- Jun 5, 2017
- 140
- 288
It's just a nickname that the guys from the band gave me when I played the guitar. By the way, my signature is from the game "Dreams of Desire".Is "The edge" a game you're making?
It's just a nickname that the guys from the band gave me when I played the guitar. By the way, my signature is from the game "Dreams of Desire".Is "The edge" a game you're making?
I knew it but didn't wanna get it wrong and look stupid lol She's huge now and NOW wants to get naked. Not fat shaming but why wait until your 300 pounds to do full nudity?Mal Maloy is the name. Look her up on reddit
I really need to finish that game.It's just a nickname that the guys from the band gave me when I played the guitar. By the way, my signature is from the game "Dreams of Desire".
And here I thought "canucking" was playing hockey while too drunk to stand...Since he love blacking women so much his next game should be about a black guy going around canucking all his neighbors housewives and daughters. That way it's the good kind of sacred cow and everyone will be happy.
But in a POLITE way, eh? For Sure!And here I thought "canucking" was playing hockey while too drunk to stand...
I wonder if there's a little blue pill for that...@StoneWall No, a premature developer would finish his games too soon. He has development dysfunction, he just can't keep it up.
much more sensible meaning methinks @TiffanyMonroe adds "canuck" to stuff to get me to look at her terrifying sig....i will forever avoid anything purple and long....And here I thought "canucking" was playing hockey while too drunk to stand...
it's cus people are fed up with this dev and the bullshit he/she pulls, not putting the proper tags and never ever finishing a game beforing making a new one or a sequel to a non complete gameSay what you want about the dev or his projects (no seriously, go ahead and do..), but this .. ugh 'game', i guess, is two or three days old and it's on the 11th page of discussions on here. There are fullblown and proper games that never get so much attention in the first place.
Wow, we can talk about other girls just like that? That's crazy!- Now you do not need to finish girl's main quest to talk about other girls.
This post has more content than the game.BREAKING NEWS:
In an F95 ZONE exclusive, this reporter has just learned of a secret CIA
project designed to test the limits of human gullibility and to identify
individuals who can be exploited for that weakness. This insidious program is
codenamed "Slonique".
On the Internet there exists a small but rapidly growing subculture dedicated
to creating, distributing, and playing "Adult" or "Erotic" games and it is this
group that Project Slonique targets. To facilitate this the CIA set up a front
company called "Patreon" to draw in the developers by giving them a better way
to monetize their work. The Patreon model allows people to make their games in
stages, with each new stage or "update" being released to supporters who pledge
a monthly amount to the game's development. Higher pledge amounts usually
receive earlier release dates and/or other perks in return for their greater
support. Long-term supporters also often get special benefits. In short order
Patreon had a virtual monopoly. This offered the Agency both the ability to
weed-out the 30+ year-old men living in their mothers' basements and, thus, too
poor to be useful, (a surprisingly low 30% of the community,) and the necessary
cover to insert their own developer into the system - the "dev," (a gamer's
shorthand,) Slonique.
Understanding that 86% of their target group was male or male-adjacent and that
males are overwhelmingly visually-oriented, the project's main hook was to be
stunning artwork. (On a side note, a subjective viewing of some of the
backgrounds used does tend to lend credence to the rumor that one of the techs
on the project has been dipping into the Ageny's stash of LSD left over from
Project MKUltra.) This artwork was to be paired with extremely substandard writing and excessive "grinding" (the need to repeat sequences or actions over & over an unspecified number of times before the story will advance,) so as to weed-out the more intellectual individuals who need more than just a pretty picture as they are also far less likely to possess the requisite "G.Q.," (Gullibility Quotient).
The chosen method for testing subjects revolved around the games. A game's
development was begun, showing initial promise due, mostly, to the artwork. A
couple of normal update cycles followed, then release dates were to start
slipping, coupled with very short or very incomplete new updates. The delays
were often attributed to lack of time due to having so many different games in
simultaneous development. New games would be started while old ones were
abandoned, later to be "remade" or "rebooted". A more recent method was to
create a "sequel" to a previously abandoned game, perhaps in the hope of
reacquiring previously lost patrons, (since only the truly gullible would
believe the sequel had any better chance of reaching completion than the
abandoned original). A surprisingly large number of people kept going back to
Slonique games even after all this abuse.
A more subtle method of testing was in the content of the games. The promised
sex was rarely delivered. The MC (gamer for "Main Character,") usually ended-up
becoming submissive and being cuckolded, the objects of their desire becoming
involved with either other women or, more often, with multiple large Black men.
It was believed that anyone who would willingly keep subjecting themselves to
such disappointment for the promise of new & improved Slonique games would be
useful to the Agency for some unspecified purpose down the road.
One may only speculate but a case could be made that such gullible individuals
could be easily manipulated into anything from disseminating "Fake News" to
committing actual physical acts of violence in support of the beliefs the
Agency would engender in them. This reporter shudders at the implications, as
should you.
In a related story, we have been unable to determine the validity of certain
unsubstantiated rumors that the Russian FSB has initiated a similar project or
that their version includes a program of hacking into Machine Translation
services worldwide and altering their translation algorithms to output
gibberish.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 152, in script call
File "game/script.rpy", line 172, in script call
File "game/script.rpy", line 239, in script
File "game/screens.rpy", line 1479, in execute
File "game/screens.rpy", line 1479, in execute
File "game/screens.rpy", line 1482, in execute
File "game/screens.rpy", line 1486, in execute
File "game/screens.rpy", line 1491, in execute
File "game/screens.rpy", line 1493, in execute
File "game/script.rpy", line 115, in pretty_print_quest_log
NameError: global name 'quest_log' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 152, in script call
File "game/script.rpy", line 172, in script call
File "game/script.rpy", line 239, in script
File "I:\LTN2-3-pc\renpy\ast.py", line 1459, in execute
choice = renpy.exports.menu(choices, self.set)
File "I:\LTN2-3-pc\renpy\exports.py", line 842, in menu
rv = renpy.store.menu(items)
File "I:\LTN2-3-pc\renpy\exports.py", line 1028, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "I:\LTN2-3-pc\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "I:\LTN2-3-pc\renpy\display\core.py", line 2492, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "I:\LTN2-3-pc\renpy\display\core.py", line 2759, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "I:\LTN2-3-pc\renpy\display\core.py", line 482, in visit_all
d.visit_all(callback)
File "I:\LTN2-3-pc\renpy\display\core.py", line 482, in visit_all
d.visit_all(callback)
File "I:\LTN2-3-pc\renpy\display\core.py", line 482, in visit_all
d.visit_all(callback)
File "I:\LTN2-3-pc\renpy\display\screen.py", line 399, in visit_all
callback(self)
File "I:\LTN2-3-pc\renpy\display\core.py", line 2759, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "I:\LTN2-3-pc\renpy\display\screen.py", line 409, in per_interact
self.update()
File "I:\LTN2-3-pc\renpy\display\screen.py", line 578, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 1479, in execute
File "game/screens.rpy", line 1479, in execute
File "game/screens.rpy", line 1482, in execute
File "game/screens.rpy", line 1486, in execute
File "game/screens.rpy", line 1491, in execute
File "game/screens.rpy", line 1493, in execute
File "<screen language>", line 1493, in <module>
File "game/script.rpy", line 115, in pretty_print_quest_log
NameError: global name 'quest_log' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029
Love Thy Neighbour 3