NewGuy2022
Active Member
- Dec 11, 2022
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Personally, I'd rather see the endings referred to by letters, numbers, or some descriptor ("Harem", etc.). "Good" vs. "horrible" in this story is very subjective and what is "good" for one reader may not be good for another. I get the feeling the endings the author describes as "good" won't be very satisfying for me as the reader.Read dev's comments about forced scenes and how we have to accept it because MC...loves these two. I'm not even going to comment on their side of "love". I've already said how this dude's pathetic ultra simp behavior, combined with constant trauma dumps regarding another woman, would be a repellent for 99% of women. And somehow he is surrounded by the 1%.
What confuses me is his side of that supposed love and where is it in the game? I can understand Anna, we never see it being developed in the game but we can assume it did during college. And now that he has OK from his mistress, he can act on it.
But with Mia? When, where and how? Like 90% of their one on one interactions are about Lacey. Was that one date, where she talks about her past, and a goodnight (optional) bj all it takes? When did that love develop from his side? During the first cuck lesson? The second? Maybe the third? Or when he was trying to stop her from offering a bag of drugs to his addict wife? Their one on one scenes are almost exclusively about Lacey drama. If anything, most of the scenes where she does something endearing and protective, he is either not present, or not paying attention to her. I guess it follows the standard harem recipe, where characters have a couple interactions with each other and then proclaim eternal love. So we can move on to next pokemon.
I don't see a lot of love in this story, either. Loving moments? Sure but no character has shown what I would call consistency with respect to that.
I don't recall much character growth, for that matter. Character changes? Sure. But a series of events showing progress for a player? Not so much.
Maybe that's my true source of frustration with this story (?). No actual direction to any of the major characters; just a Bruce Willis movie-like series of disasters one after the other...
I've never been an author. But it's my understanding that one of the tools authors use is a storyboard supported by timelines to show where the story is headed and to provide road signs, if you will, to help keep the author on the correct path to the ending. I get the feeling this developer doesn't use one and is instead building his aircraft in flight. Perhaps we'll get some clarity about this in the next Act but I feel as if I say that at the end of each Act...
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