I can tell the game as of v0.5.1 actually has a working UI which is good to see, but combat isn't exactly what I would call fast or clean still. In fact it might just arguably be worse, as before once you got in a game over state the game would just railroad you for several turns until you lost, whereas now it seems like you have to manually click through every turn but you still can't do anything. It might just be that I'm not getting the whole battle fuck system (I skipped the tutorial on my second time around, does it touch on those mechanics now?) but it seems once you get penetrated none of the actions have any effect.
I definitely think there is some potential to this game but for now gameplay is both buggy and a major pain to get through.
Hmm, I'll do some testing to see if enemies are taking longer than they should to finish.
In terms of mechanics, in V5 any creampie should lead to loss or capture. This isn't the final game state, but it's there so you can test out the new encampment content without having to starve your character or spam losses.
For both V4 and V5, battles should roughly play out 3-5 turns of HP combat, 3-5 turns of fighting over penetration, 3-5 turns of thrusting once you are 'soft locked' though you can still escape if you increase your stamina to full then use Break Hold - but at that point you are probably out of recovery (food).
15 turns is a long battle for a standard RPG MV game, but about the minimum to engage fully with all three combat systems. I know games like Karryn's prison get the same complaint, but battles there last much longer - 20 or more turns. If you are getting frustratingly long battles above 15 turns in Lusalia though, there might be a typo in some enemy stat or the pleasure management common event.
This goes out the window if you are using cheats. If you smack your health down to zero and don't resist, it's going to be more thrusting until the enemy cums because they haven't built up pleasure rubbing or groping so that section will feel super long.
I do think it's good to remember that this game is a work in progress and the systems aren't all going to feel perfectly tuned. For example, I'm sure enemies outside of the Slime, Guard and Spider (and all of act 2) are going to feel incomplete/unbalanced because I haven't balanced them yet. I will try to release a more polished and public-free Act 1 demo soon so it might be best to wait for that if you are looking for more than alpha-state H-content.