The endless (and often fruitless) attempt to explain the creative drive versus the monetary drive.
Many developers out there are invested in their games emotionally. Yes, the "category" is adult games, but that doesn't mean a developer has to automatically jettison creativity, imagination and commitment to quality.
There are also some developers who prefer to focus on generating a consistent cash flow without delving too far down the "thinking" path. Their games can run the gamut from entertaining to drek, but still manage to grab some support.
There is absolutely nothing wrong with the second group (provided they don't claim to be of the first group). Some of those may indeed have "big ideas" but are looking to grab some funding first.
Devs like Philly and Veq went in head and feet first. Sometimes, they survive the venture (as Philly narrowly did) and sometimes the venture chews them up. And sometimes, the venture is left an innocent victim of the undeniable fact that most developers have regular lives which do not specifically revolve around the game creation.
And, if those developers are like most of us, their lives will have times where it all goes sideways.
I am saddened and excited by Veq's news. The sad part is obvious and well expressed here already. I am excited, though, that he is taking steps to understand and, hopefully, address his real life problems. He has stated the game (and all its crazy problems) still makes him happy to work on. That's great. I look forward to his return.
In the meantime, the invasion of the radioactive alien petunias is, thankfully, temporarily held back. The earth is given a reprieve. But who knows how long Veq can restrain that creative backlash. Sooner or later, the real origins of the Barons will come out. Not vampires. Not sylvan creatures from before time. Petunias. Radioactive alien ones.
Just wait.