Its specifically here;
And here;
All these things I've said boils down to, ''Player needs more info''. Plz again do not get me wrong. I do find it rather pleasing to figure out things by myself and it seems I'm not the big fat idiot here, as I actually played the game the way you've designed it to be played. But... How could I possibly have to knowledge of the impotance of Primrose? Its not that the game doesnt have hints or info, rather its not enough. And I have to come here and check the whole thread to be able to find out.
Its not can I or not save Primrose, or when. Its rather what should I do next?
The possibilities listed above are too much. I can just do whatever I wish starting every morning (which is what i did) and miss every important thing. Well, you say its all repeatable, but I also did not know that... Up untill coming here checking the whole thread.
Plz isnt it obvious this game needs a proper system that give the player clear info whenever player wants to.
Conclusion;
I'm totally ok with doing whatever I want, and I enjoy being able to do whatever I want in a game. But not when I'm missing out. People hate to waste time. People hate to miss out, so that they have to repeat. No one wnats to miss out the enjoyment of doing things correctly (as it is clear definition of ''accomlishment'' which makes human brain produce a very important thing
Dopamine) while doing & enjoying things freely as they wish to. Thats the one major decision of your game, do I do things correctly and acquire the joy of accomplishment or do I enjoy the moment to the point missing out important things so I fail?
Besides me here telling you, no one on this world wants to make that decision, trust me.

That, is the problem.