Ekcho666
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- Apr 28, 2018
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Seriously the hints are scattered throughout the gameCould you tell me please where did the game tell you that if you were to fail Primrose you would have a bad ending?
Seriously the hints are scattered throughout the gameCould you tell me please where did the game tell you that if you were to fail Primrose you would have a bad ending?
This doesn't hand-holding.With my first comment here I was pretty clear, still you've asked me to be precise and I just did that. What else there for me to make it clear-er?
Here again, I would never ever guessed that failing Primrose would eventually lead me to bad ending. As I would follow walktrough and read the comments here so that I could know. And now that I know, I'm feeling wasting time.
I made it clear, dont care what you consider your game to be niché or not, I do enjoy it, I do appreciate it. I did not anyhow here or there disregard your efford and time spent on this game. I'm quite sure I made it clear what the issue is. Now you say such things I've stated have no value for you... Talk about downplay huh?
The problem is endless possibilies and combinations, and the player would NOT know missing out or not so the player would be forced to play it over and over again.
The solution is also simple. Let us have more info by making ''To Do List'' titles clickable and giving info or insight on what could be done next.
Is it specific, precise & clear now?
Facepalm me as you wish but I got you by the balls now sorry what I'm about to do to you.Seriously the hints are scattered throughout the game![]()
If I may, I think the reason this is even a discussion evolves from a difference in premise in approaching playing the game.The Primrose situation is a special case that I intend to look into anyway.
... how does failing that quest not scream "bad ending" to you? In what reality is failing that quest considered an okay outcome?
I mean, even if I hope to make some alternate solution for games where that happens, the point above still stands. I'm flabbergasted that this is even a discussion.
The Primrose situation is a special case that I intend to look into anyway.
But seriously -- and stay with me here on this crazy, crazy concept -- but when a game puts up a giant ticking clock every time you take an action, sending characters to warn you about the impending consequences of disregarding said clock, gives you an entire quest related to stopping that clock from reaching zero, and the whole reason for the clock existing is deeply intertwined with the very basis of your quest (Merek's murder), then well...
... how does failing that quest not scream "bad ending" to you? In what reality is failing that quest considered an okay outcome?
I mean, even if I hope to make some alternate solution for games where that happens, the point above still stands. I'm flabbergasted that this is even a discussion.
Lol, you got me by nothing. The game is clear on the matter.Facepalm me as you wish but I got you by the balls now sorry what I'm about to do to you.
The PREMISE of the game is that ''do what you want''. If you just were not to be a dev-cock sucker and were to actually read my first comment you WOULD understand what I was talking about. But sure you didnt.
You have only to options
1. Play the game entirely as you wish. Visit locations & characters, interact with them as you wish = fail & lose = have a bad ending.
2. Do everything precisely, which requires you to have pre-knowledge of failing Primrose would leadyou to bed ending, meaning you have to do everything correctly within the dosens of combinations of Locations & Characters & Abilities & Interactions and do not fail even one time = get good ending.
Now heres your conclusion you cock sucker;
You have to play the game atleast TWICE (which im totally fine with it) to be able to not miss out those important things.
The dilemma is; If you were to atleast play it TWICE, how come game's premise could be ''Play randomly, do whatever you want, figure it out yourself'' ???
The hints obviously do not work as people firstly fall for the ''walkthrough'' secondly to the fake experiences of cocksuckers like you here. So people either give up playing or come here complain.
I did not even complain, I just asked for a better info system.
Here have you.
Thank you! For atleast acknowledging what I was trying to explain.The Primrose situation is a special case that I intend to look into anyway.
But seriously -- and stay with me here on this crazy, crazy concept -- but when a game puts up a giant ticking clock every time you take an action, sending characters to warn you about the impending consequences of disregarding said clock, gives you an entire quest related to stopping that clock from reaching zero, and the whole reason for the clock existing is deeply intertwined with the very basis of your quest (Merek's murder), then well...
... how does failing that quest not scream "bad ending" to you? In what reality is failing that quest considered an okay outcome?
I mean, even if I hope to make some alternate solution for games where that happens, the point above still stands. I'm flabbergasted that this is even a discussion.
Thanks for atleast understand me. Sorry but I need to disagree. I do not need a pop-up on my screen to warn me right before important decisions or moments while im playing. Infact such things you've said so far is the exact reason whileI actually liked this game. But I only see a necessity for more info on ''To Do List'' and the titles in it.If I may, I think the reason this is even a discussion evolves from a difference in premise in approaching playing the game.
IMHO, with indihidi we have a player who assumes there will be explicit flags or warnings in the 'adventure' game he thinks he's playing...like a path with warning signs. Ah...if life were only like that we'd ALL make fewer mistakes.
The fact that the game abounds with implicit flags and warnings 'goes right over his head' because He's good at literally following instructions, but not thinking 'what does that mean' before he proceeds and thus, totally misses out and blames the Dev. This is like someone who can follow written directions fine, but cannot read a MAP!
I'm afraid many people today are victims of our 'educational system' which seems to be designed to produce this kind of thinking creating a generation of 'factory worker' mentality who 'follow their leaders' blindly. I believe it is part of the reason we're in the trouble we're in politically...but that's another story.
Thank you so much, Belle, for creating the most intelligent and entertaining game on F95 that lets one make mistakes, correct oneself and feel like the problems in real life. Bravo!
I haven't played the recent releases which have endings (waiting for complete so I don't need to restart again), so things might have changed around how hard you're beating the player over the head about this.... how does failing that quest not scream "bad ending" to you? In what reality is failing that quest considered an okay outcome?
This, right here, is where you lose me. You don't have to do "everything correctly within the dosens[sic] of combinations of Locations & Characters & Abilities & Interactions and do not fail even one time = get good ending."You have only to options
1. Play the game entirely as you wish. Visit locations & characters, interact with them as you wish = fail & lose = have a bad ending.
2. Do everything precisely, which requires you to have pre-knowledge of failing Primrose would leadyou to bed ending, meaning you have to do everything correctly within the dosens of combinations of Locations & Characters & Abilities & Interactions and do not fail even one time = get good ending.
You don't, though. I hate to break this to you, and I'm honestly not trying to brag here, but I got the good ending on my first play through, I searched the thread a bit for help on the Fairy Queen's riddle, but that's it as far as I can remember. The game really isn't that difficult if you think about what it's telling you and the clues you are finding.You have to play the game atleast TWICE (which im totally fine with it) to be able to not miss out those important things.
I have never said that about the Primrose timer. That time limit has always been in effect, ever since it was first added to the game a long, long time ago. More importantly, meta knowledge people may have (wrong or not) from this forum does not influence my game design.Particularly given persistent statements that there was no time limits yet, so why would anyone take any notice of your clock?
Yeah, I don't know where this person got the idea I said you had to play twice. When clearly said I played three times and got through the game fine each timeThis, right here, is where you lose me. You don't have to do "everything correctly within the dosens[sic] of combinations of Locations & Characters & Abilities & Interactions and do not fail even one time = get good ending."
This is simply not true. You can do things in any order, and the only time crunch is keeping Primrose out of jail. And you are given plenty of time to do that. How or why anyone fails at that particular quest just mystifies me, unless they are just blindly clicking away at things waiting for a sex scene to happen.
You don't, though. I hate to break this to you, and I'm honestly not trying to brag here, but I got the good ending on my first play through, I searched the thread a bit for help on the Fairy Queen's riddle, but that's it as far as I can remember. The game really isn't that difficult if you think about what it's telling you and the clues you are finding.
Again, you seem to be under the mistaken belief that there's a time crunch when there really isn't, outside of this one quest.
What happened is the first time I encountered Primrose time limit I came back here and tried to follow walkthrough. And of course it did not work. So I started reading the whole thread (I actually abused the searc bar for this thread) anyways,. Of course I'm not randomly clicking at thingsThis, right here, is where you lose me. You don't have to do "everything correctly within the dosens[sic] of combinations of Locations & Characters & Abilities & Interactions and do not fail even one time = get good ending."
This is simply not true. You can do things in any order, and the only time crunch is keeping Primrose out of jail. And you are given plenty of time to do that. How or why anyone fails at that particular quest just mystifies me, unless they are just blindly clicking away at things waiting for a sex scene to happen.
You don't, though. I hate to break this to you, and I'm honestly not trying to brag here, but I got the good ending on my first play through, I searched the thread a bit for help on the Fairy Queen's riddle, but that's it as far as I can remember. The game really isn't that difficult if you think about what it's telling you and the clues you are finding.
Again, you seem to be under the mistaken belief that there's a time crunch when there really isn't, outside of this one quest.
I'm fairly certain the Primrose investigation is self contained. Meaning everything you need to do to solve it comes from the investigation itself. Find the clues and talk to the right people. Belle may have to correct me on this, but I don't think there are any ability checks involved at all, at least not that I can think of.What happened is the first time I encountered Primrose time limit I came back here and tried to follow walkthrough. And of course it did not work. So I started reading the whole thread (I actually abused the searc bar for this thread) anyways,. Of course I'm not randomly clicking at things
But I was late to save Primrose because I lacked abilities, then I thought myself maybe this is not how you play it.
So I got the idea that for certain things you have to complete / interact with certain characters at right time right location.
And of course as the game is not linear this also doesnt work or lets say make sense.
And these are all because firstly the misleading walkthrough secondly the lack of info in ''to do list''
You did not, it was a conclusion I gave to you. You're not even reading why bother responding?Yeah, I don't know where this person got the idea I said you had to play twice. When clearly said I played three times and got through the game fine each time
I believe that is correct, and it is another deliberate choice. Since the investigation happens relatively early in the story, I didn't want to put players in a position where the investigation started (with no forewarning) and they would have no chance to gain the abilities needed, leaving their game in an unwinnable state through no fault of their own (in contrast to the situation currently discussed).I'm fairly certain the Primrose investigation is self contained. Meaning everything you need to do to solve it comes from the investigation itself. Find the clues and talk to the right people. Belle may have to correct me on this, but I don't think there are any ability checks involved at all, at least not that I can think of.
I clearly did read it which is why I was confused about this statement. It's not my fault your bad at expressing your pointsYou did not, it was a conclusion I gave to you. You're not even reading why bother responding?
I could've said ''here's your conclusion'' i guess i did not. English is not my native, I might do mistakes.I clearly did read it which is why I was confused about this statement. It's not my fault your bad at expressing your points
Yes... Yes it is as you've said.Everything is fairly straightforward in the Primrose quest if you just read the dialogue though