overall point that was aired by those posters is genuine, and I tried to respond to it as such.
But beyond all the pretty words, the gist of it is that this game definitely isn't for everyone and it never will be. I'm satisfied making niche games, but sometimes there's value in explaining to people why it is niche and why that isn't necessarily a problem.
Here again, I would never ever guessed that failing Primrose would eventually lead me to bad ending. As I would follow walktrough and read the comments here so that I could know. And now that I know, I'm feeling wasting time.
I made it clear, dont care what you consider your game to be niché or not, I do enjoy it, I do appreciate it. I did not anyhow here or there disregard your efford and time spent on this game. I'm quite sure I made it clear what the issue is. Now you say such things I've stated have no value for you... Talk about downplay huh?
The problem is endless possibilies and combinations, and the player would NOT know missing out or not so the player would be forced to play it over and over again.
The solution is also simple. Let us have more info by making ''To Do List'' titles clickable and giving info or insight on what could be done next.
Is it specific, precise & clear now?